mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-29 21:04:14 +01:00
20047706a9
Fixed most things. Final 1.0 release will be pretty much done from what will be possible with shader editing.
123 lines
4.6 KiB
Plaintext
123 lines
4.6 KiB
Plaintext
#version 420
|
|
#extension GL_ARB_texture_gather : enable
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
#extension GL_ARB_shading_language_packing : enable
|
|
// shader 3e0262467e8add7d
|
|
uniform ivec4 uf_remappedVS[4];
|
|
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
|
layout(location = 0) in uvec4 attrDataSem0;
|
|
layout(location = 1) in uvec4 attrDataSem1;
|
|
layout(location = 2) in uvec4 attrDataSem2;
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
float gl_PointSize;
|
|
};
|
|
layout(location = 0) out vec4 passParameterSem0;
|
|
layout(location = 1) out vec4 passParameterSem1;
|
|
int clampFI32(int v)
|
|
{
|
|
if( v == 0x7FFFFFFF )
|
|
return floatBitsToInt(1.0);
|
|
else if( v == 0xFFFFFFFF )
|
|
return floatBitsToInt(0.0);
|
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
|
}
|
|
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
|
void main()
|
|
{
|
|
ivec4 R0i = ivec4(0);
|
|
ivec4 R1i = ivec4(0);
|
|
ivec4 R2i = ivec4(0);
|
|
ivec4 R3i = ivec4(0);
|
|
ivec4 R4i = ivec4(0);
|
|
ivec4 R5i = ivec4(0);
|
|
ivec4 R126i = ivec4(0);
|
|
ivec4 R127i = ivec4(0);
|
|
uvec4 attrDecoder;
|
|
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
|
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
|
int PS0i = 0, PS1i = 0;
|
|
ivec4 tempi = ivec4(0);
|
|
float tempResultf;
|
|
int tempResulti;
|
|
ivec4 ARi = ivec4(0);
|
|
bool predResult = true;
|
|
vec3 cubeMapSTM;
|
|
int cubeMapFaceId;
|
|
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
|
attrDecoder.xyz = attrDataSem2.xyz;
|
|
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
|
attrDecoder.w = 0;
|
|
R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
|
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem0.xyzw)/255.0);
|
|
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
|
attrDecoder.xyz = attrDataSem1.xyz;
|
|
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
|
attrDecoder.w = 0;
|
|
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
|
|
|
|
|
int hideText = 1;
|
|
if (uf_remappedVS[0].w == -1012724819) {
|
|
hideText = 2;
|
|
}
|
|
|
|
|
|
// 0
|
|
R126i.x = 0;
|
|
PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)));
|
|
R127i.z = ((0.0 > intBitsToFloat(R2i.z))?int(0xFFFFFFFF):int(0x0));
|
|
PV0i.z = R127i.z;
|
|
R127i.w = 0x3f800000;
|
|
PV0i.w = R127i.w;
|
|
R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.z)) + -(1.0));
|
|
PS0i = R127i.x;
|
|
// 1
|
|
R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w))));
|
|
PV1i.x = R0i.x;
|
|
PV1i.y = R0i.x;
|
|
PV1i.z = R0i.x;
|
|
PV1i.w = R0i.x;
|
|
R4i.w = ((PV0i.z == 0)?(R1i.w):(PV0i.y));
|
|
PS1i = R4i.w;
|
|
// 2
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R0i.y = tempi.x;
|
|
R5i.z = ((R127i.z == 0)?(R2i.z):(R127i.x));
|
|
PS0i = R5i.z;
|
|
// 3
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R0i.z = tempi.x;
|
|
R4i.x = ((R127i.z == 0)?(R1i.x):(R1i.x));
|
|
PS1i = R4i.x;
|
|
// 4
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R0i.w = tempi.x;
|
|
R4i.y = ((R127i.z == 0)?(R1i.y):(R1i.y));
|
|
PS0i = R4i.y;
|
|
// 5
|
|
R5i.x = ((R127i.z == 0)?(R2i.x):(R2i.x));
|
|
R5i.y = ((R127i.z == 0)?(R2i.y):(R2i.y));
|
|
R4i.z = ((R127i.z == 0)?(R1i.z):(R1i.z));
|
|
// 6
|
|
R5i.w = ((R127i.z == 0)?(R126i.x):(R126i.x));
|
|
// export
|
|
gl_Position = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z)*hideText, intBitsToFloat(R0i.w));
|
|
// export
|
|
passParameterSem0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
|
// export
|
|
passParameterSem1 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
|
|
} |