mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 01:59:18 +01:00
596e66f7c8
See issue tracker for more details https://github.com/slashiee/cemu_graphic_packs/issues/132
216 lines
7.0 KiB
Plaintext
216 lines
7.0 KiB
Plaintext
<?php
|
|
include 'Source/functions.php';
|
|
$fullWidth = $argv[1];
|
|
$fullHeight = $argv[2];
|
|
$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
|
|
$scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
|
?>
|
|
|
|
#version 420
|
|
#extension GL_ARB_texture_gather : enable
|
|
// shader b3fb199c73caa796
|
|
// open world and skell bloom.
|
|
// To-do - As long as brigntess fix is used, this will always be dodgy ..
|
|
const float resScale = <?=$scaleFactorX?>;
|
|
|
|
//const float resScale = 3.0;
|
|
//const float exposure = 0.9;
|
|
uniform ivec4 uf_remappedPS[4];
|
|
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf551a000 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
|
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf470a000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
|
|
layout(location = 0) in vec4 passParameterSem0;
|
|
layout(location = 0) out vec4 passPixelColor0;
|
|
uniform vec2 uf_fragCoordScale;
|
|
|
|
|
|
//const float repositionBloom = 1.00125;
|
|
//mattdesl MIT - https://github.com/Jam3/glsl-fast-gaussian-blur
|
|
vec4 blur9(sampler2D image, vec2 uv, vec2 resolution, vec2 direction) {
|
|
vec4 color = vec4(0.0);
|
|
vec2 off1 = vec2(1.3846153846) * direction;
|
|
vec2 off2 = vec2(3.2307692308) * direction;
|
|
color += texture2D(image, uv) * 0.2270270270;
|
|
color += texture2D(image, uv + (off1 / resolution)) * 0.3162162162;
|
|
color += texture2D(image, uv - (off1 / resolution)) * 0.3162162162;
|
|
color += texture2D(image, uv + (off2 / resolution)) * 0.0702702703;
|
|
color += texture2D(image, uv - (off2 / resolution)) * 0.0702702703;
|
|
return color;
|
|
}
|
|
int clampFI32(int v)
|
|
{
|
|
if( v == 0x7FFFFFFF )
|
|
return floatBitsToInt(1.0);
|
|
else if( v == 0xFFFFFFFF )
|
|
return floatBitsToInt(0.0);
|
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
|
}
|
|
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
|
void main()
|
|
{
|
|
vec4 R0f = vec4(0.0);
|
|
vec4 R1f = vec4(0.0);
|
|
vec4 R2f = vec4(0.0);
|
|
vec4 R3f = vec4(0.0);
|
|
vec4 R4f = vec4(0.0);
|
|
vec4 R5f = vec4(0.0);
|
|
vec4 R6f = vec4(0.0);
|
|
vec4 R7f = vec4(0.0);
|
|
vec4 R123f = vec4(0.0);
|
|
vec4 R124f = vec4(0.0);
|
|
vec4 R125f = vec4(0.0);
|
|
vec4 R126f = vec4(0.0);
|
|
vec4 R127f = vec4(0.0);
|
|
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
|
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
|
float PS0f = 0.0, PS1f = 0.0;
|
|
vec4 tempf = vec4(0.0);
|
|
float tempResultf;
|
|
int tempResulti;
|
|
ivec4 ARi = ivec4(0);
|
|
bool predResult = true;
|
|
vec3 cubeMapSTM;
|
|
int cubeMapFaceId;
|
|
R0f = passParameterSem0;
|
|
// 0
|
|
R1f.x = R0f.x + (intBitsToFloat(uf_remappedPS[0].x)/resScale);
|
|
R1f.y = R0f.y + (intBitsToFloat(uf_remappedPS[0].y) / resScale);
|
|
R0f.z = R0f.x + (intBitsToFloat(uf_remappedPS[0].z) / resScale);
|
|
R0f.w = R0f.y + (intBitsToFloat(uf_remappedPS[0].w) / resScale);
|
|
// 1
|
|
backupReg0f = R0f.x;
|
|
backupReg1f = R0f.y;
|
|
backupReg0f = R0f.x;
|
|
backupReg1f = R0f.y;
|
|
R0f.x = backupReg0f + (intBitsToFloat(uf_remappedPS[1].x) / resScale);
|
|
R0f.y = backupReg1f + (intBitsToFloat(uf_remappedPS[1].y) / resScale);
|
|
