cemu_graphic_packs/Mods/XenobladeX/XenobladeX_mod_ExpInnerExpPointsX/patches.txt
lasyan3 2bc2803549 [XCX] Group mods into one folder by game.
The goal is to later add a readme.md file for each game, which would describe each mod.
2019-11-01 11:49:29 +01:00

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[XCX_EXPX]
moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
codeCaveSize = 0x60
0x00000000 = .byte $mod
_mod = 0x00000000
; ----------------------------------------------------------------------------
; WHO : cfs::CfCompoCtrlEnemy::execRequestCommon
; WHAT : Multiply the experience points given in battles
_expBattle = 0x00000004
0x00000004 = lis r30, _mod@ha
0x00000008 = lbz r30, _mod@l(r30)
0x0000000C = lwz r3, 0x3184(r28)
0x00000010 = mullw r3, r3, r30
0x00000014 = stw r3, 0x3184(r28)
0x00000018 = mr r3, r28
0x0000001C = blr
0x025624D4 = bla _expBattle
; ----------------------------------------------------------------------------
; WHO : addTreasure__Q2_3cfs10CfTBoxUtilSFUib
; WHAT : Multiply the experience points given by treasures or exploration
_expTreasure = 0x00000020
0x00000020 = lis r3, _mod@ha
0x00000024 = lbz r3, _mod@l(r3)
0x00000028 = lhz r31, 0x1C(r1)
0x0000002C = mullw r31, r31, r3
0x00000030 = blr
0x022D8E64 = bla _expTreasure
; ----------------------------------------------------------------------------
; WHO : addReward__Q2_3cfs11CfQuestUtilSFUiQ2_3cfs17CfQuestRewardType
; WHAT : Multiply the experience points given by quests ?
_expQuest = 0x00000034
0x00000034 = lis r4, _mod@ha
0x00000038 = lbz r4, _mod@l(r4)
0x0000003C = mullw r3, r3, r4
0x00000040 = stw r3, 0x60(r1)
0x00000044 = blr
0x0229560C = bla _expQuest
; ----------------------------------------------------------------------------
; WHO : addReward__Q2_3cfs11CfSquadUtilSFUiT1
; WHAT : Multiply the experience points given by Squad missions
_expSquadValue = 0x00000048
0x00000048 = lis r4, _mod@ha
0x0000004C = lbz r4, _mod@l(r4)
0x00000050 = mullw r3, r3, r4
0x00000054 = stw r3, 0x10(r1)
0x00000058 = blr
0x023CC6D4 = bla _expSquadValue
; TEST : unlimited exp (no 9999 limit)
;0x020C1BC4 = nop
[XCX_EXPX_1E] ############################################################################
moduleMatches = 0xF882D5CF ; 1.0.1E
codeCaveSize = 0x30
0x00000028 = .byte $mod
_mod = 0x00000028
; ----------------------------------------------------------------------------
; WHO : menu::MenuMultiQuestInfoWindow::displayInfo((menu::MenuObject *,bool))
; WHAT :
_dispBefore = 0x00000000
0x00000000 = lwz r23, 0x88(r1)
0x00000004 = lis r24, _mod@ha
0x00000008 = lbz r24, _mod@l(r24)
0x0000000C = mullw r23, r23, r24
0x00000010 = blr
0x02B94700 = bla _dispBefore
; ----------------------------------------------------------------------------
; WHO : menu::MenuMultiQuestResult::setup((void))
; WHAT :
_dispAfter = 0x00000014
0x00000014 = lis r5, _mod@ha
0x00000018 = lbz r5, _mod@l(r5)
0x0000001C = mullw r3, r3, r5
0x00000020 = stw r3, 0x78(r1)
0x00000024 = blr
0x02B9FDD4 = bla _dispAfter
[XCX_EXPX_2U] ############################################################################
moduleMatches = 0x30B6E091 ; 1.0.1E, 1.0.2U
codeCaveSize = 0x30
0x00000028 = .byte $mod
_mod = 0x00000028
