mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 02:56:53 +01:00
f3d35c75dc
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe. I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more: - \Enhancements\TwilightPrincessHD_Bicubic - \Resolutions\DevilsThird_Resolution - \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders) - \Resolutions\LegoStarWars_Resolution - \Resolutions\TokyoMirage_Resolution (this one could also be manually verified) I hope I didn't make too many mistakes with this one.
180 lines
6.7 KiB
Plaintext
180 lines
6.7 KiB
Plaintext
#version 420
|
|
#extension GL_ARB_texture_gather : enable
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
#ifdef VULKAN
|
|
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
|
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
|
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
|
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
|
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
|
#define gl_VertexID gl_VertexIndex
|
|
#define gl_InstanceID gl_InstanceIndex
|
|
#else
|
|
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
|
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
|
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
|
#define SET_POSITION(_v) gl_Position = _v
|
|
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
|
#endif
|
|
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
|
|
|
|
// shader 7a641a67c4009f7f //Blur
|
|
|
|
|
|
const float resXScale = float($width)/float($gameWidth);
|
|
const float resYScale = float($height)/float($gameHeight);
|
|
|
|
#ifdef VULKAN
|
|
layout(set = 0, binding = 0) uniform ufBlock
|
|
{
|
|
uniform ivec4 uf_remappedVS[8];
|
|
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
|
};
|
|
#else
|
|
uniform ivec4 uf_remappedVS[8];
|
|
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
|
#endif
|
|
// uf_windowSpaceToClipSpaceTransform was moved to the ufBlock
|
|
ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
|
|
ATTR_LAYOUT(0, 1) in uvec4 attrDataSem5;
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
float gl_PointSize;
|
|
};
|
|
layout(location = 0) out vec4 passParameterSem128;
|
|
layout(location = 1) out vec4 passParameterSem129;
|
|
layout(location = 2) out vec4 passParameterSem130;
|
|
layout(location = 3) out vec4 passParameterSem131;
|
|
int clampFI32(int v)
|
|
{
|
|
if( v == 0x7FFFFFFF )
|
|
return floatBitsToInt(1.0);
|
|
else if( v == 0xFFFFFFFF )
|
|
return floatBitsToInt(0.0);
|
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
|
}
|
|
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
|
void main()
|
|
{
|
|
vec4 R0f = vec4(0.0);
|
|
vec4 R1f = vec4(0.0);
|
|
vec4 R2f = vec4(0.0);
|
|
vec4 R3f = vec4(0.0);
|
|
vec4 R4f = vec4(0.0);
|
|
vec4 R5f = vec4(0.0);
|
|
vec4 R6f = vec4(0.0);
|
|
vec4 R7f = vec4(0.0);
|
|
vec4 R8f = vec4(0.0);
|
|
vec4 R9f = vec4(0.0);
|
|
vec4 R10f = vec4(0.0);
|
|
vec4 R125f = vec4(0.0);
|
|
vec4 R126f = vec4(0.0);
|
|
vec4 R127f = vec4(0.0);
|
|
uvec4 attrDecoder;
|
|
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
|
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
|
float PS0f = 0.0, PS1f = 0.0;
|
|
vec4 tempf = vec4(0.0);
|
|
float tempResultf;
|
|
int tempResulti;
|
|
ivec4 ARi = ivec4(0);
|
|
bool predResult = true;
|
|
vec3 cubeMapSTM;
|
|
int cubeMapFaceId;
|
|
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
|
attrDecoder.xy = attrDataSem0.xy;
|
|
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
|
attrDecoder.z = 0;
|
|
attrDecoder.w = 0;
|
|
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
