mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
3d492aa656
Should fix the native anti-aliasing preset most importantly, but since I ported all of the packs now the script "watermark" is at least a proper sentence, heh. Also, I fixed the porting scripts. Basically, there were a bug in the verification script that wouldn't check if the uf_* variables matched and the conversion script also had a fun bug where it wasn't automatically fixing an incorrect order of the uf_* variables. So that basically made both of them slip through. Both are now fixed however. Don't know if it's needed to check the previously ported graphic packs to see if the error affected those, but it might not hurt.
309 lines
14 KiB
JavaScript
309 lines
14 KiB
JavaScript
const fs = require("fs");
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const path = require("path");
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const child_process = require("child_process");
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var globalShaders = {};
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var unverifiedShaders = [];
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var invalidShaders = [];
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var verifiedShaders = [];
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const attributeLayoutRegex = /ATTR_LAYOUT\(\d+\s*,\s*(\d+)\)\s*in\s*uvec4\s*([a-zA-Z0-9_]+)\s*;/;
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const bufferLayoutRegex = /UNIFORM_BUFFER_LAYOUT\((\d+)\s*,\s*\d+,\s*(\d+)\)(?:\s*uniform\s*([a-zA-Z]+\d)\s*)?/;
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const splitBufferLayoutRegex = /uniform\s*([a-zA-Z]+\d+)\s*/;
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const textureLayoutRegex = /TEXTURE_LAYOUT\((\d+), \d+, (\d+)\) uniform sampler2D ([a-zA-Z]+\d);/;
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const ufBlocklayoutRegex = /layout\(set\s?=\s?\d+,\s?binding\s?=\s?(\d+)\)\s*uniform\s+ufBlock/;
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const uniformUfRegex = /^\s*uniform\s+([biuvd]?vec[234]|bool|int|uint|float|double)\s+(uf_alphaTestRef|uf_verticesPerInstance|uf_streamoutBufferBase\[\d+\]|uf_tex\[\d+\]Scale|uf_pointSize|uf_fragCoordScale|uf_windowSpaceToClipSpaceTransform|uf_remappedPS\[\d+\]|uf_remappedVS\[\d+\]|uf_uniformRegisterVS\[\d+\]|uf_uniformRegisterPS\[\d+\])\s*;.*/m;
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function extractShaderInfo(shaderText) {
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let shaderInfo = {attributeLayouts: [], bufferLayouts: [], textureLayouts: [], ufBlock: {VKLocation: undefined, ufVariables: []}};
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let shaderLines = shaderText.split("\n");
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let ufBlockFlag = false;
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for (let line = 0; line<shaderLines.length; line++) {
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let currLine = shaderLines[line];
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let attributeRegexResult = currLine.match(attributeLayoutRegex);
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let bufferRegexResult = currLine.match(bufferLayoutRegex);
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let textureRegexResult = currLine.match(textureLayoutRegex);
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if (attributeRegexResult != null) {
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shaderInfo.attributeLayouts.push({location: parseInt(attributeRegexResult[1]), name: attributeRegexResult[2]});
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}
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else if (bufferRegexResult != null) {
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if (bufferRegexResult[3] != undefined) {
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shaderInfo.bufferLayouts.push({GLLocation: parseInt(bufferRegexResult[1]), VKLocation: parseInt(bufferRegexResult[2]), name: bufferRegexResult[3]});
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}
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else {
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let splitBufferResult = shaderLines[line+1].match(splitBufferLayoutRegex);
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if (splitBufferResult != null) {
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shaderInfo.bufferLayouts.push({GLLocation: parseInt(bufferRegexResult[1]), VKLocation: parseInt(bufferRegexResult[2]), name: splitBufferResult[1]});
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}
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else {
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console.info(currLine.trim()+" vs "+shaderLines[line+1]);
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}
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}
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}
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else if (textureRegexResult != null) {
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shaderInfo.textureLayouts.push({GLLocation: parseInt(textureRegexResult[1]), VKLocation: parseInt(textureRegexResult[2]), name: textureRegexResult[3]});
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}
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if (ufBlocklayoutRegex.test(currLine)) {
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shaderInfo.ufBlock.VKLocation = parseInt(currLine.match(ufBlocklayoutRegex)[1]);
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ufBlockFlag = true;
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}
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else if (ufBlockFlag && currLine.includes("};")) {
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ufBlockFlag = false;
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}
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else if (ufBlockFlag) {
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let uniformMatch = currLine.match(uniformUfRegex);
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if (uniformMatch != null) {
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shaderInfo.ufBlock.ufVariables.push({type:uniformMatch[1], name: uniformMatch[2]});
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}
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//else if (!currLine.startsWith("{") && currLine.trim() == "") console.log(currLine);
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}
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}
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if (shaderInfo.ufBlock.VKLocation != undefined) {
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//console.error("This shader doesn't have a ufBlock...", shaderInfo);
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}
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return shaderInfo;
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}
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function getPresets(rulesText) {
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let rulesPresets = [];
