mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-24 17:01:49 +01:00
1181 lines
23 KiB
Plaintext
1181 lines
23 KiB
Plaintext
[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = Resolution
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path = "The Legend of Zelda: Twilight Princess HD/Graphics/Resolution"
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description = Changes the resolution of the game. Made by getdls.
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version = 4
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[Preset]
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name = 1920x1080 (Native)
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset]
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name = 2732x1536
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$width = 2732
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$height = 1536
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset]
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name = 3840x2160 (4k - Native x2)
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$width = 3840
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 0.75
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$internalRes = 0.75
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 0.75
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$UItransp = 1.0
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// Enthusiast
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[Preset]
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name = 7680x4320 (8k - Native x3)
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$width = 7680
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$height = 4320
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 0.5
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset]
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name = -- 21:9 -- resolutions
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$width = 2560
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (64.0 / 27.0)
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$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset]
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name = 2560x1080 (21:9 HD)
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$width = 2560
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (64.0 / 27.0)
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$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset]
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name = 3440x1440 (21:9)
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$width = 3440
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (64.0 / 27.0)
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$UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 )
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset]
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name = 5120x2160 (21:9)
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$width = 5120
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 0.5
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$internalRes = 0.75
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$aspectRatio = (64.0 / 27.0)
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$UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 )
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset]
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name = -- 16:10 -- resolutions
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$width = 1440
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$height = 900
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (1440.0/900.0)
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$UIAspectX = 1.0
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$UIAspectY = ( 1440.0 / 900.0 ) / (1920.0 / 1080.0)
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$UItransp = 1.0
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[Preset]
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name = 1280x800 (16:10)
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$width = 1280
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$height = 800
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (1280.0/800.0)
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$UIAspectX = 1.0
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$UIAspectY = ( 1280.0 / 800.0 ) / (1920.0 / 1080.0)
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$UItransp = 1.0
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[Preset]
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name = 1440x900 (16:10)
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$width = 1440
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$height = 900
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (1440.0/900.0)
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$UIAspectX = 1.0
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$UIAspectY = ( 1440.0 / 900.0 ) / (1920.0 / 1080.0)
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$UItransp = 1.0
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[Preset]
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name = 1680x1050 (16:10)
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$width = 1680
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$height = 1050
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (1680.0/1050.0)
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$UIAspectX = 1.0
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$UIAspectY = ( 1680.0 / 1050.0 ) / (1920.0 / 1080.0)
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$UItransp = 1.0
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[Preset]
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name = 1920x1200 (16:10)
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$width = 1920
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$height = 1200
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (1920.0/1200.0)
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$UIAspectX = 1.0
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$UIAspectY = ( 1920.0 / 1200.0 ) / (1920.0 / 1080.0)
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$UItransp = 1.0
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[Preset]
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name = 2560x1600 (16:10)
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$width = 2560
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$height = 1600
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (2560.0/1600.0)
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$UIAspectX = 1.0
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$UIAspectY = ( 2560.0 / 1600.0 ) / (1920.0 / 1080.0)
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$UItransp = 1.0
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[Preset]
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name = 2880x1800 (16:10)
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$width = 2880
