mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
bca55a1bc4
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422 Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now. Also found out that some random workaround had appeared in our resolutions folder 🤔.
350 lines
7.7 KiB
Plaintext
350 lines
7.7 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010162D00,0005000010162E00,0005000E10161F00
|
|
name = Resolution
|
|
path = "Mario Party 10/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Note: Missing videos in minigame screen is currently a Cemu/Cemuhook issue.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Performance
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[TextureRedefine] # Game Resolution
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x019,0x001,0x80e,0x81c
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # Background Rendering
|
|
width = 640
|
|
height = 368
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine] # Blank Clip Depth Texture
|
|
width = 640
|
|
height = 360
|
|
formats = 0x80e,0x019
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # Alt Blank Clip Depth Texture
|
|
width = 640
|
|
height = 368
|
|
formats = 0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine] # Other Blank Texture
|
|
width = 320
|
|
height = 180
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
# Bloom
|
|
|
|
[TextureRedefine] # Bloom 1
|
|
width = 320
|
|
height = 192
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine] # Alt Bloom 1
|
|
width = 320
|
|
height = 180
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # Bloom 2, Final Bloom Composition
|
|
width = 160
|
|
height = 96
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
[TextureRedefine] # Alt Bloom 2, Alt Final Bloom Composition
|
|
width = 160
|
|
height = 90
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # Bloom 3
|
|
width = 96
|
|
height = 48
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine] # Alt Bloom 3
|
|
width = 80
|
|
height = 45
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
# Gamepad Browser Rendering
|
|
|
|
[TextureRedefine] # Browser Cage Rendering
|
|
width = 864
|
|
height = 480
|
|
formats = 0x019,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine] # Browser Cage Rendering
|
|
width = 854
|
|
height = 480
|
|
formats = 0x019,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
# Main Menu
|
|
|
|
[TextureRedefine] # Character selection
|
|
width = 224
|
|
height = 208
|
|
formats = 0x019,0x80e,0x005
|
|
overwriteWidth = ($width/$gameWidth) * 224
|
|
overwriteHeight = ($height/$gameHeight) * 208
|
|
|
|
[TextureRedefine] # Alt Character selection
|
|
width = 196
|
|
height = 196
|
|
formats = 0x019,0x80e,0x001,0x005
|
|
overwriteWidth = ($width/$gameWidth) * 196
|
|
overwriteHeight = ($height/$gameHeight) * 196
|
|
|
|
[TextureRedefine] # Character Selection DK's Fur Rendering Blank Clip Map
|
|
width = 256
|
|
height = 208
|
|
formats = 0x001,0x005
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 208
|
|
|
|
[TextureRedefine] # Bowser Party -> Character selection -> Bowser Rendering
|
|
width = 544
|
|
height = 128
|
|
formats = 0x019,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 544
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine] # Bowser Party -> Character selection -> Alt Bowser Rendering
|
|
width = 536
|
|
height = 126
|
|
formats = 0x019,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 536
|
|
overwriteHeight = ($height/$gameHeight) * 126
|
|
|
|
[TextureRedefine] # Mario Party -> Car Rendering
|
|
width = 1024
|
|
height = 512
|
|
formats = 0x019,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
[TextureRedefine] # Bowser Party -> Bowser Rendering
|
|
width = 480
|
|
height = 464
|
|
formats = 0x019,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 464
|
|
|
|
[TextureRedefine] # Bowser Party -> Alt Bowser Rendering
|
|
width = 460
|
|
height = 460
|
|
formats = 0x019,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 460
|
|
overwriteHeight = ($height/$gameHeight) * 460
|
|
|
|
[TextureRedefine] # Bowser Party -> Bigger Bowser Rendering
|
|
width = 736
|
|
height = 544
|
|
formats = 0x019,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 736
|
|
overwriteHeight = ($height/$gameHeight) * 544
|
|
|
|
[TextureRedefine] # Bowser Party -> Alt Bigger Bowser Rendering
|
|
width = 716
|
|
height = 538
|
|
formats = 0x019,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 716
|
|
overwriteHeight = ($height/$gameHeight) * 538
|
|
|
|
[TextureRedefine] # Bowser Party -> Car Rendering
|
|
width = 384
|
|
height = 384
|
|
formats = 0x019,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 384
|
|
overwriteHeight = ($height/$gameHeight) * 384
|
|
|
|
[TextureRedefine] # Bowser Party -> Alt Car Rendering
|
|
width = 370
|
|
height = 370
|
|
formats = 0x019,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 370
|
|
overwriteHeight = ($height/$gameHeight) * 370
|
|
|
|
[TextureRedefine] # Bowser Party -> Bigger Car Rendering
|
|
width = 576
|
|
height = 416
|
|
formats = 0x019,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 576
|
|
overwriteHeight = ($height/$gameHeight) * 416
|
|
|
|
[TextureRedefine] # Bowser Party -> Alt Bigger Car Rendering
|
|
width = 552
|
|
height = 414
|
|
formats = 0x019,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 552
|
|
overwriteHeight = ($height/$gameHeight) * 414
|
|
|
|
# Pause Menu
|
|
|
|
[TextureRedefine] # Background
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Flash Forwards minigame depth map
|
|
|
|
[TextureRedefine]
|
|
width = 800
|
|
height = 800
|
|
formats = 0x001,0x005
|
|
overwriteWidth = ($width/$gameWidth) * 800
|
|
overwriteHeight = ($height/$gameHeight) * 800
|
|
|
|
[TextureRedefine]
|
|
width = 896
|
|
height = 800
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 896
|
|
overwriteHeight = ($height/$gameHeight) * 800
|
|
|
|
[TextureRedefine]
|
|
width = 832
|
|
height = 800
|
|
formats = 0x005
|
|
overwriteWidth = ($width/$gameWidth) * 832
|
|
overwriteHeight = ($height/$gameHeight) * 800
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 400
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 400
|
|
|
|
[TextureRedefine]
|
|
width = 768
|
|
height = 624
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 768
|
|
overwriteHeight = ($height/$gameHeight) * 624
|
|
|
|
[TextureRedefine]
|
|
width = 100
|
|
height = 100
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 100
|
|
overwriteHeight = ($height/$gameHeight) * 100
|
|
|
|
[TextureRedefine]
|
|
width = 200
|
|
height = 200
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 200
|
|
overwriteHeight = ($height/$gameHeight) * 200
|
|
|
|
[TextureRedefine]
|
|
width = 400
|
|
height = 400
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 400
|
|
overwriteHeight = ($height/$gameHeight) * 400
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 112
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 112
|