mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 09:39:17 +01:00
3d492aa656
Should fix the native anti-aliasing preset most importantly, but since I ported all of the packs now the script "watermark" is at least a proper sentence, heh. Also, I fixed the porting scripts. Basically, there were a bug in the verification script that wouldn't check if the uf_* variables matched and the conversion script also had a fun bug where it wasn't automatically fixing an incorrect order of the uf_* variables. So that basically made both of them slip through. Both are now fixed however. Don't know if it's needed to check the previously ported graphic packs to see if the error affected those, but it might not hurt.
506 lines
19 KiB
Plaintext
506 lines
19 KiB
Plaintext
#version 420
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#extension GL_ARB_texture_gather : enable
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#ifdef VULKAN
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#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
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#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
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#define gl_VertexID gl_VertexIndex
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#define gl_InstanceID gl_InstanceIndex
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#else
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#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
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#define SET_POSITION(_v) gl_Position = _v
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
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#endif
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// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
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// shader b88c6020a8b17332
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// PRO+ hud v2
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#ifdef VULKAN
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layout(set = 0, binding = 0) uniform ufBlock
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{
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uniform ivec4 uf_remappedVS[17];
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// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
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};
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#else
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uniform ivec4 uf_remappedVS[17];
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// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
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#endif
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// uf_windowSpaceToClipSpaceTransform was moved to the ufBlock
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ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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layout(location = 0) out vec4 passParameterSem0;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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bool isCurrentSizeEqualTo(vec2 param) {
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float result = distance(param, intBitsToFloat(uf_remappedVS[0]).xy);
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return (result <= 0.001);
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}
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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uvec4 attrDecoder;
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[4];
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bool activeMaskStackC[5];
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activeMaskStack[0] = false;
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activeMaskStack[1] = false;
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activeMaskStack[2] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStackC[2] = false;
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activeMaskStackC[3] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
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attrDecoder.xy = attrDataSem0.xy;
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attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
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attrDecoder.z = 0;
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attrDecoder.w = 0;
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R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
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if( activeMaskStackC[1] == true ) {
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activeMaskStack[1] = activeMaskStack[0];
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activeMaskStackC[2] = activeMaskStackC[1];
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// 0
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedVS[0].x)));
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R0i.yzw = ivec3(floatBitsToInt(-(intBitsToFloat(R1i.y))),0,0x3f800000);
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PV0i.y = R0i.y;
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R127i.w = floatBitsToInt(1.0);
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PS0i = R127i.w;
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// 1
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R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedVS[0].z));
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedVS[0].y)));
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// 2
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R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedVS[0].w));
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PV0i.y = R0i.y;
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R1i.w = uf_remappedVS[1].x & 0x40000000;
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// 3
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backupReg0i = R0i.z;
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backupReg1i = R0i.w;
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R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))));
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PV1i.x = R127i.x;
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PV1i.y = R127i.x;
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PV1i.z = R127i.x;
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PV1i.w = R127i.x;
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// 4
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backupReg0i = R0i.x;
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backupReg1i = R0i.z;