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let rulesLines = rulesText.split("\n");
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let packVersion = undefined;
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let currentSection = "";
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let currentPreset = {name: "", variables: []};
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for (line in rulesLines) {
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if (rulesLines[line].replace(/\s+/g, "").startsWith("version=3")) packVersion = 3;
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if (rulesLines[line].replace(/\s+/g, "").startsWith("version=4")) packVersion = 4;
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if (/^\[(.+)]/.test(rulesLines[line])) {
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if (currentSection == "Preset") {
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rulesPresets.push({name: currentPreset.name, variables: [...currentPreset.variables]});
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currentPreset = null;
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}
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currentSection = rulesLines[line].match(/^\[(.+)]/)[1];
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if (currentSection == "Preset") {
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currentPreset = {name: "", variables: []};
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}
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}
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if (currentSection == "Preset") {
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let nameMatch = rulesLines[line].match(/^name[ ]?=[ ]?([^\n#]+)[ ]?/m);
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if (nameMatch != null) {
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currentPreset.name = nameMatch[1].trim();
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}
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let presetVariable = rulesLines[line].match(/^(?<key>\$[a-zA-Z_]+)(?:(?<isInt>:int))?[ ]*=[ ]*(?<value>\d+\.\d+|\d+|0x[0-9a-fA-F]+|(?<expression>[+\-*\/\(\)\d]+))/m);
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if (presetVariable != null) {
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if (presetVariable.groups.expression != undefined) currentPreset.variables.push({key: presetVariable.groups.key, value: (presetVariable.groups.isInt != undefined ? 666 : 666.666667), isInt: (presetVariable.groups.isInt != undefined)});
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else currentPreset.variables.push({key: presetVariable.groups.key, value: (presetVariable.groups.isInt != undefined ? parseInt(presetVariable.groups.value) : parseFloat(presetVariable.groups.value)), isInt: (presetVariable.groups.isInt != undefined)});
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}
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}
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}
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if (currentSection == "Preset") rulesPresets.push({name: currentPreset.name, variables: [...currentPreset.variables]});
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for (let i=0; i<rulesPresets.length; i++) {
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rulesPresets[i].variables.sort((a, b) => {
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return (b.key.length - a.key.length);
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});
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}
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if (rulesPresets.length == 0) rulesPresets.push({name: "Default", variables: []});
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return [rulesPresets, packVersion];
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}
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function verifyShader(rulesPresets, dumpShader, shaderText, vulkanSet, shaderPath) {
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// First, remove the Vulkan header
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let shaderLines = shaderText.split("\n");
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let parsingVulkanHeader = false;
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for (line in shaderLines) {
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if (shaderLines[line].trim().startsWith("#ifdef VULKAN")) parsingVulkanHeader = true;
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else if (parsingVulkanHeader && (shaderLines[line].trim().startsWith("#define") || shaderLines[line].trim().startsWith("#else"))) shaderLines[line] = "\r";
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else if (parsingVulkanHeader && shaderLines[line].trim().startsWith("#endif")) break;
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//else if (parsingVulkanHeader) console.error("what's this", shaderLines[line]);
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}
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// Replace presets
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for (preset in rulesPresets) {
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let currPreset = rulesPresets[preset];
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let headerlessPresetLines = [];
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for (line in shaderLines) {
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let currLine = shaderLines[line];
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for (presetVar in currPreset.variables) {
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let currPresetVar = currPreset.variables[presetVar];
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let currPresetVarOccur = currLine.split(currPresetVar.key).length-1;
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for (let i=0; i<currPresetVarOccur; i++) {
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if (currPresetVar.isInt) currLine = currLine.replace(currPresetVar.key, currPresetVar.value.toFixed(0));
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else currLine = currLine.replace(currPresetVar.key, currPresetVar.value.toFixed(3));
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}
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}
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headerlessPresetLines.push(currLine);
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}
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// Remove all the unrelated preset code
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let preprocessedPresetLines = undefined;
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try {
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let preprocessOutput = child_process.spawnSync("glslangValidator.exe", ["--stdin", "-E", "-DVULKAN", "-S "+((vulkanSet == 0) ? "vert" : "frag")], {encoding: "utf8", shell: true, input: headerlessPresetLines.join("\n")});
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if (preprocessOutput.stderr.trim() != "") throw preprocessOutput.stderr;
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preprocessedPresetLines = preprocessOutput.stdout.split("\n");
