mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 11:06:54 +01:00
2bc2803549
The goal is to later add a readme.md file for each game, which would describe each mod.
221 lines
6.1 KiB
Plaintext
221 lines
6.1 KiB
Plaintext
[XCX_EXPX]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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codeCaveSize = 0x60
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0x00000000 = .byte $mod
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_mod = 0x00000000
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; ----------------------------------------------------------------------------
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; WHO : cfs::CfCompoCtrlEnemy::execRequestCommon
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; WHAT : Multiply the experience points given in battles
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_expBattle = 0x00000004
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0x00000004 = lis r30, _mod@ha
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0x00000008 = lbz r30, _mod@l(r30)
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0x0000000C = lwz r3, 0x3184(r28)
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0x00000010 = mullw r3, r3, r30
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0x00000014 = stw r3, 0x3184(r28)
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0x00000018 = mr r3, r28
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0x0000001C = blr
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0x025624D4 = bla _expBattle
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; ----------------------------------------------------------------------------
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; WHO : addTreasure__Q2_3cfs10CfTBoxUtilSFUib
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; WHAT : Multiply the experience points given by treasures or exploration
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_expTreasure = 0x00000020
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0x00000020 = lis r3, _mod@ha
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0x00000024 = lbz r3, _mod@l(r3)
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0x00000028 = lhz r31, 0x1C(r1)
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0x0000002C = mullw r31, r31, r3
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0x00000030 = blr
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0x022D8E64 = bla _expTreasure
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; ----------------------------------------------------------------------------
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; WHO : addReward__Q2_3cfs11CfQuestUtilSFUiQ2_3cfs17CfQuestRewardType
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; WHAT : Multiply the experience points given by quests ?
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_expQuest = 0x00000034
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0x00000034 = lis r4, _mod@ha
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0x00000038 = lbz r4, _mod@l(r4)
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0x0000003C = mullw r3, r3, r4
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0x00000040 = stw r3, 0x60(r1)
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0x00000044 = blr
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0x0229560C = bla _expQuest
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; ----------------------------------------------------------------------------
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; WHO : addReward__Q2_3cfs11CfSquadUtilSFUiT1
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; WHAT : Multiply the experience points given by Squad missions
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_expSquadValue = 0x00000048
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0x00000048 = lis r4, _mod@ha
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0x0000004C = lbz r4, _mod@l(r4)
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0x00000050 = mullw r3, r3, r4
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0x00000054 = stw r3, 0x10(r1)
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0x00000058 = blr
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0x023CC6D4 = bla _expSquadValue
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; TEST : unlimited exp (no 9999 limit)
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;0x020C1BC4 = nop
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[XCX_EXPX_1E] ############################################################################
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moduleMatches = 0xF882D5CF ; 1.0.1E
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codeCaveSize = 0x30
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0x00000028 = .byte $mod
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_mod = 0x00000028
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; ----------------------------------------------------------------------------
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; WHO : menu::MenuMultiQuestInfoWindow::displayInfo((menu::MenuObject *,bool))
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; WHAT :
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_dispBefore = 0x00000000
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0x00000000 = lwz r23, 0x88(r1)
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0x00000004 = lis r24, _mod@ha
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0x00000008 = lbz r24, _mod@l(r24)
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0x0000000C = mullw r23, r23, r24
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0x00000010 = blr
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0x02B94700 = bla _dispBefore
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; ----------------------------------------------------------------------------
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; WHO : menu::MenuMultiQuestResult::setup((void))
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; WHAT :
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_dispAfter = 0x00000014
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0x00000014 = lis r5, _mod@ha
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0x00000018 = lbz r5, _mod@l(r5)
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0x0000001C = mullw r3, r3, r5
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0x00000020 = stw r3, 0x78(r1)
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0x00000024 = blr
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0x02B9FDD4 = bla _dispAfter
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[XCX_EXPX_2U] ############################################################################
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moduleMatches = 0x30B6E091 ; 1.0.1E, 1.0.2U
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codeCaveSize = 0x30
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0x00000028 = .byte $mod
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_mod = 0x00000028
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; ----------------------------------------------------------------------------
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; WHO : menu::MenuMultiQuestInfoWindow::displayInfo((menu::MenuObject *,bool))
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; WHAT :
