mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
f3d35c75dc
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe. I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more: - \Enhancements\TwilightPrincessHD_Bicubic - \Resolutions\DevilsThird_Resolution - \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders) - \Resolutions\LegoStarWars_Resolution - \Resolutions\TokyoMirage_Resolution (this one could also be manually verified) I hope I didn't make too many mistakes with this one.
320 lines
6.6 KiB
Plaintext
320 lines
6.6 KiB
Plaintext
[Definition]
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titleIds = 00050000101ABC00,00050000101B5100
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name = Resolution
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path = "Kirby and the Rainbow Curse & Paintbrush/Graphics/Resolution"
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description = Changes the resolution of the game. Made by Crementif.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160 (4k - Native x2)
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x4320 (8k - Native x3)
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] # TV Resolution
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width = 1280
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height = 720
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine] # TV Resolution
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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formatsExcluded = 0x431,0x034,0x41a # boot, background
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] # Gamepad resolution
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width = 854
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height = 480
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formats = 0x011,0x816,0810,0x005,0x21a
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] # Stage rendering resolution
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width = 1024
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height = 576
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formats = 0x011,0x816,0x21a,0x810
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 576
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[TextureRedefine]
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width = 1056
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height = 592
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formats = 0x41a
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overwriteWidth = ($width/$gameWidth) * 1056
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overwriteHeight = ($height/$gameHeight) * 592
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[TextureRedefine]
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width = 1025
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height = 577
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formats = 0x41a
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overwriteWidth = ($width/$gameWidth) * 1025
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overwriteHeight = ($height/$gameHeight) * 577
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[TextureRedefine] # Stage rendering resolution for gamepad
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width = 864
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height = 480
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formats = 0x011,0x816,0x21a,0x810
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 864
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height = 496
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formats = 0x41a
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 496
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[TextureRedefine]
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width = 855
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height = 481
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formats = 0x41a
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overwriteWidth = ($width/$gameWidth) * 855
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overwriteHeight = ($height/$gameHeight) * 481
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[TextureRedefine] # Depth buffer
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width = 896
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height = 480
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formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 896
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overwriteHeight = ($height/$gameHeight) * 480
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# Stage depth
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[TextureRedefine]
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width = 640
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height = 608
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formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 608
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[TextureRedefine]
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width = 600
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height = 600
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formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 600
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overwriteHeight = ($height/$gameHeight) * 600
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# Background Stage Blur
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[TextureRedefine] # Shared with clay texture blur
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width = 512
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height = 288
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 288
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[TextureRedefine]
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width = 256
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height = 144
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 144
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[TextureRedefine] # Gamepad stage background blur, also shared with clay texture blur
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width = 448
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height = 240
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 448
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overwriteHeight = ($height/$gameHeight) * 240
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[TextureRedefine]
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width = 427
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height = 240
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 427
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overwriteHeight = ($height/$gameHeight) * 240
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[TextureRedefine]
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width = 224
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height = 128
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 224
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]
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width = 213
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height = 120
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 213
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overwriteHeight = ($height/$gameHeight) * 120
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# Clay texture blur
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[TextureRedefine]
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width = 128
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height = 80
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 80
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[TextureRedefine]
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width = 128
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height = 72
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 72
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[TextureRedefine]
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width = 106
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height = 60
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 106
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overwriteHeight = ($height/$gameHeight) * 60
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[TextureRedefine]
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width = 64
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height = 48
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]
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width = 64
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height = 36
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 36
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[TextureRedefine]
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width = 53
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height = 30
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 53
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overwriteHeight = ($height/$gameHeight) * 30
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[TextureRedefine] # Gamepad clay texture blur
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width = 128
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height = 64
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 80
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[TextureRedefine]
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width = 64
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height = 32
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 48
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# Fxaa (?)
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[TextureRedefine] #level screen 8 round
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width = 1408
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height = 736
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formats = 0x001,0x41a
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overwriteWidth = ($width/$gameWidth) * 1408
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overwriteHeight = ($height/$gameHeight) * 736
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[TextureRedefine] #level screen
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width = 1312
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height = 736
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formats = 0x001,0x41a
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overwriteWidth = ($width/$gameWidth) * 1312
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overwriteHeight = ($height/$gameHeight) * 736
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[TextureRedefine] #level screen
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width = 1281
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height = 721
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formats = 0x001,0x41a
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overwriteWidth = ($width/$gameWidth) * 1281
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overwriteHeight = ($height/$gameHeight) * 721
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[TextureRedefine]
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width = 1152
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height = 592
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 1152
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overwriteHeight = ($height/$gameHeight) * 592
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[TextureRedefine]
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width = 1025
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height = 577
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 1025
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overwriteHeight = ($height/$gameHeight) * 577
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[TextureRedefine] # Gamepad variant
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width = 896
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height = 480
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formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 896
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 896
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height = 496
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formats = 0x001,0x41a
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overwriteWidth = ($width/$gameWidth) * 896
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overwriteHeight = ($height/$gameHeight) * 496
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[TextureRedefine] #41a scales res level screen
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width = 855
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height = 481
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formats = 0x001,0x41a
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overwriteWidth = ($width/$gameWidth) * 855
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overwriteHeight = ($height/$gameHeight) * 481
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