|
|
attrDecoder.xy = attrDataSem5.xy;
|
|
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
|
attrDecoder.z = 0;
|
|
attrDecoder.w = 0;
|
|
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
|
|
// 0
|
|
R127f.xyz = vec3(R2f.y,R2f.x,R2f.y) + vec3(-(intBitsToFloat(uf_remappedVS[0].y)/resYScale),-(intBitsToFloat(uf_remappedVS[0].x)/resXScale),-(intBitsToFloat(uf_remappedVS[1].y)/resYScale));
|
|
PV0f.w = R2f.x + -(intBitsToFloat(uf_remappedVS[1].x)/resXScale);
|
|
R0f.x = R2f.x + intBitsToFloat(uf_remappedVS[1].x)/resXScale;
|
|
PS0f = R0f.x;
|
|
// 1
|
|
R126f.xyz = vec3(R2f.y,R2f.x,R2f.y) + vec3(-(intBitsToFloat(uf_remappedVS[2].y)/resYScale),-(intBitsToFloat(uf_remappedVS[2].x)/resXScale),-(intBitsToFloat(uf_remappedVS[3].y)/resYScale));
|
|
R127f.w = R2f.x + -(intBitsToFloat(uf_remappedVS[3].x)/resXScale);
|
|
R0f.z = PV0f.w;
|
|
PS1f = R0f.z;
|
|
// 2
|
|
backupReg0f = R127f.z;
|
|
R125f.x = R2f.y + -(intBitsToFloat(uf_remappedVS[4].y)/resXScale);
|
|
R125f.y = R2f.x + -(intBitsToFloat(uf_remappedVS[4].x)/resYScale);
|
|
R127f.z = R2f.y + -(intBitsToFloat(uf_remappedVS[5].y)/resXScale);
|
|
R126f.w = R2f.x + -(intBitsToFloat(uf_remappedVS[5].x)/resYScale);
|
|
R0f.w = backupReg0f;
|
|
PS0f = R0f.w;
|
|
// 3
|
|
R9f.x = R2f.y + -(intBitsToFloat(uf_remappedVS[6].y)/resXScale);
|
|
R9f.y = R2f.x + -(intBitsToFloat(uf_remappedVS[6].x)/resYScale);
|
|
R125f.z = R2f.y + -(intBitsToFloat(uf_remappedVS[7].y)/resXScale);
|
|
R125f.w = R2f.x + -(intBitsToFloat(uf_remappedVS[7].x)/resYScale);
|
|
R3f.z = R127f.y;
|
|
PS1f = R3f.z;
|
|
// 4
|
|
R3f.x = R2f.x + intBitsToFloat(uf_remappedVS[0].x)/resXScale;
|
|
R0f.y = R2f.y + intBitsToFloat(uf_remappedVS[1].y)/resYScale;
|
|
R4f.z = R127f.w;
|
|
R3f.w = R127f.x;
|
|
R3f.y = R2f.y + intBitsToFloat(uf_remappedVS[0].y)/resYScale;
|
|
PS0f = R3f.y;
|
|
// 5
|
|
R4f.x = R2f.x + intBitsToFloat(uf_remappedVS[3].x)/resXScale;
|
|
R4f.y = R2f.y + intBitsToFloat(uf_remappedVS[3].y)/resYScale;
|
|
R5f.z = R126f.y;
|
|
R4f.w = R126f.z;
|
|
R5f.x = R2f.x + intBitsToFloat(uf_remappedVS[2].x)/resXScale;
|
|
PS1f = R5f.x;
|
|
// 6
|
|
R6f.x = R2f.x + intBitsToFloat(uf_remappedVS[5].x)/resXScale;
|
|
R5f.y = R2f.y + intBitsToFloat(uf_remappedVS[2].y)/resYScale;
|
|
R6f.z = R126f.w;
|
|
R5f.w = R126f.x;
|
|
R6f.y = R2f.y + intBitsToFloat(uf_remappedVS[5].y)/resYScale;
|
|
PS0f = R6f.y;
|
|
// 7
|
|
R7f.x = R2f.x + intBitsToFloat(uf_remappedVS[4].x)/resXScale;
|
|
R7f.y = R2f.y + intBitsToFloat(uf_remappedVS[4].y)/resYScale;
|
|
R7f.z = R125f.y;
|
|
R6f.w = R127f.z;
|
|
R7f.w = R125f.x;
|
|
PS1f = R7f.w;
|
|
// 8
|
|
R8f.x = R2f.x + intBitsToFloat(uf_remappedVS[7].x)/resXScale;
|
|
R8f.y = R2f.y + intBitsToFloat(uf_remappedVS[7].y)/resYScale;
|
|
R8f.z = R125f.w;
|
|
R8f.w = R125f.z;
|
|
R10f.x = R2f.x + intBitsToFloat(uf_remappedVS[6].x)/resXScale;
|
|
PS0f = R10f.x;
|
|
// export
|
|
SET_POSITION(vec4(R1f.x, R1f.y, R1f.z, R1f.w));
|
|
// export
|
|
passParameterSem128 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
|
// export
|
|
passParameterSem129 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
|
|
// export
|
|
passParameterSem130 = vec4(R4f.x, R4f.y, R4f.z, R4f.w);
|
|
// export
|
|
passParameterSem131 = vec4(R5f.x, R5f.y, R5f.z, R5f.w);
|
|
// export
|
|
// skipped export to semanticId 255
|
|
// export
|
|
// skipped export to semanticId 255
|
|
// export
|
|
// skipped export to semanticId 255
|
|
// 0
|
|
R10f.y = R2f.y + intBitsToFloat(uf_remappedVS[6].y)/resYScale; //?
|
|
R10f.z = R9f.y;
|
|
R10f.w = R9f.x;
|
|
// export
|
|
// skipped export to semanticId 255
|
|
// 0
|
|
}
|