cemu_graphic_packs/Resolutions/HyruleWarriors_Resolution/rules.txt
Crementif f736636a45 [TPHD*] Fix menu background
Accidentally applied a suggested fix to the wrong game. Reverted that and applied it to the correct game. Also changed the description of the performance pack slightly so that people know what it does. Could probably be more conclusive about what it does. Looks like a regular shadow resolution pack to me.
2019-01-27 14:19:21 +01:00

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[Definition]
titleIds = 000500001017D800,000500001017D900,000500001017CD00
name = Resolution
path = "Hyrule Warriors/Graphics/Resolution"
description = Changes the resolution of the game. 1080 FX scaling runs DoF, fog etc at lower precision for better performance
version = 3
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
[Preset]
name = 640x360 (0.5 x native)
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
[Preset]
name = 3840x720 (48:9)
$width = 3840
$height = 720
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
# Quality
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.1
$scaleShader = (720.0/900.0) # factor for any shader that can't handle fractional scaling
$scaleBlur = 0.5
[Preset]
name = 1920x1080 (HD)
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = (720.0/1080.0)
$scaleBlur = 0.5
[Preset]
name = 2560x1080 (21:9 HD)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = (720.0/1080.0)
$scaleBlur = 0.5
[Preset]
name = 5760x1080 (48:9 HD)
$width = 5760
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = (720.0/1080.0)
$scaleBlur = 0.5
[Preset]
name = 1920x1200 (10:9 HD)
$width = 1920
$height = 1200
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.15
$scaleShader = (720.0/1200.0)
$scaleBlur = 0.5
[Preset]
name = 2560x1440 (Native x2)
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.5
[Preset]
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.5
[Preset]
name = 7680x1440 (48:9)
$width = 7680
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.5
#[Preset]
#name = 2560x1440 (Native x2) 1080 FX scaling
#$width = 2560
#$height = 1440
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 0.75
#$dither = 0.15
#$scaleShader = (720.0/1080.0)
#$scaleBlur = 0.5
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
$internalRes = 2.0
$dither = 0.2
$scaleShader = (1440.0/1800.0)
$scaleBlur = 0.5
[Preset]
name = 3840x2160 (4k - Native x3)
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
[Preset]
name = 5120x2160 (4k 21:9)
$width = 5120
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
[Preset]
name = 115200x2160 (4k 48:9)
$width = 11520
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
#[Preset]
#name = 3840x2160 (4k - 1080 FX scaling)
#$width = 3840
#$height = 2160
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes =(1440.0/2160.0)
#$dither = 0.25
#$scaleShader = 1.0 # (1440.0/2160.0)
#$scaleBlur = 2.0
[Preset]
name = 5120x2880 (Native 4x)
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
$internalRes = 1.0
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0
#[Preset]
#name = 5120x2880 (1080 FX scaling)
#$width = 5120
#$height = 2880
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 0.375
#$dither = 0.25
#$scaleShader = (720.0/1080.0)
#$scaleBlur = 1.0
# Enthusiast
#[Preset]#6
#name = 7680x4320
#$width = 7680
#$height = 4320
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 1.0
#$dither = 0.25
#$scaleShader = 1.0
#$scaleBlur = 1.0
#[Preset]
#name = 10240x5760
#$width = 10240
#$height = 5760
#$gameWidth = 1280
#$gameHeight = 720
#$internalRes = 0.5
#$dither = 0.25
#$scaleShader = 1.0
#$scaleBlur = 1.0
[TextureRedefine]
width = 1280
height = 720
#formats = 0x816,0x810,0x433,0x431,0x41a,0x008,0x011,0x001,0x01a
formatsExcluded = 0x431,0x433
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
#[TextureRedefine] # sort shadows later, breaks dof
#width = 1024
#height = 2048
##formats = 0x005
#overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
#overwriteHeight = ($height/$gameHeight) * (2048*$scaleShader*$internalRes)
[TextureRedefine]
width = 864
height = 480
#formats =
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 672
height = 368
overwriteWidth = ($width/$gameWidth) * (672)
overwriteHeight = ($height/$gameHeight) * (368)
[TextureRedefine]
width = 640
height = 368
#formats = 0x816,0x80e,0x035,0x033,0x007
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * (640)
overwriteHeight = ($height/$gameHeight) * (368)
[TextureRedefine]
width = 648
height = 360
overwriteWidth = ($width/$gameWidth) * (648)
overwriteHeight = ($height/$gameHeight) * (360)
[TextureRedefine]
width = 640
height = 360
#formats = 0x816,0x80e,0x035,0x033,0x007
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * (640)
overwriteHeight = ($height/$gameHeight) * (360)
[TextureRedefine]
width = 512
height = 512
formats = 0x005
#formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005
overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes)
overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes)
[TextureRedefine]
width = 352
height = 192
#formats = 0x820
overwriteWidth = ($width/$gameWidth) * (352*$internalRes)
overwriteHeight = ($height/$gameHeight) * (192*$internalRes)
[TextureRedefine]
width = 322
height = 182
#formats = 0x820
overwriteWidth = ($width/$gameWidth) * (322*$internalRes)
overwriteHeight = ($height/$gameHeight) * (182*$internalRes)
[TextureRedefine]
width = 320
height = 192
#formats = 0x820,0x816,0x035,0x01a
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
overwriteHeight = ($height/$gameHeight) * (192*$internalRes)
[TextureRedefine]
width = 320
height = 180
#formats = 0x820,0x816,0x035,0x01a
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
#[TextureRedefine]
#width = 224
#height = 224
#formatsExcluded =
#overwriteWidth = ($width/$gameWidth) * (224*$internalRes)
#overwriteHeight = ($height/$gameHeight) * (224*$internalRes)
[TextureRedefine]
width = 192
height = 96
#formats = 0x820
overwriteWidth = ($width/$gameWidth) * (192*$internalRes)
overwriteHeight = ($height/$gameHeight) * (96*$internalRes)
[TextureRedefine]
width = 162
height = 92
#formats = 0x820
overwriteWidth = ($width/$gameWidth) * (162*$internalRes)
overwriteHeight = ($height/$gameHeight) * (92*$internalRes)
[TextureRedefine]
width = 160
height = 180
#formats =
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
[TextureRedefine] #test 41a
width = 160
height = 96
#formats = 0x816 #0x41a
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
overwriteHeight = ($height/$gameHeight) * (96*$internalRes)
[TextureRedefine]
width = 160
height = 90
#formats = 0x816 #0x41a
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
overwriteHeight = ($height/$gameHeight) * (90*$internalRes)
#[TextureRedefine]
#width = 64
#height = 64
#formatsExcluded = 0x01a,0x820,0x816,0x433,0x035,0x034,0x033,0x032,0x031
#overwriteWidth = ($width/$gameWidth) * (64*$internalRes)
#overwriteHeight = ($height/$gameHeight) * (64*$internalRes)
#[TextureRedefine]
#width = 16
#height = 16
#formatsExcluded = 0x01a,0x034,0x41a,0x033,0x031,0x01a
#overwriteWidth = ($width/$gameWidth) * (16*$internalRes)
#overwriteHeight = ($height/$gameHeight) * (16*$internalRes)
#[TextureRedefine]
#width = 4
#height = 4
#formatsExcluded = 0x81e,0x80e
#overwriteWidth = ($width/$gameWidth) * (4*$internalRes)
#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)
#[TextureRedefine]
#width = 1
#height = 1
#formatsExcluded = 0x81e,0x80e,0x008,0x01a
#overwriteWidth = ($width/$gameWidth) * 1
#overwriteHeight = ($height/$gameHeight) * 1