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}
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catch (err) {
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console.error("An error occured while preprocessing this shader:\r\n", err);
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continue;
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}
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let shaderInfo = extractShaderInfo(preprocessedPresetLines.join("\n"));
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if (shaderInfo.ufBlock.VKLocation == undefined) {
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//console.error(preprocessedPresetLines);
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}
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// Check the dumped shader for matching bindings
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let attributesMatched = true;
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for (attr in shaderInfo.attributeLayouts) {
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let foundMatch = false;
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for (cmpAttr in dumpShader.attributeLayouts) {
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if (dumpShader.attributeLayouts[cmpAttr].name == shaderInfo.attributeLayouts[attr].name && dumpShader.attributeLayouts[cmpAttr].location == shaderInfo.attributeLayouts[attr].location) foundMatch = true;
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}
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if (!foundMatch) attributesMatched = false;
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}
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if (!attributesMatched) console.error("The attributes didn't match.");
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let bufferLayoutsMatched = true;
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for (buffer in shaderInfo.bufferLayouts) {
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let foundMatch = false;
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for (cmpBuffer in dumpShader.bufferLayouts) {
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if (dumpShader.bufferLayouts[cmpBuffer].name == shaderInfo.bufferLayouts[buffer].name && dumpShader.bufferLayouts[cmpBuffer].VKLocation == shaderInfo.bufferLayouts[buffer].VKLocation && dumpShader.bufferLayouts[cmpBuffer].GLLocation == shaderInfo.bufferLayouts[buffer].GLLocation) foundMatch = true;
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}
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if (!foundMatch) bufferLayoutsMatched = false;
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}
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if (!bufferLayoutsMatched) console.error("The buffer layouts didn't match.");
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let textureLayoutsMatched = true;
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for (texture in shaderInfo.textureLayouts) {
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let foundMatch = false;
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for (cmpTexture in dumpShader.textureLayouts) {
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if (dumpShader.textureLayouts[cmpTexture].name == shaderInfo.textureLayouts[texture].name && dumpShader.textureLayouts[cmpTexture].VKLocation == shaderInfo.textureLayouts[texture].VKLocation && dumpShader.textureLayouts[cmpTexture].GLLocation == shaderInfo.textureLayouts[texture].GLLocation) foundMatch = true;
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}
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if (!foundMatch) textureLayoutsMatched = false;
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}
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if (!textureLayoutsMatched) console.error("The texture layouts didn't match.");
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// Check if ufBlock matches
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let ufBlockLocationMatched = true;
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if (shaderInfo.ufBlock.VKLocation != dumpShader.ufBlock.VKLocation) {
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console.error("The ufBlock location differs...");
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ufBlockLocationMatched = false;
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}
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let ufVariableMismatches = [];
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if (shaderInfo.ufBlock.ufVariables.length == dumpShader.ufBlock.ufVariables.length) {
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for (let i=0; i<shaderInfo.ufBlock.ufVariables.length; i++) {
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if (shaderInfo.ufBlock.ufVariables[i].type != dumpShader.ufBlock.ufVariables[i].type || shaderInfo.ufBlock.ufVariables[i].name != dumpShader.ufBlock.ufVariables[i].name) ufVariableMismatches.push(shaderInfo.ufBlock.ufVariables[i]);
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}
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}
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else {
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console.error("Shader didn't have the same amount of uf_* variables:\r\nshader: "+JSON.stringify(shaderInfo.ufBlock)+"\r\ndump: "+JSON.stringify(dumpShader.ufBlock));
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ufBlockMatched = false;
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}
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if (ufVariableMismatches.length != 0) console.error("The uf_* variables didn't match!", ufVariableMismatches);
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if (attributesMatched && bufferLayoutsMatched && textureLayoutsMatched && ufBlockLocationMatched && (ufVariableMismatches.length == 0)) {
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//console.info("The shader matched!");
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if (!invalidShaders.includes(shaderPath) && !verifiedShaders.includes(shaderPath)) verifiedShaders.push(shaderPath);
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}
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else {
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console.error("The shader didn't match... please fix the errors above.");
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if (!invalidShaders.includes(shaderPath)) invalidShaders.push(shaderPath);
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let verifiedRemoveIndex = verifiedShaders.indexOf(shaderPath);
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if (verifiedRemoveIndex != -1) verifiedShaders.slice(verifiedRemoveIndex, 1);
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}
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}
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}
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function verifyPack(analyseFiles, folderArray) {
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if (analyseFiles.shaders.length == 0) return;
