cemu_graphic_packs/Source/NewSuperMarioBrosU/rules.txt
2018-02-03 12:44:48 +01:00

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<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = "New Super Mario Bros. U - <?=$title?>"
version = 2
[TextureRedefine] # increase colour depth, slower but less banding
formats = 0x820
overwriteFormat = 0x823
[TextureRedefine] #
formats = 0x816
overwriteFormat = 0x820
##tilemap don't scale
#width = 2048
#height = 512
[TextureRedefine]
width = 1280
height = 720
#formatsExcluded =
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] #map shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = <?=round($scaleFactorX*1024)?>
overwriteHeight = <?=round($scaleFactorY*1024)?>
[TextureRedefine]
width = 854
height = 480
#formatsExcluded =
overwriteWidth = <?=round($scaleFactorX*854)?>
overwriteHeight = <?=round($scaleFactorY*480)?>
[TextureRedefine]
width = 640
height = 360
#formatsExcluded =
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine]
width = 320
height = 180
#formatsExcluded =
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine]
width = 160
height = 90
#formatsExcluded =
overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*90)?>
## Gradient don't scale
#width = 48
#height = 48