mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-29 03:11:50 +01:00
368 lines
7.5 KiB
Plaintext
368 lines
7.5 KiB
Plaintext
[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = Resolution
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path = "The Legend of Zelda: The Wind Waker HD/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1920x1080 (HD Default)
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$width = 1920
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$height = 1080
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.5
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$scaleShader = 1.0
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1920
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$gameHeight = 1080
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$internalRes = 1
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$dither = 0.5
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$scaleShader = 1.0
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1920
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$gameHeight = 1080
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$internalRes = 1
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$dither = 0.5
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$scaleShader = 1.0
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1920
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$gameHeight = 1080
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$internalRes = 1
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$dither = 0.5
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$scaleShader = 1.0
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[Preset]
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name = 1280x720
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$width = 1280
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$height = 720
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$gameWidth = 1920
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$gameHeight = 1080
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$internalRes = 1
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$dither = 0.5
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$scaleShader = 1.0
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.65
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$scaleShader = 1.0
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// Common HD Resolutions
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[Preset]
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name = 1920x1080 (HD) x2 sub scaling
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$width = 1920
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$height = 1080
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 2
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$dither = 0.65
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$scaleShader = 1.0
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[Preset]
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name = 2560x1440 (2k)
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$width = 2560
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$height = 1440
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.66
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$scaleShader = 1.0 #(1920.0/2560.0)
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[Preset]
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name = 2560x1440 (2k) x2 sub scaling
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$width = 2560
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$height = 1440
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 2
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$dither = 0.75
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$scaleShader = (1920.0/2560.0)
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[Preset]
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name = 3200x1800 (3k)
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$width = 3200
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$height = 1800
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.75
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$scaleShader = 1.0
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[Preset]
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name = 3840x2160 (4k - Native x2)
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$width = 3840
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$height = 2160
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.76
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$scaleShader = 1.0
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[Preset]
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name = 3840x2160 (4k - Native x2) x2 sub scaling
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$width = 3840
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$height = 2160
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 2
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$dither = 0.745
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$scaleShader = 1.0
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[Preset]
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name = 5120x2880 (5k)
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$width = 5120
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$height = 2880
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.95
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$scaleShader = 1.0
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[Preset]
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name = 5120x2880 (5k)x2 sub scaling
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$width = 5120
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$height = 2880
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 2
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$dither = 0.95
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$scaleShader = 1.0
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// Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 (21:9 HD)
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$width = 2560
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$height = 1080
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.5
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$scaleShader = (1920.0/2560.0)
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[Preset]
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name = 3440x1440 (21:9)
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$width = 3440
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$height = 1440
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.66
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$scaleShader = (2560.0/3440.0)
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[Preset]
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name = 5160x2160 (4k 21:9)
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$width = 5160
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$height = 2160
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.76
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$scaleShader = (3840.0/5160.0)
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// 48:9 Aspect Ratio
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#[Preset] ## Too broken, disabled
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#name = 7680x1440 (48:9)
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#$width = 7680
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#$height = 1440
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#$gameWidth= 1920
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#$gameHeight= 1080
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#$internalRes = 1
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#$dither = 0.66
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#$scaleShader = (2560.0/7680.0)
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[Preset]
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name = 5760x1080 (48:9 HD)
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$width = 5760
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$height = 1080
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.5
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$scaleShader = (1920.0/5760.0)
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[TextureRedefine]
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width = 1920
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height = 1088
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#formats = 0x80e,0x019,0x001
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1088
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[TextureRedefine]
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width = 1920
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height = 1080
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#formatsExcluded = 0x41A
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
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[TextureRedefine] #Shadows
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width = 1024
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height = 1024
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formats = 0x005 #,0x034,0x431,0x034
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overwriteWidth = ($width/$gameWidth) * (1024*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (1024*$internalRes)
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[TextureRedefine] #Shadows
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width = 1024
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height = 544
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formats = 0x005,0x80e,0x019,0x001 #,0x034,0x431,0x034
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overwriteWidth = ($width/$gameWidth) * (1024*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
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[TextureRedefine]
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width = 960
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height = 540
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#formats = 0x816,0x806,0x019,0x01a
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
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[TextureRedefine]
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width = 960
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height = 544
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#formats = 0x816,0x806,0x019,0x01a
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
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[TextureRedefine]
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width = 864
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 512
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height = 512
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formats = 0x806,0x019,0x01a
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overwriteWidth = ($width/$gameWidth) * (512*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (512*$internalRes)
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[TextureRedefine]
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width = 480
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height = 272
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (480*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
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[TextureRedefine]
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width = 480
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height = 270
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (480*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
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#[TextureRedefine]
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#width = 360
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#height = 346
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##formats =
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#overwriteWidth = ($width/$gameWidth) * (360*$internalRes*$scaleShader)
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#overwriteHeight = ($height/$gameHeight) * (346*$internalRes)
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[TextureRedefine]
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width = 256
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height = 144
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#formats = 0x816
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#formatsExcluded = 0x01a
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overwriteWidth = ($width/$gameWidth) * (256*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (144*$internalRes)
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[TextureRedefine]
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width = 256
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height = 256
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (256*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (256*$internalRes)
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[TextureRedefine]
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width = 256
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height = 144
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (256*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (144*$internalRes)
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[TextureRedefine]
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width = 240
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height = 135
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (240*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (135*$internalRes)
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[TextureRedefine]
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width = 128
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height = 128
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (128*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (128*$internalRes)
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[TextureRedefine]
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width = 128
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height = 80
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (128*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (80*$internalRes)
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[TextureRedefine]
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width = 120
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height = 67
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#formats =
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overwriteWidth = ($width/$gameWidth) * (120*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (67*$internalRes)
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[TextureRedefine]
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width = 64
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height = 64
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (64*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (64*$internalRes)
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[TextureRedefine]
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width = 64
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height = 48
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#formats =
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overwriteWidth = ($width/$gameWidth) * (64*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (48*$internalRes)
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[TextureRedefine]
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width = 60
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height = 33
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#formats =
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overwriteWidth = ($width/$gameWidth) * (60*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (33*$internalRes)
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#[TextureRedefine]
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#width = 4
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#height = 4
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##formats =
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#overwriteWidth = ($width/$gameWidth) * (4*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)
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