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Seems like something in the script isn't fixing the order of the glsl variables automatically, though the error ("This shader (with the current [preset name]) doesn't follow the uf_* variable order from Cemu itself, so it might've been messed with.") still got displayed. Before I fix this problem with the script tomorrow (should be fine to continue to convert packs, just don't ignore the error thinking that it would be automatically fixed for now), I though that I would send this hotfix.