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https://github.com/cemu-project/cemu_graphic_packs.git
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908ab8acdc
Splitted Super Mario 3D World and Captain Toad: Treasure Tracker as both are getting their own shaders. Both are partial due to mips which are hard to scale and due to the rarity of some of the bloom shaders (only in the latest world. Might fix them later but they're awfully long and weird)
35 lines
851 B
Plaintext
35 lines
851 B
Plaintext
[RedCarpetAspectUW]
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moduleMatches = 0xBBAF1908, 0xD2308838, 0xEB70C731
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# rodata constants
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0x10363ED4 = .float 2.370
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0x1036A688 = .float 2.370
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_aspectAddr = 0x10363ED4
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# Aspect calculation
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0x0241D9B4 = lis r8, _aspectAddr@ha
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0x0241D9B8 = lfs f0, _aspectAddr@l(r8)
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[KinopioAspectUW]
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moduleMatches = 0x43781F76, 0xC64B0A12, 0xD80AD9B4
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#rodata constants
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0x100A0EE0 = .float 2.370
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0x100BE2EC = .float 2.370
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0x100D79B4 = .float 2.370
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_aspectAddr = 0x100A0EE0
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#Aspect Calculation
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0x02368158 = lis r31, _aspectAddr@ha
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0x0236815c = lfs f13, _aspectAddr@l(r31)
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[KinopioAspectUWv16]
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moduleMatches = 0x9E0461E7, 0x1B377483, 0x0576A725
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#rodata constants
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0x0100A2D38 = .float 2.370
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0x0100C0164 = .float 2.370
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0x0100D982C = .float 2.370
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_aspectAddr = 0x0100A2D38
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#Aspect Calculation
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0x02373530 = lis r31, _aspectAddr@ha
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0x02373534 = lfs f13, _aspectAddr@l(r31)
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