mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-29 12:54:15 +01:00
ac0795526f
Thanks getdls for your rulesGen program, it helped a lot with this There are still a few issues left with the stage such as effects like bloom suddenly dissapearing, but now the stage should look a lot better
1524 lines
33 KiB
Plaintext
1524 lines
33 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010145D00,0005000010145C00,0005000010106100
|
|
name = Resolution
|
|
path = "Super Mario 3D World/Graphics/Resolution"
|
|
description = Changes the resolution of the game.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common Ultrawide Resolutions
|
|
|
|
[Preset]
|
|
name = 2560x1080 (Ultrawide)
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3440x1440 (Ultrawide)
|
|
$width = 3440
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common 16:10 Resolutions
|
|
|
|
[Preset]
|
|
name = 1440x900 (16:10)
|
|
$width = 1440
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1680x1050 (16:10)
|
|
$width = 1680
|
|
$height = 1050
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1200 (16:10)
|
|
$width = 1920
|
|
$height = 1200
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1600 (16:10)
|
|
$width = 2560
|
|
$height = 1600
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2880x1800 (16:10)
|
|
$width = 2880
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2400 (16:10)
|
|
$width = 3840
|
|
$height = 2400
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x3200 (16:10)
|
|
$width = 5120
|
|
$height = 3200
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formatsExcluded = 0x008,0x41A,0x034,0x035
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] #heat haze
|
|
width = 1152
|
|
height = 720
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 1152
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] #heat haze
|
|
width = 1128
|
|
height = 720
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 1128
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] #Zoom
|
|
width = 1024
|
|
height = 608
|
|
#formats = 0x80e,0x810
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 608
|
|
|
|
[TextureRedefine] #Heat haze
|
|
width = 1024
|
|
height = 512
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
[TextureRedefine] #Zoom
|
|
width = 1000
|
|
height = 600
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 1000
|
|
overwriteHeight = ($height/$gameHeight) * 600
|
|
|
|
[TextureRedefine] #sparkly mine
|
|
width = 896
|
|
height = 480
|
|
overwriteWidth = ($width/$gameWidth) * 896
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine] #Depth 8
|
|
width = 640
|
|
height = 368
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine] #Depth
|
|
width = 640
|
|
height = 360
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] #heat haze zoomed
|
|
width = 576
|
|
height = 368
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 576
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine] #816 fire transition, 80e?
|
|
width = 512
|
|
height = 512
|
|
formats = 0x816 # #0x431,0x235,0x034
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 304
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 304
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 256
|
|
formats = 0x816,0x806
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine]
|
|
width = 500
|
|
height = 300
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 500
|
|
overwriteHeight = ($height/$gameHeight) * 300
|
|
|
|
[TextureRedefine] #
|
|
width = 480
|
|
height = 272
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 270
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 270
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] #heat haze
|
|
width = 288
|
|
height = 192
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 288
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine] #Transition fire
|
|
width = 282
|
|
height = 180
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 282
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 160
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 160
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 144
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 144
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 128
|
|
formats = 0x816,0x806
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 250
|
|
height = 150
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 250
|
|
overwriteHeight = ($height/$gameHeight) * 150
|
|
|
|
[TextureRedefine]
|
|
width = 240
|
|
height = 135
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 240
|
|
overwriteHeight = ($height/$gameHeight) * 135
|
|
|
|
[TextureRedefine] # mine sparkles
|
|
width = 224
|
|
height = 128
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 224
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine] # mine sparkles
|
|
width = 213
|
|
height = 120
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 213
|
|
overwriteHeight = ($height/$gameHeight) * 120
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 96
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 90
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine] #Transition fire
|
|
width = 141
|
|
height = 90
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 141
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 80
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine] #haze
|
|
width = 128
|
|
height = 16
|
|
formats = 0x823
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 125
|
|
height = 75
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 125
|
|
overwriteHeight = ($height/$gameHeight) * 75
|
|
|
|
[TextureRedefine]
|
|
width = 120
|
|
height = 67
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 120
|
|
overwriteHeight = ($height/$gameHeight) * 67
|
|
|
|
[TextureRedefine]
|
|
width = 96
|
|
height = 48
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 80
|
|
height = 45
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # Transition fire
|
|
width = 70
|
|
height = 45
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 70
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 48
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 62
|
|
height = 37
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
overwriteHeight = ($height/$gameHeight) * 37
|
|
|
|
[TextureRedefine]
|
|
width = 60
|
|
height = 33
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
overwriteHeight = ($height/$gameHeight) * 33
|
|
|
|
[TextureRedefine] #transition fire
|
|
width = 40
|
|
height = 22
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 40
|
|
overwriteHeight = ($height/$gameHeight) * 22
|
|
|
|
[TextureRedefine]
|
|
width = 35
|
|
height = 22
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 35
|
|
overwriteHeight = ($height/$gameHeight) * 22
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 31
|
|
height = 18
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 31
|
|
overwriteHeight = ($height/$gameHeight) * 18
|
|
|
|
[TextureRedefine]
|
|
width = 24
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 24
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 20
|
|
height = 11
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 20
|
|
overwriteHeight = ($height/$gameHeight) * 11
|
|
|
|
[TextureRedefine] #Transition fire
|
|
width = 17
|
|
height = 11
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 17
|
|
overwriteHeight = ($height/$gameHeight) * 11
|
|
|
|
[TextureRedefine]
|
|
width = 16
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 16
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 15
|
|
height = 9
|
|
formats = 0x816,0x823
|
|
overwriteWidth = ($width/$gameWidth) * 15
|
|
overwriteHeight = ($height/$gameHeight) * 9
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1272
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1272
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1264
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1264
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1256
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1256
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1248
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1248
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1240
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1240
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1232
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1232
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1224
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1224
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1216
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1216
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1208
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1208
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1200
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1200
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1192
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1192
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1184
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1184
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1176
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1176
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1168
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1168
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1160
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1160
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1152
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1152
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1144
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1144
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1136
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1136
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1128
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1128
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1120
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1120
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1112
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1112
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1104
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1104
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1096
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1096
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1088
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1088
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1080
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1080
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1072
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1072
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1064
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1064
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1056
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1056
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1048
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1048
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1040
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1040
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1032
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1032
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1024
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1016
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1016
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1008
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1008
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 1000
|
|
height = 720
|
|
overwriteWidth = ($width/$gameWidth) * 1000
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # circus
|
|
width = 640
|
|
height = 320
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 320
|
|
|
|
[TextureRedefine] # circus
|
|
width = 636
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 636
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 632
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 632
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 628
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 628
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 624
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 624
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 620
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 620
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 616
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 616
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 612
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 612
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 608
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 608
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 604
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 604
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 600
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 600
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 596
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 596
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 592
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 592
