mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 09:39:17 +01:00
bca55a1bc4
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422 Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now. Also found out that some random workaround had appeared in our resolutions folder 🤔.
325 lines
6.5 KiB
Plaintext
325 lines
6.5 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010110900,0005000010110A00,0005000010110B00
|
|
name = Resolution
|
|
path = "Ninja Gaiden 3: Razors Edge/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Made by getdls.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Performance
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common Ultrawide Resolutions
|
|
|
|
[Preset]
|
|
name = 2560x1080 (Ultrawide)
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3440x1440 (Ultrawide)
|
|
$width = 3440
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
#formats = 0x80e,0x001,0x01a
|
|
#formatsExcluded = 0x01a # Menu BG, cutscene uses as light
|
|
tileModesExcluded = 0x001 # intro fix
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 1070
|
|
height = 250
|
|
#formats = 0x001 #
|
|
#tileModesExcluded = 0x001 # intro fix
|
|
overwriteWidth = ($width/$gameWidth) * 1070
|
|
overwriteHeight = ($height/$gameHeight) * 250
|
|
|
|
[TextureRedefine] #Shadows
|
|
width = 1024
|
|
height = 1024
|
|
formats = 0x005 # 0x031
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 1024
|
|
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
#formats = 0x007,0x01a
|
|
tileModesExcluded = 0x001 # intro fix
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
tileModesExcluded = 0x001 # intro fix
|
|
#formats = 0x007,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 512
|
|
formats = 0x01a #0x035,0x033,0x031,
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
[TextureRedefine] # cinematic blur
|
|
width = 448
|
|
height = 240
|
|
#formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 448
|
|
overwriteHeight = ($height/$gameHeight) * 240
|
|
|
|
#[TextureRedefine] # Controller cut-out, not used for depth?
|
|
#width = 448
|
|
#height = 224
|
|
#formats = 0x001
|
|
#overwriteWidth = ($width/$gameWidth) * 448
|
|
#overwriteHeight = ($height/$gameHeight) * 224
|
|
|
|
[TextureRedefine]
|
|
width = 426
|
|
height = 240
|
|
#formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 426
|
|
overwriteHeight = ($height/$gameHeight) * 240
|
|
|
|
[TextureRedefine]
|
|
width = 409
|
|
height = 150
|
|
#formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 409
|
|
overwriteHeight = ($height/$gameHeight) * 150
|
|
|
|
[TextureRedefine]
|
|
width = 360
|
|
height = 15
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 360
|
|
overwriteHeight = ($height/$gameHeight) * 15
|
|
|
|
[TextureRedefine] # bloom pyramid DOF
|
|
width = 320
|
|
height = 192
|
|
#formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
#formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 96
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 90
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
#[TextureRedefine]
|
|
#width = 256
|
|
#height = 256
|
|
#formatsExcluded = 0x035,0x033,0x031,0x01a
|
|
#overwriteWidth = ($width/$gameWidth) * 256
|
|
#overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine] #cinematic dof
|
|
width = 176
|
|
height = 720
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 176
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] #cinematic dof
|
|
width = 176
|
|
height = 703
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 176
|
|
overwriteHeight = ($height/$gameHeight) * 703
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 96
|
|
#formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 90
|
|
#formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
#[TextureRedefine] # multi dim
|
|
#width = 32
|
|
#height = 32
|
|
#formats = 0x01a #0x033,0x031
|
|
#overwriteWidth = ($width/$gameWidth) * 32
|
|
#overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine] # light
|
|
width = 32
|
|
height = 344
|
|
formats = 0x820 #0x033,0x031
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 344
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 144
|
|
formats = 0x820
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 144
|
|
|
|
[TextureRedefine] # light
|
|
width = 32
|
|
height = 80
|
|
formats = 0x820 #0x033,0x031
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
[TextureRedefine]
|
|
width = 24
|
|
height = 576
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 24
|
|
overwriteHeight = ($height/$gameHeight) * 576
|
|
|
|
#[TextureRedefine] # multi dim
|
|
#width = 24
|
|
#height = 24
|
|
#formats = 0x01a #0x033,0x031
|
|
#overwriteWidth = ($width/$gameWidth) * 24
|
|
#overwriteHeight = ($height/$gameHeight) * 24
|
|
|
|
[TextureRedefine]
|
|
width = 24
|
|
height = 144
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 24
|
|
overwriteHeight = ($height/$gameHeight) * 144
|
|
|
|
[TextureRedefine]
|
|
width = 15
|
|
height = 9
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 15
|
|
overwriteHeight = ($height/$gameHeight) * 9
|
|
|
|
#[TextureRedefine] # multi dim
|
|
#width = 16
|
|
#height = 16
|
|
#formats = 0x01a
|
|
#overwriteWidth = ($width/$gameWidth) * 16
|
|
#overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine] #light
|
|
width = 12
|
|
height = 72
|
|
formats = 0x820
|
|
overwriteWidth = ($width/$gameWidth) * 12
|
|
overwriteHeight = ($height/$gameHeight) * 72
|