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backupReg2i = R0i.w;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R127i.y = tempi.x;
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// 5
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backupReg0i = R0i.x;
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backupReg1i = R0i.y;
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backupReg2i = R0i.w;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R127i.z = tempi.x;
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// 6
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R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))));
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PV0i.x = R2i.x;
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PV0i.y = R2i.x;
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PV0i.z = R2i.x;
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PV0i.w = R2i.x;
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// 7
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R2i.y = tempi.x;
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// 8
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R2i.z = tempi.x;
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// 9
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R2i.w = tempi.x;
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// 10
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predResult = (0 != R1i.w);
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activeMaskStack[1] = predResult;
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activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
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}
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else {
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activeMaskStack[1] = false;
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activeMaskStackC[2] = false;
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}
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if( activeMaskStackC[2] == true ) {
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activeMaskStack[2] = activeMaskStack[1];
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activeMaskStackC[3] = activeMaskStackC[2];
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// 0
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R1i.z = uf_remappedVS[1].x & 0x00000002;
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// 1
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predResult = (0 != R1i.z);
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activeMaskStack[2] = predResult;
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activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
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}
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else {
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activeMaskStack[2] = false;
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activeMaskStackC[3] = false;
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}
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if( activeMaskStackC[3] == true ) {
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// 0
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backupReg0i = R1i.y;
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R1i.yzw = ivec3(backupReg0i,0,0x3f800000);
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}
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activeMaskStack[2] = activeMaskStack[2] == false;
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activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
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if( activeMaskStackC[3] == true ) {
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// 0
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PS0i = int(intBitsToFloat(R1i.y));
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// 1
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PV1i.x = PS0i << int(1);
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PS1i = int(intBitsToFloat(R1i.x));
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// 2
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R126i.z = PV1i.x + PS1i;
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PV0i.z = R126i.z;
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// 3
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R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
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PV1i.x = R127i.x;
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R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
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// 4
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R127i.z = ((PV1i.x == 0)?(uf_remappedVS[9].y):(uf_remappedVS[10].y));
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R127i.w = ((PV1i.x == 0)?(uf_remappedVS[9].x):(uf_remappedVS[10].x));
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// 5
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R123i.x = ((R127i.x == 0)?(uf_remappedVS[9].w):(uf_remappedVS[10].w));
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PV1i.x = R123i.x;
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R123i.y = ((R127i.x == 0)?(uf_remappedVS[9].z):(uf_remappedVS[10].z));
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PV1i.y = R123i.y;
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// 6
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R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_remappedVS[11].w));
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PV0i.x = R123i.x;
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R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_remappedVS[11].z));
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PV0i.y = R123i.y;
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R123i.z = ((R127i.y == 0)?(R127i.z):(uf_remappedVS[11].y));
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PV0i.z = R123i.z;
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R123i.w = ((R127i.y == 0)?(R127i.w):(uf_remappedVS[11].x));
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PV0i.w = R123i.w;
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// 7
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R1i.x = ((R126i.z == 0)?(uf_remappedVS[12].x):(PV0i.w));
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R1i.y = ((R126i.z == 0)?(uf_remappedVS[12].y):(PV0i.z));
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R1i.z = ((R126i.z == 0)?(uf_remappedVS[12].z):(PV0i.y));
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R1i.w = ((R126i.z == 0)?(uf_remappedVS[12].w):(PV0i.x));
