cemu_graphic_packs/Quality/Splatoon_2160p/rules.txt
Michael 60cc53ddfd [Sploot] 2160p player name scaling
Prep for next cemu version
2017-10-11 22:07:07 -07:00

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[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x19,0x1a
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] #TV
width = 1280
height = 720
formats = 0x19,0x1a
overwriteFormat = 0x1f
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 3072
overwriteHeight = 1728
[TextureRedefine] # zoom blur
width = 512
height = 288
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # sub zoom blur
width = 448
height = 252
overwriteWidth = 1344
overwriteHeight = 756
[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
width = 128
height = 128
formats = 0x000 #Need to find format
#overwriteWidth = 384
#overwriteHeight = 384
[TextureRedefine] # player icon - GL_RGBA8
width = 256
height = 256
formats = 0x01a #Need to get scaling properly
#overwriteWidth = 768
#overwriteHeight = 768
[TextureRedefine] # player name - GL_RGBA8
width = 128
height = 32
formats = 0x01a
overwriteWidth = 384
overwriteHeight = 96
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # a bloom mip
width = 160
height = 90
formats = 0x816
overwriteWidth = 480
overwriteHeight = 270