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let [rulesPresets, packVersion] = getPresets(analyseFiles.rulesText);
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for (shader in analyseFiles.shaders) {
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if (!globalShaders.hasOwnProperty(path.basename(analyseFiles.shaders[shader].name, ".txt"))) {
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console.error("Can't validate this "+path.basename(analyseFiles.shaders[shader].name)+" shader.");
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unverifiedShaders.push(path.join(process.cwd(), ...folderArray, analyseFiles.shaders[shader].name));
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continue;
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}
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console.group("Validating "+analyseFiles.shaders[shader].name+"...");
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verifyShader(rulesPresets, globalShaders[path.basename(analyseFiles.shaders[shader].name, ".txt")], analyseFiles.shaders[shader].shaderText, analyseFiles.shaders[shader].vulkanSet, path.join(process.cwd(), ...folderArray, analyseFiles.shaders[shader].name));
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console.groupEnd();
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}
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}
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function verifyGraphicPacks(folderArray) {
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let dirEntries = fs.readdirSync(path.join(process.cwd(), ...folderArray), {withFileTypes: true});
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for (let entry in dirEntries) {
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if (dirEntries[entry].isDirectory()) {
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console.group("Verify "+path.join(process.cwd(), ...folderArray, dirEntries[entry].name));
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let packFiles = fs.readdirSync(path.join(process.cwd(), ...folderArray, dirEntries[entry].name), {withFileTypes: true});
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let verifyFiles = {rulesText: undefined, shaders: []};
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for (file in packFiles) {
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if (packFiles[file].isFile() && packFiles[file].name == "rules.txt") {
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verifyFiles.rulesText = fs.readFileSync(path.join(process.cwd(), ...folderArray, dirEntries[entry].name, "rules.txt"), {encoding: "utf8"});
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}
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else if (packFiles[file].isFile() && packFiles[file].name.length >= "0000000000000000_0000000000000000_xx.txt".length && /^[a-zA-Z0-9]{16}_[\w]{16}_[p|v]s/.test(packFiles[file].name)) {
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verifyFiles.shaders.push({name: packFiles[file].name, shaderText: fs.readFileSync(path.join(process.cwd(), ...folderArray, dirEntries[entry].name, packFiles[file].name), {encoding: "utf8"}), vulkanSet: ((packFiles[file].name.substr(34, 2) == "vs") ? 0 : 1)});
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}
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else if (packFiles[file].isDirectory()) {
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verifyGraphicPacks([...folderArray, dirEntries[entry].name]);
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break;
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}
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}
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verifyPack(verifyFiles, [...folderArray, dirEntries[entry].name]);
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console.groupEnd();
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}
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}
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}
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function extractDumpInfo(folderPath) {
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shaderEntries = fs.readdirSync(folderPath, {withFileTypes: true});
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for (entry in shaderEntries) {
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let currShaderEntry = shaderEntries[entry];
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if (!currShaderEntry.isFile() || path.extname(currShaderEntry.name) != ".txt" || path.basename(currShaderEntry.name, ".txt").slice(-2) == "gs") continue;
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globalShaders[path.basename(currShaderEntry.name, ".txt")] = extractShaderInfo(fs.readFileSync(folderPath+"/"+currShaderEntry.name, {encoding: "utf8"}));
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}
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}
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extractDumpInfo("./dump/shaders/");
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console.info("Finished gathering information from shader dump.");
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verifyGraphicPacks(["graphicPacks", "Enhancements"]);
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verifyGraphicPacks(["graphicPacks", "Resolutions"]);
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verifyGraphicPacks(["graphicPacks", "Workarounds"]);
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verifyGraphicPacks(["graphicPacks", "Mods"]);
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console.info("Finished verifying the graphic packs!");
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console.info("");
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console.info("Verified shaders:");
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console.info(verifiedShaders.join("\r\n"));
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console.info("Invalid shaders:");
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console.info(invalidShaders.join("\r\n"));
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console.info("Unverified shaders:");
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console.info(unverifiedShaders.join("\r\n"));
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if (fs.existsSync("./manual/")) fs.rmdirSync("./manual/", {recursive: true});
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fs.mkdirSync("./manual/", {recursive: true});
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for (file in invalidShaders) {
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fs.mkdirSync("./manual/"+path.basename(invalidShaders[file], ".txt")+"/", {recursive: true});
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fs.copyFileSync("./dump/shaders/"+path.basename(invalidShaders[file]), "./manual/"+path.basename(invalidShaders[file], ".txt")+"/"+path.basename(invalidShaders[file], ".txt")+".dump");
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fs.copyFileSync(invalidShaders[file], "./manual/"+path.basename(invalidShaders[file], ".txt")+"/"+path.basename(invalidShaders[file]));
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} |