mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-29 03:11:50 +01:00
f3d35c75dc
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe. I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more: - \Enhancements\TwilightPrincessHD_Bicubic - \Resolutions\DevilsThird_Resolution - \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders) - \Resolutions\LegoStarWars_Resolution - \Resolutions\TokyoMirage_Resolution (this one could also be manually verified) I hope I didn't make too many mistakes with this one.
320 lines
6.6 KiB
Plaintext
320 lines
6.6 KiB
Plaintext
[Definition]
|
|
titleIds = 00050000101ABC00,00050000101B5100
|
|
name = Resolution
|
|
path = "Kirby and the Rainbow Curse & Paintbrush/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Made by Crementif.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Performance
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160 (4k - Native x2)
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 7680x4320 (8k - Native x3)
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[TextureRedefine] # TV Resolution
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x816
|
|
overwriteFormat = 0x820
|
|
|
|
[TextureRedefine] # TV Resolution
|
|
width = 1280
|
|
height = 720
|
|
tileModesExcluded = 0x001
|
|
formatsExcluded = 0x431,0x034,0x41a # boot, background
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # Gamepad resolution
|
|
width = 854
|
|
height = 480
|
|
formats = 0x011,0x816,0810,0x005,0x21a
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine] # Stage rendering resolution
|
|
width = 1024
|
|
height = 576
|
|
formats = 0x011,0x816,0x21a,0x810
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 576
|
|
|
|
[TextureRedefine]
|
|
width = 1056
|
|
height = 592
|
|
formats = 0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 1056
|
|
overwriteHeight = ($height/$gameHeight) * 592
|
|
|
|
[TextureRedefine]
|
|
width = 1025
|
|
height = 577
|
|
formats = 0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 1025
|
|
overwriteHeight = ($height/$gameHeight) * 577
|
|
|
|
[TextureRedefine] # Stage rendering resolution for gamepad
|
|
width = 864
|
|
height = 480
|
|
formats = 0x011,0x816,0x21a,0x810
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 496
|
|
formats = 0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 496
|
|
|
|
[TextureRedefine]
|
|
width = 855
|
|
height = 481
|
|
formats = 0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 855
|
|
overwriteHeight = ($height/$gameHeight) * 481
|
|
|
|
[TextureRedefine] # Depth buffer
|
|
width = 896
|
|
height = 480
|
|
formats = 0x005
|
|
overwriteWidth = ($width/$gameWidth) * 896
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
# Stage depth
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 608
|
|
formats = 0x005
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 608
|
|
|
|
[TextureRedefine]
|
|
width = 600
|
|
height = 600
|
|
formats = 0x005
|
|
overwriteWidth = ($width/$gameWidth) * 600
|
|
overwriteHeight = ($height/$gameHeight) * 600
|
|
|
|
# Background Stage Blur
|
|
|
|
[TextureRedefine] # Shared with clay texture blur
|
|
width = 512
|
|
height = 288
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 288
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 144
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 144
|
|
|
|
[TextureRedefine] # Gamepad stage background blur, also shared with clay texture blur
|
|
width = 448
|
|
height = 240
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 448
|
|
overwriteHeight = ($height/$gameHeight) * 240
|
|
|
|
[TextureRedefine]
|
|
width = 427
|
|
height = 240
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 427
|
|
overwriteHeight = ($height/$gameHeight) * 240
|
|
|
|
[TextureRedefine]
|
|
width = 224
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 224
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 213
|
|
height = 120
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 213
|
|
overwriteHeight = ($height/$gameHeight) * 120
|
|
|
|
# Clay texture blur
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 80
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 72
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 72
|
|
|
|
[TextureRedefine]
|
|
width = 106
|
|
height = 60
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 106
|
|
overwriteHeight = ($height/$gameHeight) * 60
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 48
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 36
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 36
|
|
|
|
[TextureRedefine]
|
|
width = 53
|
|
height = 30
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 53
|
|
overwriteHeight = ($height/$gameHeight) * 30
|
|
|
|
[TextureRedefine] # Gamepad clay texture blur
|
|
width = 128
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
# Fxaa (?)
|
|
|
|
[TextureRedefine] #level screen 8 round
|
|
width = 1408
|
|
height = 736
|
|
formats = 0x001,0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 1408
|
|
overwriteHeight = ($height/$gameHeight) * 736
|
|
|
|
[TextureRedefine] #level screen
|
|
width = 1312
|
|
height = 736
|
|
formats = 0x001,0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 1312
|
|
overwriteHeight = ($height/$gameHeight) * 736
|
|
|
|
[TextureRedefine] #level screen
|
|
width = 1281
|
|
height = 721
|
|
formats = 0x001,0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 1281
|
|
overwriteHeight = ($height/$gameHeight) * 721
|
|
|
|
[TextureRedefine]
|
|
width = 1152
|
|
height = 592
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1152
|
|
overwriteHeight = ($height/$gameHeight) * 592
|
|
|
|
[TextureRedefine]
|
|
width = 1025
|
|
height = 577
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1025
|
|
overwriteHeight = ($height/$gameHeight) * 577
|
|
|
|
[TextureRedefine] # Gamepad variant
|
|
width = 896
|
|
height = 480
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 896
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 896
|
|
height = 496
|
|
formats = 0x001,0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 896
|
|
overwriteHeight = ($height/$gameHeight) * 496
|
|
|
|
[TextureRedefine] #41a scales res level screen
|
|
width = 855
|
|
height = 481
|
|
formats = 0x001,0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 855
|
|
overwriteHeight = ($height/$gameHeight) * 481
|