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$height = 1800
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (2880.0/1800.0)
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$UIAspectX = 1.0
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$UIAspectY = ( 2880.0 / 1800.0 ) / (1920.0 / 1080.0)
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$UItransp = 1.0
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[Preset]
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name = 3840x2400 (16:10)
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$width = 3840
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$height = 2400
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (3840.0/2400.0)
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$UIAspectX = 1.0
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$UIAspectY = ( 3840.0 / 2400.0 ) / (1920.0 / 1080.0)
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$UItransp = 1.0
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[Preset]
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name = 5120x3200 (16:10)
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$width = 5120
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$height = 3200
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (5120.0/3200.0)
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$UIAspectX = 1.0
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$UIAspectY = ( 5120.0 / 3200.0 ) / (1920.0 / 1080.0)
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$UItransp = 1.0
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[Preset]
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name = -- 48:9 -- resolutions
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$width = 5760
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (48.0/9.0)
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$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset]
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name = 5760x1080 (48:9)
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$width = 5760
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (48.0/9.0)
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$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset]
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name = 7680x1440 (48:9)
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$width = 7680
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 0.70
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$aspectRatio = (48.0/9.0)
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$UIAspectX = ( 1920.0 / 1080.0 ) / ( 7680.0 / 1440.0 )
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
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name = -- SSAA vert res x2 - Set scaling to Stretch
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$width = 1920
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset]
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name = 1920x2160 (Vertical x2)
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$width = 1920
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset]
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name = 2560x2880 (Vertical x2 - 0.75 sub scaling)
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$width = 2560
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$height = 2880
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 0.75
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset] #
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name = 3840x4320 (Vertical x2 - 0.5 sub scaling)
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$width = 3840
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$height = 4320
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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$internalRes = 0.5
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$UItransp = 1.0
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[Preset]
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name = 2560x2160 (21:9 Vertical x2)
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$width = 2560
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 1.0
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$aspectRatio = (64.0 / 27.0)
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$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
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$UIAspectY = 1.0
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$UItransp = 1.0
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|
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[Preset]
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name = 3440x2880 (21:9 Vertical x2 - 0.75 sub scaling)
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$width = 3440
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$height = 2880
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 0.75 # 2880 * 0.75 = 1080 x 2
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$aspectRatio = (64.0 / 27.0)
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$UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 )
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$UIAspectY = 1.0
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$UItransp = 1.0
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|
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[Preset]
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name = 10240x4320 (21:9 0.5 subscale)
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$width = 10240
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$height = 4320
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.2
|
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$scaleShader = 1.0
|
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$scaleBlur = 0.5
|
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$internalRes = 0.5
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$aspectRatio = (64.0 / 27.0)
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$UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 )
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$UIAspectY = 1.0
|
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$UItransp = 1.0
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|
|
|
|
|
[Preset]
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name = 5760x1080 (48:9 Vertical x2 - 0.5 sub scaling)
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$width = 5760
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.1
|
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$scaleShader = 1.0
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$scaleBlur = 0.25
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$internalRes = 0.5
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$aspectRatio = (48.0/9.0)
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$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
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$UIAspectY = 1.0
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$UItransp = 1.0
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|