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_dispBefore = 0x00000000
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0x00000000 = lwz r23, 0x88(r1)
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0x00000004 = lis r24, _mod@ha
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0x00000008 = lbz r24, _mod@l(r24)
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0x0000000C = mullw r23, r23, r24
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0x00000010 = blr
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0x02B946F0 = bla _dispBefore
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; ----------------------------------------------------------------------------
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; WHO : menu::MenuMultiQuestResult::setup((void))
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; WHAT :
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_dispAfter = 0x00000014
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0x00000014 = lis r5, _mod@ha
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0x00000018 = lbz r5, _mod@l(r5)
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0x0000001C = mullw r3, r3, r5
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0x00000020 = stw r3, 0x78(r1)
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0x00000024 = blr
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0x02B9FDC4 = bla _dispAfter
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[XCX_EXPX_1U] ############################################################################
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moduleMatches = 0xAB97DE6B ; 1.0.1U
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codeCaveSize = 0x90
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0x00000000 = .byte $mod
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_mod = 0x00000000
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; ----------------------------------------------------------------------------
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; WHO : cfs::CfCompoCtrlEnemy::execRequestCommon
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; WHAT : Multiply the experience points given in battles
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_expBattle = 0x00000004
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0x00000004 = lis r30, _mod@ha
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0x00000008 = lbz r30, _mod@l(r30)
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0x0000000C = lwz r3, 0x3184(r28)
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0x00000010 = mullw r3, r3, r30
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0x00000014 = stw r3, 0x3184(r28)
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0x00000018 = mr r3, r28
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0x0000001C = blr
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0x02562464 = bla _expBattle
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; ----------------------------------------------------------------------------
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; WHO : addTreasure__Q2_3cfs10CfTBoxUtilSFUib
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; WHAT : Multiply the experience points given by treasures or exploration
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_expTreasure = 0x00000020
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0x00000020 = lis r3, _mod@ha
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0x00000024 = lbz r3, _mod@l(r3)
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0x00000028 = lhz r31, 0x1C(r1)
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0x0000002C = mullw r31, r31, r3
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0x00000030 = blr
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0x022D8DF4 = bla _expTreasure
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; ----------------------------------------------------------------------------
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; WHO : addReward__Q2_3cfs11CfQuestUtilSFUiQ2_3cfs17CfQuestRewardType
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; WHAT : Multiply the experience points given by quests ?
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_expQuest = 0x00000034
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0x00000034 = lis r4, _mod@ha
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0x00000038 = lbz r4, _mod@l(r4)
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0x0000003C = mullw r3, r3, r4
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0x00000040 = stw r3, 0x60(r1)
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0x00000044 = blr
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0x0229559C = bla _expQuest
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; ----------------------------------------------------------------------------
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; WHO : menu::MenuMultiQuestInfoWindow::displayInfo((menu::MenuObject *,bool))
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; WHAT :
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_dispBefore = 0x00000048
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0x00000048 = lwz r23, 0x88(r1)
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0x0000004C = lis r24, _mod@ha
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0x00000050 = lbz r24, _mod@l(r24)
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0x00000054 = mullw r23, r23, r24
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0x00000058 = blr
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0x02B94674 = bla _dispBefore
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; ----------------------------------------------------------------------------
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; WHO : menu::MenuMultiQuestResult::setup((void))
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; WHAT :
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_dispAfter = 0x0000005C
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0x0000005C = lis r5, _mod@ha
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0x00000060 = lbz r5, _mod@l(r5)
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0x00000064 = mullw r3, r3, r5
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0x00000068 = stw r3, 0x78(r1)
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0x0000006C = blr
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0x02B9FCD4 = bla _dispAfter
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; ----------------------------------------------------------------------------
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; WHO : addReward__Q2_3cfs11CfSquadUtilSFUiT1
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; WHAT : Multiply the experience points given by Squad missions
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_expSquadValue = 0x00000070
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0x00000070 = lis r4, _mod@ha
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0x00000074 = lbz r4, _mod@l(r4)
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0x00000078 = mullw r3, r3, r4
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0x0000007C = stw r3, 0x10(r1)
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0x00000080 = blr
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0x023CC664 = bla _expSquadValue
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