mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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50a397c02f
(Partially) solves https://github.com/slashiee/cemu_graphic_packs/issues/375 (tidying them makes a lot of sense). We can't change the order of the graphic packs (without a lot of work on our end), if you want to see this happen you should file a feature request on Cemu's bug tracker: http://bugs.cemu.info
10 lines
451 B
Plaintext
10 lines
451 B
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "NVIDIA Explosion Smoke Workaround"
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path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Nvidia: Explosion Smoke"
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description = Partially fixes thin paper look explosion smoke on NVIDIA when using accurateShaderMul = true.
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version = 3
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# A quick found by Rajkosto, Xalphenos, Darkemaste
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# Shaders dumped from Cemu 1.10.0f and BotW 1.3.1
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