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}
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activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
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activeMaskStack[1] = activeMaskStack[1] == false;
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activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
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if( activeMaskStackC[2] == true ) {
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activeMaskStack[2] = activeMaskStack[1];
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activeMaskStackC[3] = activeMaskStackC[2];
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// 0
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R1i.w = uf_remappedVS[1].x & 0x00000002;
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// 1
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predResult = (0 != R1i.w);
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activeMaskStack[2] = predResult;
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activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
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}
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else {
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activeMaskStack[2] = false;
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activeMaskStackC[3] = false;
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}
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if( activeMaskStackC[3] == true ) {
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// 0
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backupReg0i = R1i.y;
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R1i.yzw = ivec3(backupReg0i,0,0x3f800000);
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}
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activeMaskStack[2] = activeMaskStack[2] == false;
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activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
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if( activeMaskStackC[3] == true ) {
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// 0
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PS0i = int(intBitsToFloat(R1i.y));
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// 1
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PV1i.x = PS0i << int(1);
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PS1i = int(intBitsToFloat(R1i.x));
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// 2
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R126i.z = PV1i.x + PS1i;
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PV0i.z = R126i.z;
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// 3
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R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0);
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PV1i.x = R127i.x;
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R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0);
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// 4
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R127i.z = ((PV1i.x == 0)?(uf_remappedVS[9].y):(uf_remappedVS[10].y));
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R127i.w = ((PV1i.x == 0)?(uf_remappedVS[9].x):(uf_remappedVS[10].x));
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// 5
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R123i.x = ((R127i.x == 0)?(uf_remappedVS[9].w):(uf_remappedVS[10].w));
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PV1i.x = R123i.x;
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R123i.y = ((R127i.x == 0)?(uf_remappedVS[9].z):(uf_remappedVS[10].z));
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PV1i.y = R123i.y;
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// 6
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R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_remappedVS[11].w));
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PV0i.x = R123i.x;
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R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_remappedVS[11].z));
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PV0i.y = R123i.y;
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R123i.z = ((R127i.y == 0)?(R127i.z):(uf_remappedVS[11].y));
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PV0i.z = R123i.z;
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R123i.w = ((R127i.y == 0)?(R127i.w):(uf_remappedVS[11].x));
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PV0i.w = R123i.w;
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// 7
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R1i.x = ((R126i.z == 0)?(uf_remappedVS[12].x):(PV0i.w));
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R1i.y = ((R126i.z == 0)?(uf_remappedVS[12].y):(PV0i.z));
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R1i.z = ((R126i.z == 0)?(uf_remappedVS[12].z):(PV0i.y));
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R1i.w = ((R126i.z == 0)?(uf_remappedVS[12].w):(PV0i.x));
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}
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activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
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activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
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if( activeMaskStackC[1] == true ) {
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activeMaskStack[1] = activeMaskStack[0];
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activeMaskStackC[2] = activeMaskStackC[1];
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// 0
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predResult = (0 != uf_remappedVS[13].x);
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activeMaskStack[1] = predResult;
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activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
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}
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else {
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activeMaskStack[1] = false;
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activeMaskStackC[2] = false;
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}
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if( activeMaskStackC[2] == true ) {
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// 0
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backupReg0i = R0i.y;
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backupReg1i = R0i.z;
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backupReg2i = R0i.w;
