mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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49719345a7
Cutscene DOF is LOD based, should not have been scaled.
275 lines
5.0 KiB
Plaintext
275 lines
5.0 KiB
Plaintext
[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Resolution
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path = "Bayonetta 2/Graphics/Resolution"
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description = Changes the resolution of the game. Made by Slashiee and getdls.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = -- 21:9 -- resolutions
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$width = 2560
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x720 (21:9)
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$width = 2560
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3440x1440 (21:9)
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2160 (21:9)
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$width = 5120
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
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name = --- SSAA res Tweaks - Set scaling to Stretch
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$width = 1920
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080 (Vertical 200%, 2160)
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$width = 1920
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440 (Vertical 200%, 1440)
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$width = 2560
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160 (Vertical 200%, 4320)
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$width = 3840
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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#Colour depth
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 320
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height = 176
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # Game Resolution
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine] # Blur Map
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width = 640
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height = 368
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine] # Blur Map
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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[TextureRedefine] # Motion Blur Map
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width = 320
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height = 192
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine] # Motion Blur Map
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width = 320
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height = 180
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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[TextureRedefine] # Bloom Map
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width = 320
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height = 176
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 176
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[TextureRedefine] # depth loading etc
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width = 256
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height = 256
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formats = 0x011
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine] # depth loading etc
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width = 128
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height = 128
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formats = 0x011 #,0x1a
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depth = 1
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 128
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[TextureRedefine] # Bloom Mip
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width = 96
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height = 48
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overwriteWidth = ($width / $gameWidth) * 96
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overwriteHeight = ($height / $gameHeight) * 48
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[TextureRedefine] # Bloom Mip
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width = 80
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height = 48
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overwriteWidth = ($width / $gameWidth) * 80
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overwriteHeight = ($height / $gameHeight) * 48
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[TextureRedefine] # depth loading etc
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width = 64
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height = 64
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depth = 1
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formats = 0x011 #,0x1a
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 64
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[TextureRedefine] # Bloom Mip
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width = 64
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height = 32
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formats = 0x1a
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 32
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[TextureRedefine] # Bloom Mip
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width = 48
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height = 32
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overwriteWidth = ($width / $gameWidth) * 48
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overwriteHeight = ($height / $gameHeight) * 32
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#[TextureRedefine] # particles
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#width = 8
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#height = 8
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#formats = 0x01a
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#overwriteWidth = ($width / $gameWidth) * 8
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#overwriteHeight = ($height / $gameHeight) * 8
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#
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#[TextureRedefine] # grading?
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#width = 4
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#height = 4
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#formats = 0x80e
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#overwriteWidth = ($width / $gameWidth) * 4
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#overwriteHeight = ($height / $gameHeight) * 4 |