mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-29 21:04:14 +01:00
590daf5304
Should be clear now which packs are required. Also, gone with the multiple fence skip packs. Instead, there's now a confusing mess for devs to sort out.
30 lines
786 B
Plaintext
30 lines
786 B
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Dynamic Gamespeed
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path = "The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required)"
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description = DON'T USE STATIC FPS WITH FPS++! Don't forget to set the FPS limit if you want to exceed 30 FPS. Lowering the amount of averaged frames, how more reactive the gamespeed becomes to your FPS.
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version = 3
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[Preset]
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name = 32 Frames Averaged
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$amount_of_FPS_averaged = 32
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[Preset]
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name = 16 Frames Averaged
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$amount_of_FPS_averaged = 16
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[Preset]
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name = 8 Frames Averaged
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$amount_of_FPS_averaged = 8
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[Preset]
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name = 6 Frames Averaged
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$amount_of_FPS_averaged = 6
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[Preset]
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name = 4 Frames Averaged
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$amount_of_FPS_averaged = 4
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[Preset]
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name = 3 Frames Averaged
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$amount_of_FPS_averaged = 3 |