|
|
[Preset]
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name = -- UI 25% transparency, reduces risk of burn in --
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$width = 1920
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|
$height = 1080
|
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$gameWidth = 1920
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$gameHeight = 1080
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$dither = 0.01
|
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$scaleShader = 1.0
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$scaleBlur = 0.05
|
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$internalRes = 1.0
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$aspectRatio = (16.0/9.0)
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$UIAspectX = 1.0
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$UIAspectY = 1.0
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$UItransp = 0.75
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|
|
[Preset]
|
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name = 1920x1080 (Native) - UI 25% transp
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|
$width = 1920
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$height = 1080
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
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$scaleBlur = 0.05
|
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$internalRes = 1.0
|
|
$aspectRatio = (16.0/9.0)
|
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$UIAspectX = 1.0
|
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$UIAspectY = 1.0
|
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$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 2560x1440 - UI 25% transp
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|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 1.0
|
|
$aspectRatio = (16.0/9.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 2732x1536 - UI 25% transp
|
|
$width = 2732
|
|
$height = 1536
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 1.0
|
|
$aspectRatio = (16.0/9.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 3200x1800 - UI 25% transp
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
$internalRes = 1.0
|
|
$aspectRatio = (16.0/9.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 3840x2160 (4k - Native x2) - UI 25% transp
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.75
|
|
$internalRes = 0.75
|
|
$aspectRatio = (16.0/9.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 5120x2880 - UI 25% transp
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
$internalRes = 0.75
|
|
$aspectRatio = (16.0/9.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
// Enthusiast
|
|
|
|
[Preset]
|
|
name = 7680x4320 (8k - Native x3) - UI 25% transp
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.25
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
$internalRes = 0.5
|
|
$aspectRatio = (16.0/9.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = -- 21:9 -- resolutions - UI 25% transp
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 1.0
|
|
$aspectRatio = (64.0 / 27.0)
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 2560x1080 (21:9 HD) - UI 25% transp
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 1.0
|
|
$aspectRatio = (64.0 / 27.0)
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 3440x1440 (21:9) - UI 25% transp
|
|
$width = 3440
|
|
$height = 1440
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 1.0
|
|
$aspectRatio = (64.0 / 27.0)
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 )
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 5120x2160 (21:9) - UI 25% transp
|
|
$width = 5120
|
|
$height = 2160
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
$internalRes = 0.75
|
|
$aspectRatio = (64.0 / 27.0)
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 )
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 10240x4320 (21:9) - UI 25% transp
|
|
$width = 10240
|
|
$height = 4320
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
$internalRes = 0.5
|
|
$aspectRatio = (64.0 / 27.0)
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 )
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = -- 16:10 -- resolutions - UI 25% transp
|
|
$width = 1440
|
|
$height = 900
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
$internalRes = 1.0
|
|
$aspectRatio = (1440.0/900.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = ( 1440.0 / 900.0 ) / (1920.0 / 1080.0)
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 1280x800 (16:10) - UI 25% transp
|
|
$width = 1280
|
|
$height = 800
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
$internalRes = 1.0
|
|
$aspectRatio = (1280.0/800.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = ( 1280.0 / 800.0 ) / (1920.0 / 1080.0)
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 1440x900 (16:10) - UI 25% transp
|
|
$width = 1440
|
|
$height = 900
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
$internalRes = 1.0
|
|
$aspectRatio = (1440.0/900.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = ( 1440.0 / 900.0 ) / (1920.0 / 1080.0)
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 1680x1050 (16:10) - UI 25% transp
|
|
$width = 1680
|
|
$height = 1050
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
$internalRes = 1.0
|
|
$aspectRatio = (1680.0/1050.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = ( 1680.0 / 1050.0 ) / (1920.0 / 1080.0)
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 1920x1200 (16:10) - UI 25% transp
|
|
$width = 1920
|
|
$height = 1200
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
$internalRes = 1.0
|
|
$aspectRatio = (1920.0/1200.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = ( 1920.0 / 1200.0 ) / (1920.0 / 1080.0)
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 2560x1600 (16:10) - UI 25% transp
|
|
$width = 2560
|
|
$height = 1600
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
$internalRes = 1.0
|
|
$aspectRatio = (2560.0/1600.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = ( 2560.0 / 1600.0 ) / (1920.0 / 1080.0)
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 2880x1800 (16:10) - UI 25% transp
|
|
$width = 2880
|
|
$height = 1800
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
$internalRes = 1.0
|
|
$aspectRatio = (2880.0/1800.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = ( 2880.0 / 1800.0 ) / (1920.0 / 1080.0)
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 3840x2400 (16:10) - UI 25% transp
|
|
$width = 3840
|
|
$height = 2400
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
$internalRes = 1.0
|
|
$aspectRatio = (3840.0/2400.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = ( 3840.0 / 2400.0 ) / (1920.0 / 1080.0)
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 5120x3200 (16:10) - UI 25% transp
|
|
$width = 5120
|
|
$height = 3200
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
$internalRes = 1.0
|
|
$aspectRatio = (5120.0/3200.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = ( 5120.0 / 3200.0 ) / (1920.0 / 1080.0)