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R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w))));
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PV0i.x = R1i.x;
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PV0i.y = R1i.x;
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PV0i.z = R1i.x;
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PV0i.w = R1i.x;
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// 1
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backupReg0i = R0i.x;
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backupReg1i = R0i.z;
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backupReg2i = R0i.w;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w))));
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PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R1i.y = tempi.x;
|
|
// 2
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.y;
|
|
backupReg2i = R0i.w;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R1i.z = tempi.x;
|
|
// 3
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.y;
|
|
backupReg2i = R0i.z;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w))));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R1i.w = tempi.x;
|
|
}
|
|
activeMaskStack[1] = activeMaskStack[1] == false;
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
if( activeMaskStackC[2] == true ) {
|
|
activeMaskStack[2] = activeMaskStack[1];
|
|
activeMaskStackC[3] = activeMaskStackC[2];
|
|
// 0
|
|
R0i.x = uf_remappedVS[1].x & int(1);
|
|
// 1
|
|
backupReg0i = R0i.x;
|
|
predResult = (0 != backupReg0i);
|
|
activeMaskStack[2] = predResult;
|
|
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[2] = false;
|
|
activeMaskStackC[3] = false;
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
activeMaskStack[3] = activeMaskStack[2];
|
|
activeMaskStackC[4] = activeMaskStackC[3];
|
|
// 0
|
|
R0i.w = uf_remappedVS[1].x & 0x00000002;
|
|
// 1
|
|
predResult = (0 != R0i.w);
|
|
activeMaskStack[3] = predResult;
|
|
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[3] = false;
|
|
activeMaskStackC[4] = false;
|
|
}
|
|
if( activeMaskStackC[4] == true ) {
|
|
// 0
|
|
R127i.x = uf_remappedVS[1].x & 0x00010000;
|
|
R127i.y = uf_remappedVS[1].x & 0x00000010;
|
|
PV0i.y = R127i.y;
|
|
R125i.z = uf_remappedVS[1].x & 0x00000004;
|
|
R127i.w = uf_remappedVS[1].x & 0x00000020;
|
|
// 1
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[14].y)));
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[14].x)));
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[14].x)));
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[14].y)));
|
|
R127i.z = ((PV0i.y == 0)?(R1i.y):(R1i.y));
|
|
PS1i = R127i.z;
|
|
// 2
|
|
R123i.x = ((R127i.y == 0)?(R1i.w):(R1i.w));
|
|
PV0i.x = R123i.x;
|
|
R123i.y = ((R127i.y == 0)?(R1i.z):(R1i.z));
|
|
PV0i.y = R123i.y;
|
|
R126i.z = ((R127i.x == 0)?(PV1i.x):(PV1i.z));
|
|
PV0i.z = R126i.z;
|
|
R123i.w = ((R127i.x == 0)?(PV1i.y):(PV1i.w));
|
|
PV0i.w = R123i.w;
|
|
R124i.y = uf_remappedVS[1].x & 0x00000008;
|
|
PS0i = R124i.y;
|
|
// 3
|
|
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)));
|
|
PV1i.x = R0i.x;
|
|
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0);
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
|
|
R123i.w = ((R127i.w == 0)?(PV0i.y):(PV0i.y));
|
|
PV1i.w = R123i.w;
|
|
R122i.x = ((R127i.w == 0)?(PV0i.x):(PV0i.x));
|
|
PS1i = R122i.x;
|
|
// 4
|
|
backupReg0i = R127i.y;
|
|
R123i.x = ((R127i.w == 0)?(R127i.z):(PV1i.z));
|
|
PV0i.x = R123i.x;
|
|
R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0);
|
|
R127i.z = ((R125i.z == 0)?(PV1i.w):(PV1i.w));
|
|
R123i.w = ((backupReg0i == 0)?(R1i.x):(PV1i.x));
|
|
PV0i.w = R123i.w;
|
|
R126i.z = ((R125i.z == 0)?(PS1i):(PS1i));
|
|
PS0i = R126i.z;
|
|
// 5
|
|
R127i.x = ((R125i.z == 0)?(PV0i.x):(PV0i.x));
|
|
PV1i.x = R127i.x;
|
|
R125i.y = ((R127i.w == 0)?(PV0i.w):(PV0i.w));
|
|
PV1i.y = R125i.y;
|
|
// 6
|
|
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y));
|
|
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y));
|
|
// 7
|
|
R123i.y = ((R125i.z == 0)?(R125i.y):(PV0i.z));
|
|
PV1i.y = R123i.y;
|
|
// 8
|
|
R1i.x = ((R124i.y == 0)?(PV1i.y):(PV1i.y));
|
|
R1i.y = ((R124i.y == 0)?(R127i.x):(R126i.x));
|
|
R1i.z = ((R124i.y == 0)?(R127i.z):(R127i.z));
|
|
R1i.w = ((R124i.y == 0)?(R126i.z):(R126i.z));
|
|
PS0i = R1i.w;
|
|
}
|
|
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
R0i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + 1.0);
|
|
PV0i.x = R0i.x;
|
|
R126i.y = uf_remappedVS[1].x & 0x00010000;
|
|
R127i.z = uf_remappedVS[1].x & 0x00040000;
|
|
PV0i.w = uf_remappedVS[1].x & 0x00020000;
|
|
// 1
|
|
R123i.x = ((PV0i.w == 0)?(R1i.z):(R1i.z));
|
|
PV1i.x = R123i.x;
|
|
R127i.y = ((PV0i.w == 0)?(R1i.y):(R1i.y));
|
|
PV1i.y = R127i.y;
|
|
R123i.z = ((PV0i.w == 0)?(R1i.x):(PV0i.x));
|
|
PV1i.z = R123i.z;
|
|
R123i.w = ((PV0i.w == 0)?(R1i.w):(R1i.w));
|
|
PV1i.w = R123i.w;
|
|
// 2
|
|
R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z));
|
|
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
|
R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
|
|
R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w));
|
|
// 3
|
|
R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y));
|
|
PV1i.w = R123i.w;
|
|
// 4
|
|
R1i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w));
|
|
R1i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x));
|
|
R1i.z = ((R126i.y == 0)?(R126i.z):(R126i.z));
|
|
R1i.w = ((R126i.y == 0)?(R127i.w):(R127i.w));
|
|
}
|
|
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
|
if( activeMaskStackC[1] == true ) {
|
|
// 0
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
// 1
|
|
PV1i.x = PV0i.x;
|
|
R0i.w = PV0i.x;
|
|
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedVS[16].w)));
|
|
// 2
|
|
R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(PS1i)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),1.0)));
|
|
PV0i.x = R0i.x;
|
|
PV0i.y = R0i.x;
|
|
PV0i.z = R0i.x;
|
|
PV0i.w = R0i.x;
|
|
R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
|
PS0i = R0i.y;
|
|
}
|
|
// export
|
|
SET_POSITION(vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)));
|
|
if (//isCurrentSizeEqualTo(vec2(36, 36)) || //master mode logo
|
|
isCurrentSizeEqualTo(vec2(80, 80)) ||
|
|
isCurrentSizeEqualTo(vec2(84, 84)) ||
|
|
isCurrentSizeEqualTo(vec2(90, 90)) //stamina red with weapon
|
|
) {
|
|
gl_Position.y -= 9000.0;
|
|
}
|
|
if (isCurrentSizeEqualTo(vec2(32, 32)) && // hearts but also inventory icons
|
|
(uf_remappedVS[3].w == 1133903872 || uf_remappedVS[3].w == 1134559232)) {
|
|
gl_Position.y -= 9000.0;
|
|
}
|
|
// export
|
|
passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.x), intBitsToFloat(R0i.w));
|
|
}
|