mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 02:56:53 +01:00
133 lines
5.2 KiB
Plaintext
133 lines
5.2 KiB
Plaintext
#version 420
|
|
#extension GL_ARB_texture_gather : enable
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
#ifdef VULKAN
|
|
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
|
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
|
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
|
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
|
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
|
#define gl_VertexID gl_VertexIndex
|
|
#define gl_InstanceID gl_InstanceIndex
|
|
#else
|
|
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
|
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
|
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
|
#define SET_POSITION(_v) gl_Position = _v
|
|
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
|
#endif
|
|
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
|
|
|
|
// shader 419dbf0ca38a91e2
|
|
// ui shader 4
|
|
const float origRatio = float($gameWidth)/float($gameHeight);
|
|
const float newRatio = float($width)/float($height);
|
|
#ifdef VULKAN
|
|
layout(set = 0, binding = 0) uniform ufBlock
|
|
{
|
|
uniform ivec4 uf_remappedVS[1];
|
|
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
|
};
|
|
#else
|
|
uniform ivec4 uf_remappedVS[1];
|
|
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
|
#endif
|
|
// uf_windowSpaceToClipSpaceTransform was moved to the ufBlock
|
|
ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
|
|
ATTR_LAYOUT(0, 1) in uvec4 attrDataSem3;
|
|
ATTR_LAYOUT(0, 2) in uvec4 attrDataSem4;
|
|
ATTR_LAYOUT(0, 3) in uvec4 attrDataSem8;
|
|
ATTR_LAYOUT(0, 4) in uvec4 attrDataSem9;
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
float gl_PointSize;
|
|
};
|
|
layout(location = 0) out vec4 passParameterSem131;
|
|
layout(location = 1) out vec4 passParameterSem132;
|
|
layout(location = 2) out vec4 passParameterSem136;
|
|
int clampFI32(int v)
|
|
{
|
|
if( v == 0x7FFFFFFF )
|
|
return floatBitsToInt(1.0);
|
|
else if( v == 0xFFFFFFFF )
|
|
return floatBitsToInt(0.0);
|
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
|
}
|
|
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
|
void main()
|
|
{
|
|
vec4 R0f = vec4(0.0);
|
|
vec4 R1f = vec4(0.0);
|
|
vec4 R2f = vec4(0.0);
|
|
vec4 R3f = vec4(0.0);
|
|
vec4 R4f = vec4(0.0);
|
|
vec4 R5f = vec4(0.0);
|
|
vec4 R127f = vec4(0.0);
|
|
uvec4 attrDecoder;
|
|
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
|
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
|
float PS0f = 0.0, PS1f = 0.0;
|
|
vec4 tempf = vec4(0.0);
|
|
float tempResultf;
|
|
int tempResulti;
|
|
ivec4 ARi = ivec4(0);
|
|
bool predResult = true;
|
|
vec3 cubeMapSTM;
|
|
int cubeMapFaceId;
|
|
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
|
attrDecoder.xyz = attrDataSem0.xyz;
|
|
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
|
attrDecoder.w = 0;
|
|
R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
|
|
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0);
|
|
R1f = vec4(intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)), intBitsToFloat(int(attrDecoder.x)));
|
|
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem4.xyzw)/255.0);
|
|
R2f = vec4(intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)), intBitsToFloat(int(attrDecoder.x)));
|
|
attrDecoder.xy = attrDataSem8.xy;
|
|
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
|
attrDecoder.z = 0;
|
|
attrDecoder.w = 0;
|
|
R4f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
|
|
attrDecoder.xy = attrDataSem9.xy;
|
|
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
|
attrDecoder.z = 0;
|
|
attrDecoder.w = 0;
|
|
R5f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
|
|
// 0
|
|
backupReg0f = R3f.z;
|
|
R127f.x = R3f.x + 0.5;
|
|
R0f.y = mul_nonIEEE(R2f.z, R2f.x);
|
|
R127f.z = R3f.y + 0.5;
|
|
R3f.w = 1.0;
|
|
R3f.z = backupReg0f;
|
|
PS0f = R3f.z;
|
|
// 1
|
|
R0f.x = mul_nonIEEE(R2f.z, R2f.w);
|
|
R0f.z = mul_nonIEEE(R2f.z, R2f.y);
|
|
R0f.w = 0.0;
|
|
PS1f = 1.0 / intBitsToFloat(uf_remappedVS[0].y);
|
|
// 2
|
|
PV0f.y = R127f.z * PS1f;
|
|
PV0f.y *= 2.0;
|
|
R4f.z = R5f.x;
|
|
R4f.w = R5f.y;
|
|
PS0f = 1.0 / intBitsToFloat(uf_remappedVS[0].x);
|
|
// 3
|
|
PV1f.x = PV0f.y + -(1.0);
|
|
PV1f.w = R127f.x * PS0f;
|
|
PV1f.w *= 2.0;
|
|
// 4
|
|
R3f.x = PV1f.w + -(1.0);
|
|
R3f.y = -(PV1f.x);
|
|
// export
|
|
SET_POSITION(vec4(R3f.x*(origRatio/newRatio), R3f.y, R3f.z, R3f.w));
|
|
// export
|
|
passParameterSem131 = vec4(R1f.w, R1f.x, R1f.y, R1f.z);
|
|
// export
|
|
passParameterSem132 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
|
// export
|
|
passParameterSem136 = vec4(R4f.x, R4f.y, R4f.z, R4f.w);
|
|
// 0
|
|
}
|