; ----------------------------------------------------------------------------
; WHO : menu::MenuMultiQuestInfoWindow::displayInfo((menu::MenuObject *,bool))
; WHAT :
_dispBefore = 0x00000000
0x00000000 = lwz r23, 0x88(r1)
0x00000004 = lis r24, _mod@ha
0x00000008 = lbz r24, _mod@l(r24)
0x0000000C = mullw r23, r23, r24
0x00000010 = blr
0x02B946F0 = bla _dispBefore
; ----------------------------------------------------------------------------
; WHO : menu::MenuMultiQuestResult::setup((void))
; WHAT :
_dispAfter = 0x00000014
0x00000014 = lis r5, _mod@ha
0x00000018 = lbz r5, _mod@l(r5)
0x0000001C = mullw r3, r3, r5
0x00000020 = stw r3, 0x78(r1)
0x00000024 = blr
0x02B9FDC4 = bla _dispAfter
[XCX_EXPX_1U] ############################################################################
moduleMatches = 0xAB97DE6B ; 1.0.1U
codeCaveSize = 0x90
0x00000000 = .byte $mod
_mod = 0x00000000
; ----------------------------------------------------------------------------
; WHO : cfs::CfCompoCtrlEnemy::execRequestCommon
; WHAT : Multiply the experience points given in battles
_expBattle = 0x00000004
0x00000004 = lis r30, _mod@ha
0x00000008 = lbz r30, _mod@l(r30)
0x0000000C = lwz r3, 0x3184(r28)
0x00000010 = mullw r3, r3, r30
0x00000014 = stw r3, 0x3184(r28)
0x00000018 = mr r3, r28
0x0000001C = blr
0x02562464 = bla _expBattle
; ----------------------------------------------------------------------------
; WHO : addTreasure__Q2_3cfs10CfTBoxUtilSFUib
; WHAT : Multiply the experience points given by treasures or exploration
_expTreasure = 0x00000020
0x00000020 = lis r3, _mod@ha
0x00000024 = lbz r3, _mod@l(r3)
0x00000028 = lhz r31, 0x1C(r1)
0x0000002C = mullw r31, r31, r3
0x00000030 = blr
0x022D8DF4 = bla _expTreasure
; ----------------------------------------------------------------------------
; WHO : addReward__Q2_3cfs11CfQuestUtilSFUiQ2_3cfs17CfQuestRewardType
; WHAT : Multiply the experience points given by quests ?
_expQuest = 0x00000034
0x00000034 = lis r4, _mod@ha
0x00000038 = lbz r4, _mod@l(r4)
0x0000003C = mullw r3, r3, r4
0x00000040 = stw r3, 0x60(r1)
0x00000044 = blr
0x0229559C = bla _expQuest
; ----------------------------------------------------------------------------
; WHO : menu::MenuMultiQuestInfoWindow::displayInfo((menu::MenuObject *,bool))
; WHAT :
_dispBefore = 0x00000048
0x00000048 = lwz r23, 0x88(r1)
0x0000004C = lis r24, _mod@ha
0x00000050 = lbz r24, _mod@l(r24)
0x00000054 = mullw r23, r23, r24
0x00000058 = blr
0x02B94674 = bla _dispBefore
; ----------------------------------------------------------------------------
; WHO : menu::MenuMultiQuestResult::setup((void))
; WHAT :
_dispAfter = 0x0000005C
0x0000005C = lis r5, _mod@ha
0x00000060 = lbz r5, _mod@l(r5)
0x00000064 = mullw r3, r3, r5
0x00000068 = stw r3, 0x78(r1)
0x0000006C = blr
0x02B9FCD4 = bla _dispAfter
; ----------------------------------------------------------------------------
; WHO : addReward__Q2_3cfs11CfSquadUtilSFUiT1
; WHAT : Multiply the experience points given by Squad missions
_expSquadValue = 0x00000070
0x00000070 = lis r4, _mod@ha
0x00000074 = lbz r4, _mod@l(r4)
0x00000078 = mullw r3, r3, r4
0x0000007C = stw r3, 0x10(r1)
0x00000080 = blr
0x023CC664 = bla _expSquadValue