mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-29 04:44:15 +01:00
3ff3c36a11
* Update 0f2b9ee517917425_00000000000003c9_ps.txt Resolution pack Inventory AA * Update f14bb57cd5c9cb77_00000000000003c9_ps.txt Resolution pack World AA * Update 0f2b9ee517917425_00000000000003c9_ps.txt AA Pack * Update f14bb57cd5c9cb77_00000000000003c9_ps.txt AA Pack * Update rules.txt AA Pack Fixed up Inventory Native AA and FXAA World AA
77 lines
2.1 KiB
Plaintext
77 lines
2.1 KiB
Plaintext
[Definition]
|
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
|
name = Anti-Aliasing
|
|
path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing"
|
|
description = Enables and Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = Disable Native AA
|
|
$preset:int = 0
|
|
#
|
|
$aaSharper = 0.5 # Ignore
|
|
$aaBlurrier = 0.0 # Ignore
|
|
#
|
|
$subPix = 0.75 # Ignore
|
|
$edgeThreshold = 0.0166 # Ignore
|
|
$edgeThresholdMin = 0.0833 # Ignore
|
|
$fxaaAdjust = 1.0 # Ignore
|
|
|
|
[Preset]
|
|
name = Enable Native AA
|
|
$preset:int = 1
|
|
#
|
|
$aaSharper = 0.5
|
|
$aaBlurrier = 0.0
|
|
#
|
|
$subPix = 0.75 # Ignore
|
|
$edgeThreshold = 0.0166 # Ignore
|
|
$edgeThresholdMin = 0.0833 # Ignore
|
|
$fxaaAdjust = 1.0 # Ignore
|
|
|
|
[Preset]
|
|
name = FXAA
|
|
$preset:int = 2
|
|
#
|
|
$aaSharper = 0.5 # Ignore
|
|
$aaBlurrier = 0.0 # Ignore
|
|
#
|
|
$subPix = 1.0
|
|
$edgeThreshold = 0.0125
|
|
$edgeThresholdMin = 0.0625
|
|
$fxaaAdjust = 2.0
|
|
|
|
# aaSharper / aaBlurrier - Only applies to enabled preset
|
|
# Adjusts native AA implmentation
|
|
# Values - [0.0 - 1.0] - keep one of the varaibles at 0 while adjusting the other one
|
|
|
|
# Subpix:
|
|
# Choose the amount of sub-pixel aliasing removal.
|
|
# This can affect sharpness.
|
|
# 1.00 - upper limit (softer)
|
|
# 0.75 - default amount of filtering
|
|
# 0.50 - lower limit (sharper, less sub-pixel aliasing removal)
|
|
# 0.25 - almost off
|
|
# 0.00 - completely off
|
|
|
|
# EdgeThreshold:
|
|
# The minimum amount of local contrast required to apply algorithm.
|
|
# 0.333 - too little (faster)
|
|
# 0.250 - low quality
|
|
# 0.166 - default
|
|
# 0.125 - high quality
|
|
# 0.063 - overkill (slower)
|
|
|
|
# EdgeThresholdMin:
|
|
# Trims the algorithm from processing darks.
|
|
# 0.0833 - upper limit (default, the start of visible unfiltered edges)
|
|
# 0.0625 - high quality (faster)
|
|
# 0.0312 - visible limit (slower)
|
|
|
|
# FxaaAdjust
|
|
# Makes FXAA more clearer or blurrier
|
|
# [0.0 - 1.0] values are used to divide by Var x 0.2
|
|
# [1.0 - 4.0] are used to multiply by Var x 2.0
|
|
# Credit: Kiri, NAVras
|
|
# Credit: SkalFate for proper V3 Import.
|