mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
f3d35c75dc
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe. I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more: - \Enhancements\TwilightPrincessHD_Bicubic - \Resolutions\DevilsThird_Resolution - \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders) - \Resolutions\LegoStarWars_Resolution - \Resolutions\TokyoMirage_Resolution (this one could also be manually verified) I hope I didn't make too many mistakes with this one.
235 lines
4.7 KiB
Plaintext
235 lines
4.7 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
|
|
name = Resolution
|
|
path = "Yoshi's Woolly World/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Made by Slashiee and getdls.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
|
|
# Performance
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$dither = 0.1
|
|
$scaleShader = (720.0/540.0)
|
|
|
|
# Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$dither = 0.1
|
|
$scaleShader = (720.0/900.0)
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$dither = 0.1
|
|
$scaleShader = (1440.0/1080.0) # Don't scale shadows to 150%
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$dither = 0.5
|
|
$scaleShader = 1.0
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$dither = 0.75
|
|
$scaleShader = (1440.0/1800.0)
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$dither = 0.85
|
|
$scaleShader = 1.0
|
|
|
|
# Common Ultrawide Resolutions
|
|
|
|
[Preset]
|
|
name = 2560x1080 (Ultrawide)
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$dither = 0.1
|
|
$scaleShader = (1440.0/1080.0) # Don't scale shadows to 150%
|
|
|
|
[Preset]
|
|
name = 3440x1440 (Ultrawide)
|
|
$width = 3440
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$dither = 0.5
|
|
$scaleShader = 1.0
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
#formats = 0x033,0x007,0x01a
|
|
formatsExcluded = 0x033
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # Shadows
|
|
width = 1024
|
|
height = 1024
|
|
#formatsExcluded = 0x431,0x005,0x433,0x431,0x235,0x035,0x034,0x033,0x031,0x005,0x01a
|
|
formats = 0x005
|
|
overwriteWidth = ($width/$gameWidth) * (1024*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader)
|
|
|
|
|
|
[TextureRedefine] #Curtains / Shadows
|
|
width = 864
|
|
height = 480
|
|
#formats = 0x034
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine] #Curtains / Shadows
|
|
width = 854
|
|
height = 480
|
|
#formats = 0x034
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
|
|
[TextureRedefine] # 360 rounding
|
|
width = 640
|
|
height = 368
|
|
#formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
#formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
|
|
[TextureRedefine] #180 rounding
|
|
width = 320
|
|
height = 192
|
|
#formats = 0x816,0x019,0x01a,0x001
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
#formats = 0x816,0x019,0x01a,0x001
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
|
|
#[TextureRedefine] #skybox?
|
|
#width = 256
|
|
#height = 256
|
|
#depth = 1
|
|
#formats = 0x008
|
|
#overwriteWidth = ($width/$gameWidth) * 256
|
|
#overwriteHeight = ($height/$gameHeight) * 256
|
|
#
|
|
#[TextureRedefine] # haze?
|
|
#width = 160
|
|
#height = 208
|
|
##formats = 0x806,0x007,0x01a
|
|
#overwriteWidth = ($width/$gameWidth) * 160
|
|
#overwriteHeight = ($height/$gameHeight) * 208
|
|
#
|
|
#[TextureRedefine] # haze?
|
|
#width = 150
|
|
#height = 200
|
|
##formats = 0x806,0x007,0x01a
|
|
#overwriteWidth = ($width/$gameWidth) * 150
|
|
#overwriteHeight = ($height/$gameHeight) * 200
|
|
|
|
|
|
[TextureRedefine] #90 rounding
|
|
width = 160
|
|
height = 96
|
|
#formats = 0x806,0x007,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 90
|
|
#formats = 0x806,0x007,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
|
|
[TextureRedefine] #45 rounding
|
|
width = 96
|
|
height = 48
|
|
#formats = 0x806,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 80
|
|
height = 45
|
|
#formats = 0x806,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
|
|
[TextureRedefine] # 22 rounding
|
|
width = 64
|
|
height = 32
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 40
|
|
height = 22
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 40
|
|
overwriteHeight = ($height/$gameHeight) * 22
|