cemu_graphic_packs/Enhancements/BreathOfTheWild_!AntiAliasing/rules.txt
Skal Fate 3ff3c36a11
BOTW : Fixed up Inventory Native AA and FXAA World AA (#287)
* Update 0f2b9ee517917425_00000000000003c9_ps.txt
Resolution pack Inventory AA

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt
Resolution pack World AA

* Update 0f2b9ee517917425_00000000000003c9_ps.txt
AA Pack

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt
AA Pack

* Update rules.txt
AA Pack

Fixed up Inventory Native AA and FXAA World AA
2018-12-02 22:05:15 -07:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Anti-Aliasing
path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing"
description = Enables and Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings.
version = 3
[Preset]
name = Disable Native AA
$preset:int = 0
#
$aaSharper = 0.5 # Ignore
$aaBlurrier = 0.0 # Ignore
#
$subPix = 0.75 # Ignore
$edgeThreshold = 0.0166 # Ignore
$edgeThresholdMin = 0.0833 # Ignore
$fxaaAdjust = 1.0 # Ignore
[Preset]
name = Enable Native AA
$preset:int = 1
#
$aaSharper = 0.5
$aaBlurrier = 0.0
#
$subPix = 0.75 # Ignore
$edgeThreshold = 0.0166 # Ignore
$edgeThresholdMin = 0.0833 # Ignore
$fxaaAdjust = 1.0 # Ignore
[Preset]
name = FXAA
$preset:int = 2
#
$aaSharper = 0.5 # Ignore
$aaBlurrier = 0.0 # Ignore
#
$subPix = 1.0
$edgeThreshold = 0.0125
$edgeThresholdMin = 0.0625
$fxaaAdjust = 2.0
# aaSharper / aaBlurrier - Only applies to enabled preset
# Adjusts native AA implmentation
# Values - [0.0 - 1.0] - keep one of the varaibles at 0 while adjusting the other one
# Subpix:
# Choose the amount of sub-pixel aliasing removal.
# This can affect sharpness.
# 1.00 - upper limit (softer)
# 0.75 - default amount of filtering
# 0.50 - lower limit (sharper, less sub-pixel aliasing removal)
# 0.25 - almost off
# 0.00 - completely off
# EdgeThreshold:
# The minimum amount of local contrast required to apply algorithm.
# 0.333 - too little (faster)
# 0.250 - low quality
# 0.166 - default
# 0.125 - high quality
# 0.063 - overkill (slower)
# EdgeThresholdMin:
# Trims the algorithm from processing darks.
# 0.0833 - upper limit (default, the start of visible unfiltered edges)
# 0.0625 - high quality (faster)
# 0.0312 - visible limit (slower)
# FxaaAdjust
# Makes FXAA more clearer or blurrier
# [0.0 - 1.0] values are used to divide by Var x 0.2
# [1.0 - 4.0] are used to multiply by Var x 2.0
# Credit: Kiri, NAVras
# Credit: SkalFate for proper V3 Import.