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https://github.com/cemu-project/cemu_graphic_packs.git
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2bc2803549
The goal is to later add a readme.md file for each game, which would describe each mod.
36 lines
1.0 KiB
Plaintext
36 lines
1.0 KiB
Plaintext
[XCX_MOVESPEED]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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codeCaveSize = 0x18
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0x00000000 = .float $mod ; dash speed (smallest means fastest, default is 1.0)
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_speed = 0x00000000
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_setSpeed = 0x00000004
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0x00000004 = lis r3, _speed@ha
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0x00000008 = lfs f13, _speed@l(r3)
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0x0000000C = fdivs f1, f1, f13
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0x00000010 = lwz r3, 0(r31)
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0x00000014 = blr
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# chr::CInnerLabelState::applyFieldMoveWeight((float))
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0x02643330 = bla _setSpeed ; SetVariableFloat(0xBD,float)
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[XCX_MOVESPEED_1U] ######################################################################
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moduleMatches = 0xAB97DE6B ; 1.0.1U
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codeCaveSize = 0x18
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0x00000000 = .float $mod ; dash speed (smallest means fastest, default is 1.0)
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_speed = 0x00000000
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_setSpeed = 0x00000004
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0x00000004 = lis r3, _speed@ha
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0x00000008 = lfs f13, _speed@l(r3)
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0x0000000C = fdivs f1, f1, f13
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0x00000010 = lwz r3, 0(r31)
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0x00000014 = blr
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# chr::CInnerLabelState::applyFieldMoveWeight((float))
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0x026432C0 = bla _setSpeed ; SetVariableFloat(0xBD,float)
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