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 588
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 588
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 584
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 584
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 580
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 580
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 576
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 576
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 572
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 572
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 568
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 568
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 564
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 564
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 560
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 560
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 556
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 556
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 552
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 552
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 548
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 548
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 544
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 544
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 540
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 540
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 536
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 536
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 532
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 532
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 528
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 528
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 524
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 524
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 520
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 520
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 516
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 516
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 512
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 508
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 508
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 504
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 504
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 500
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * 500
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] # circus
|
|
width = 318
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 318
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 316
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 316
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 314
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 314
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 312
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 312
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 310
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 310
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 308
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 308
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 306
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 306
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 304
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 304
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 302
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 302
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 300
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 300
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 298
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 298
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 296
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 296
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 294
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 294
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 292
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 292
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 290
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 290
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 288
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 288
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 286
|
|
height = 180
|
|
formatsExcluded = 0x433
|
|
overwriteWidth = ($width/$gameWidth) * 286
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 284
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 284
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 282
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 282
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 280
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 280
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 278
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 278
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 276
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 276
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 274
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 274
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 272
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 272
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 270
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 270
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 268
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 268
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 266
|
|
height = 180
|
|
formatsExcluded = 0x433
|
|
overwriteWidth = ($width/$gameWidth) * 266
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 264
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 264
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 262
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 262
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 260
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 260
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 258
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 258
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 256
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 254
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 254
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 252
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 252
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 250
|
|
height = 180
|
|
overwriteWidth = ($width/$gameWidth) * 250
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] # circus
|
|
width = 160
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 159
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 159
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 158
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 158
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 157
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 157
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 156
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 156
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 155
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 155
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 154
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 154
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 153
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 153
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 152
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 152
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 151
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 151
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 150
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 150
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 149
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 149
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 148
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 148
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 147
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 147
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 146
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 146
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 145
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 145
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 144
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 144
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 143
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 143
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 142
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 142
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 141
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 141
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 140
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 140
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 139
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 139
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 138
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 138
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 137
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 137
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 136
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 136
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 135
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 135
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 134
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 134
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 133
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 133
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 132
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 132
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 131
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 131
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 130
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 130
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 129
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 129
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 128
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 127
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 127
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 126
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 126
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 125
|
|
height = 90
|
|
overwriteWidth = ($width/$gameWidth) * 125
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine] # circus
|
|
width = 120
|
|
height = 67
|
|
overwriteWidth = ($width/$gameWidth) * 120
|
|
overwriteHeight = ($height/$gameHeight) * 67
|
|
|
|
[TextureRedefine] # circus
|
|
width = 80
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 79
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 79
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 78
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 78
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 77
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 77
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 76
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 76
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 75
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 75
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 74
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 74
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 73
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 73
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 72
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 72
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 71
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 71
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 70
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 70
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 69
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 69
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 68
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 68
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 67
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 67
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 66
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 66
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 65
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 65
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 64
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 63
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 63
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 62
|
|
height = 45
|
|
overwriteWidth = ($width/$gameWidth) * 62
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # circus
|
|
width = 60
|
|
height = 33
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
overwriteHeight = ($height/$gameHeight) * 33
|