cemu_graphic_packs/Resolutions/Bayonetta2_Resolution/patch_aspect.asm
getdls 49719345a7 Bayonetta 2- Ultrawide, DOF, scale gl_point
Cutscene DOF is LOD based, should not have been scaled.
2020-04-23 21:45:28 +02:00

24 lines
490 B
NASM

[Bayo2USv0] #v5 asm
moduleMatches = 0xAF5D1A85
.origin = codecave all
_widthScaleRatio:
.float $width
_heightScaleRatio:
.float $height
_Cave:
lis r7, _widthScaleRatio@ha
lfs f13, _widthScaleRatio@l(r7)
lis r7, _heightScaleRatio@ha
lfs f31, _heightScaleRatio@l(r7)
fdivs f2, f13, f31
blr
0x032F2E6C = bla _Cave
0x032F2044 = bla _Cave
0x032F207C = bla _Cave
0x032F2084 = bla _Cave