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https://github.com/cemu-project/cemu_graphic_packs.git
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6331abdc50
Add - God ray stencil scaling. Actually does improve quality.. just hard to notice Fix - Sky colour banding, increase depth + dithering Improve - Brightness truncation banding, increase depth + dithering Improve - AA "fix" edges was still using old logic
94 lines
2.7 KiB
Plaintext
94 lines
2.7 KiB
Plaintext
<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Xenoblade Chronicles X - <?=$title?>"
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version = 2
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[TextureRedefine] # increase colour depth
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formats = 0x01a,0x008
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replaceFormat 0x01f
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[TextureRedefine] # increase colour depth
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formats = 0x816
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replaceFormat 0x823
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[TextureRedefine] # increase colour depth
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formats = 0x0810
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replaceFormat 0x81e
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # Do not remove, must be upscaled with same factor as TV or probe view breaks
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width = 854
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height = 480
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overwriteWidth = <?=round($scaleFactorX*854)?>
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overwriteHeight = <?=round($scaleFactorY*480)?>
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x033,0x031,0x001 #dialog prompt fixes, XCX Logo NLA exclude obvious textures
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
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width = 320
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height = 180
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] # Gear menu
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width = 1024
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height = 720
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formatsExcluded = 0x001 #in game movies, stasis
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overwriteWidth = <?=round($scaleFactorX*1024)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # Fog
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width = 426
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height = 240
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overwriteWidth = <?=round($scaleFactorX*426)?>
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overwriteHeight = <?=round($scaleFactorY*240)?>
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// vvvv credits to Getdls & GITech vvvv //
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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width = 512
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height = 288
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overwriteWidth = <?=round($scaleFactorX*512)?>
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overwriteHeight = <?=round($scaleFactorY*288)?>
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[TextureRedefine] # "God rays" stencil res, lens reflections.
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width = 256
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height = 144
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overwriteWidth = <?=round($scaleFactorX*256)?>
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overwriteHeight = <?=round($scaleFactorY*144)?>
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[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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width = 160
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height = 90
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#formatsExcluded = 0x816 #fixed in shader
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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[TextureRedefine]# should up-scale from 35 to keep aligment with other 16:9 buffers
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width = 80
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height = 46
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#formatsExcluded = 0x816 #fixed in shader
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overwriteWidth = <?=round($scaleFactorX*80)?>
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overwriteHeight = <?=round($scaleFactorY*45)?>
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