cemu_graphic_packs/Resolutions/TwilightPrincessHD_Resolution/patches.txt
getdls 079da6f21e [TPHD] Misc quality tweaks for high resolution , QL
TPHD  QL tweaks aka, sunday gaming delayed

Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD

Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting

Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default

Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00

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[TPHDv81]
moduleMatches = 0x1A03E108
#rodata constants
0x1005AAD8 = .float $aspectRatio #$width/$height
_aspectAddr = 0x1006AAD8
#code changes
0x028D75B8 = lis r11, _aspectAddr@h
0x028D75C0 = lfs f0, _aspectAddr@l(r11) ; Main 3d Aspect
0x029BB184 = lis r12, _aspectAddr@h
0x029BB188 = lfs f2, _aspectAddr@l(r12) ; may just be the intro zelda graphic