mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 01:59:18 +01:00
f3d35c75dc
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe. I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more: - \Enhancements\TwilightPrincessHD_Bicubic - \Resolutions\DevilsThird_Resolution - \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders) - \Resolutions\LegoStarWars_Resolution - \Resolutions\TokyoMirage_Resolution (this one could also be manually verified) I hope I didn't make too many mistakes with this one.
235 lines
4.7 KiB
Plaintext
235 lines
4.7 KiB
Plaintext
[Definition]
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titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
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name = Resolution
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path = "Yoshi's Woolly World/Graphics/Resolution"
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description = Changes the resolution of the game. Made by Slashiee and getdls.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$dither = 0.1
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$scaleShader = 1.0
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# Performance
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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$dither = 0.1
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$scaleShader = 1.0
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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$dither = 0.1
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$scaleShader = (720.0/540.0)
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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$dither = 0.1
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$scaleShader = (720.0/900.0)
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$dither = 0.1
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$scaleShader = (1440.0/1080.0) # Don't scale shadows to 150%
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$dither = 0.5
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$scaleShader = 1.0
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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$dither = 0.75
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$scaleShader = (1440.0/1800.0)
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$dither = 0.85
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$scaleShader = 1.0
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# Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 (Ultrawide)
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$dither = 0.1
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$scaleShader = (1440.0/1080.0) # Don't scale shadows to 150%
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[Preset]
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name = 3440x1440 (Ultrawide)
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$dither = 0.5
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$scaleShader = 1.0
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[TextureRedefine]
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width = 1280
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height = 720
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#formats = 0x033,0x007,0x01a
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formatsExcluded = 0x033
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] # Shadows
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width = 1024
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height = 1024
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#formatsExcluded = 0x431,0x005,0x433,0x431,0x235,0x035,0x034,0x033,0x031,0x005,0x01a
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formats = 0x005
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overwriteWidth = ($width/$gameWidth) * (1024*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader)
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[TextureRedefine] #Curtains / Shadows
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width = 864
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height = 480
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#formats = 0x034
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] #Curtains / Shadows
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width = 854
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height = 480
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#formats = 0x034
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] # 360 rounding
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width = 640
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height = 368
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#formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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#formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine] #180 rounding
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width = 320
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height = 192
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#formats = 0x816,0x019,0x01a,0x001
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine]
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width = 320
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height = 180
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#formats = 0x816,0x019,0x01a,0x001
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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#[TextureRedefine] #skybox?
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#width = 256
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#height = 256
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#depth = 1
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#formats = 0x008
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#overwriteWidth = ($width/$gameWidth) * 256
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#overwriteHeight = ($height/$gameHeight) * 256
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#
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#[TextureRedefine] # haze?
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#width = 160
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#height = 208
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##formats = 0x806,0x007,0x01a
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#overwriteWidth = ($width/$gameWidth) * 160
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#overwriteHeight = ($height/$gameHeight) * 208
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#
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#[TextureRedefine] # haze?
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#width = 150
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#height = 200
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##formats = 0x806,0x007,0x01a
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#overwriteWidth = ($width/$gameWidth) * 150
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#overwriteHeight = ($height/$gameHeight) * 200
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[TextureRedefine] #90 rounding
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width = 160
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height = 96
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#formats = 0x806,0x007,0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine]
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width = 160
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height = 90
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#formats = 0x806,0x007,0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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[TextureRedefine] #45 rounding
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width = 96
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height = 48
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#formats = 0x806,0x01a
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]
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width = 80
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height = 45
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#formats = 0x806,0x01a
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overwriteWidth = ($width/$gameWidth) * 80
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overwriteHeight = ($height/$gameHeight) * 45
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[TextureRedefine] # 22 rounding
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width = 64
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height = 32
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 40
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height = 22
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 40
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overwriteHeight = ($height/$gameHeight) * 22
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