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = -- 48:9 -- resolutions - UI 25% transp
|
|
$width = 5760
|
|
$height = 1080
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 1.0
|
|
$aspectRatio = (48.0/9.0)
|
|
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 5760x1080 (48:9) - UI 25% transp
|
|
$width = 5760
|
|
$height = 1080
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 1.0
|
|
$aspectRatio = (48.0/9.0)
|
|
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 7680x1440 (48:9) - UI 25% transp
|
|
$width = 7680
|
|
$height = 1440
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 0.70
|
|
$aspectRatio = (48.0/9.0)
|
|
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 7680.0 / 1440.0 )
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
|
|
name = --- SSAA vert res x2 - Set scaling to Stretch
|
|
$width = 1920
|
|
$height = 2160
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
$internalRes = 1.0
|
|
$aspectRatio = (16.0/9.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 1920x2160 (Vertical x2) - UI 25% transp
|
|
$width = 1920
|
|
$height = 2160
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
$internalRes = 1.0
|
|
$aspectRatio = (16.0/9.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 2560x2880 (Vertical x2 - 0.75 sub scaling) - UI 25% transp
|
|
$width = 2560
|
|
$height = 2880
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 0.75
|
|
$aspectRatio = (16.0/9.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset] #
|
|
name = 3840x4320 (Vertical x2 - 0.5 sub scaling) - UI 25% transp
|
|
$width = 3840
|
|
$height = 4320
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.25
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.0
|
|
$internalRes = 0.5
|
|
$aspectRatio = (16.0/9.0)
|
|
$UIAspectX = 1.0
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 2560x2160 (21:9 Vertical x2) - UI 25% transp
|
|
$width = 2560
|
|
$height = 2160
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 1.0
|
|
$aspectRatio = (64.0 / 27.0)
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 3440x2880 (21:9 Vertical x2 - 0.75 sub scaling) - UI 25% transp
|
|
$width = 3440
|
|
$height = 2880
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 0.75 # 2880 * 0.75 = 1080 x 2
|
|
$aspectRatio = (64.0 / 27.0)
|
|
$UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 )
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[Preset]
|
|
name = 5760x1080 (48:9 Vertical x2 - 0.5 sub scaling) - UI 25% transp
|
|
$width = 5760
|
|
$height = 2160
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 0.5
|
|
$aspectRatio = (48.0/9.0)
|
|
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
|
|
$UIAspectY = 1.0
|
|
$UItransp = 0.75
|
|
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 1088
|
|
#formats = 0x011,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
overwriteHeight = ($height/$gameHeight) * 1088
|
|
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 1080
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
overwriteHeight = ($height/$gameHeight) * 1080
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 544
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 540
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 544
|
|
formats = 0x011
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 540
|
|
formats = 0x011
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 544
|
|
formats = 0x007
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 540
|
|
formats = 0x007
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine] #shadows horsie
|
|
width = 768
|
|
height = 768
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 768
|
|
overwriteHeight = ($height/$gameHeight) * 768
|
|
|
|
[TextureRedefine] #large map 8 rounding
|
|
width = 1376
|
|
height = 784
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 1376
|
|
overwriteHeight = ($height/$gameHeight) * 784
|
|
|
|
[TextureRedefine] #large map rounding
|
|
width = 1345
|
|
height = 773
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 1345
|
|
overwriteHeight = ($height/$gameHeight) * 773
|
|
|
|
[TextureRedefine] #large map 8 rounding
|
|
width = 608
|
|
height = 352
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 608
|
|
overwriteHeight = ($height/$gameHeight) * 352
|
|
|
|
[TextureRedefine] # Large map
|
|
width = 598
|
|
height = 343
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 598
|
|
overwriteHeight = ($height/$gameHeight) * 343
|
|
|
|
[TextureRedefine] # bloom n cutscene
|
|
width = 480
|
|
height = 272
|
|
#formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
|
|
|
|
[TextureRedefine] # bloom n cutscene
|
|
width = 480
|
|
height = 270
|
|
#formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
|
|
|
|
[TextureRedefine] #
|
|
width = 448
|
|
height = 384
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 448
|
|
overwriteHeight = ($height/$gameHeight) * 384
|
|
|
|
[TextureRedefine] # Map
|
|
width = 442
|
|
height = 383
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 442
|
|
overwriteHeight = ($height/$gameHeight) * 383
|
|
|
|
[TextureRedefine]
|
|
width = 435
|
|
height = 381
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 435
|
|
overwriteHeight = ($height/$gameHeight) * 381
|
|
|
|
[TextureRedefine] #Wolf shadows
|
|
width = 384
|
|
height = 384
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 384
|
|
overwriteHeight = ($height/$gameHeight) * 384
|
|
|
|
[TextureRedefine] #GUI map +8
|
|
width = 320
|
|
height = 288
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 288
|
|
|
|
[TextureRedefine] # map
|
|
width = 290
|
|
height = 280
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 290
|
|
overwriteHeight = ($height/$gameHeight) * 280
|
|
|
|
[TextureRedefine] #
|
|
width = 290
|
|
height = 280
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 290
|
|
overwriteHeight = ($height/$gameHeight) * 280
|
|
|
|
[TextureRedefine] # Gui
|
|
width = 282
|
|
height = 272
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 282
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
[TextureRedefine] # Gui
|
|
width = 832
|
|
height = 720
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 832
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # Gui
|
|
width = 813
|
|
height = 718
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 813
|
|
overwriteHeight = ($height/$gameHeight) * 718
|
|
|
|
[TextureRedefine] # map
|
|
width = 384
|
|
height = 320
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 384
|
|
overwriteHeight = ($height/$gameHeight) * 320
|
|
|
|
[TextureRedefine] # map
|
|
width = 362
|
|
height = 319
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 362
|
|
overwriteHeight = ($height/$gameHeight) * 319
|
|
|
|
[TextureRedefine] # map endgame
|
|
width = 832
|
|
height = 720
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 832
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # map endgame
|
|
width = 802
|
|
height = 512
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 802
|
|
overwriteHeight = ($height/$gameHeight) * 512
|