mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-29 03:11:50 +01:00
f3d35c75dc
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe. I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more: - \Enhancements\TwilightPrincessHD_Bicubic - \Resolutions\DevilsThird_Resolution - \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders) - \Resolutions\LegoStarWars_Resolution - \Resolutions\TokyoMirage_Resolution (this one could also be manually verified) I hope I didn't make too many mistakes with this one.
7 lines
265 B
Plaintext
7 lines
265 B
Plaintext
[Definition]
|
|
titleIds = 000500001017D800,000500001017D900,000500001017CD00
|
|
name = "Hyrule Warriors - NVIDIA Enemy Death Fix"
|
|
path = "Hyrule Warriors/Workarounds/NVIDIA Enemy Death Fix"
|
|
description = Fixes graphics glitch and crashes due to enemy death.
|
|
version = 4
|