R1f.z = backupReg0f + (intBitsToFloat(uf_remappedPS[1].z) / resScale);
|
|
R1f.w = backupReg1f + (intBitsToFloat(uf_remappedPS[1].w) / resScale);
|
|
R2f.xyzw = (texture(textureUnitPS1, R1f.xy).xyzw);
|
|
R3f.xyzw = (texture(textureUnitPS1, R0f.zw).xyzw);
|
|
R4f.xyzw = (texture(textureUnitPS1, R0f.xy).xyzw);
|
|
R5f.xyzw = (texture(textureUnitPS1, R1f.zw).xyzw);
|
|
R6f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
|
R7f.xyzw = (texture(textureUnitPS0, R0f.zw).xyzw);
|
|
R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
|
R1f.xyzw = (texture(textureUnitPS0, R1f.zw).xyzw);
|
|
// 0
|
|
PV0f.x = R2f.z + R3f.z;
|
|
PV0f.y = R2f.y + R3f.y;
|
|
PV0f.z = R2f.x + R3f.x;
|
|
PV0f.w = R2f.w + R3f.w;
|
|
// 1
|
|
PV1f.x = PV0f.x + R4f.z;
|
|
PV1f.y = PV0f.y + R4f.y;
|
|
PV1f.z = PV0f.z + R4f.x;
|
|
PV1f.w = PV0f.w + R4f.w;
|
|
R127f.x = R6f.x + R7f.x;
|
|
PS1f = R127f.x;
|
|
// 2
|
|
PV0f.x = PV1f.x + R5f.z;
|
|
PV0f.y = PV1f.y + R5f.y;
|
|
PV0f.z = PV1f.z + R5f.x;
|
|
PV0f.w = PV1f.w + R5f.w;
|
|
R127f.w = R6f.y + R7f.y;
|
|
PS0f = R127f.w;
|
|
// 3
|
|
PV1f.x = PV0f.x * intBitsToFloat(uf_remappedPS[2].z);
|
|
PV1f.y = PV0f.y * intBitsToFloat(uf_remappedPS[2].z);
|
|
PV1f.z = PV0f.z * intBitsToFloat(uf_remappedPS[2].z);
|
|
PV1f.w = PV0f.w * intBitsToFloat(uf_remappedPS[2].z);
|
|
R127f.z = R6f.z + R7f.z;
|
|
PS1f = R127f.z;
|
|
// 4
|
|
PV0f.x = max(PV1f.x, 0.0);
|
|
PV0f.y = max(PV1f.y, 0.0);
|
|
PV0f.z = max(PV1f.z, 0.0);
|
|
PV0f.w = max(PV1f.w, 0.0);
|
|
R126f.y = R6f.w + R7f.w;
|
|
PS0f = R126f.y;
|
|
// 5
|
|
R6f.x = min(PV0f.x, 4.0);
|
|
PV1f.x = R6f.x;
|
|
R125f.y = min(PV0f.y, 4.0);
|
|
PV1f.y = R125f.y;
|
|
R126f.z = min(PV0f.z, 4.0);
|
|
PV1f.z = R126f.z;
|
|
R125f.w = min(PV0f.w, 4.0);
|
|
R124f.x = R127f.x + R0f.x;
|
|
PS1f = R124f.x;
|
|
// 6
|
|
PV0f.x = PV1f.z + -(intBitsToFloat(uf_remappedPS[2].x));
|
|
PV0f.y = PV1f.y + -(intBitsToFloat(uf_remappedPS[3].x));
|
|
PV0f.z = PV1f.z + -(intBitsToFloat(uf_remappedPS[3].x));
|
|
PV0f.w = PV1f.x + -(intBitsToFloat(uf_remappedPS[3].x));
|
|
R127f.y = PV1f.y + -(intBitsToFloat(uf_remappedPS[2].x));
|
|
PS0f = R127f.y;
|
|
// 7
|
|
R127f.x = R6f.x + -(intBitsToFloat(uf_remappedPS[2].x));
|
|
PV1f.y = max(PV0f.z, 0.0);
|
|
PV1f.z = max(PV0f.y, 0.0);
|
|
PV1f.w = max(PV0f.w, 0.0);
|
|
R126f.x = max(PV0f.x, 0.0);
|
|
PS1f = R126f.x;
|
|
// 8
|
|
backupReg0f = R127f.y;
|
|
R125f.x = dot(vec4(intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].y),-0.0),vec4(PV1f.y,PV1f.z,PV1f.w,0.0));
|
|
PV0f.x = R125f.x;
|
|
PV0f.y = R125f.x;
|
|
PV0f.z = R125f.x;
|
|
PV0f.w = R125f.x;
|
|
R127f.y = max(backupReg0f, 0.0);
|
|
PS0f = R127f.y;
|
|
// 9
|
|
backupReg0f = R126f.y;
|
|
backupReg1f = R127f.x;
|
|
backupReg2f = R127f.w;
|
|
R127f.x = R127f.z + R0f.z;
|
|
R126f.y = backupReg0f + R0f.w;
|
|
PV1f.z = max(backupReg1f, 0.0);
|
|
R127f.w = backupReg2f + R0f.y;
|
|
R126f.w = R126f.z * PV0f.x;
|
|
PS1f = R126f.w;
|
|
// 10
|
|
tempf.x = dot(vec4(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].y),-0.0),vec4(R126f.x,R127f.y,PV1f.z,0.0));
|
|
PV0f.x = tempf.x;
|
|
PV0f.y = tempf.x;
|
|
PV0f.z = tempf.x;
|
|
PV0f.w = tempf.x;
|
|
R124f.w = tempf.x;
|
|
R127f.z = R125f.y * R125f.x;
|
|
PS0f = R127f.z;
|
|
// 11
|
|
PV1f.x = R125f.w * R125f.x;
|
|
PV1f.y = R6f.x * R125f.x;
|
|
R125f.z = R127f.w + R1f.y;
|
|
R127f.w = R127f.x + R1f.z;
|
|
R0f.w = R126f.y + R1f.w;
|
|
PS1f = R0f.w;
|
|
// 12
|
|
backupReg0f = R124f.x;
|
|
R124f.x = (R125f.y * R124f.w + R127f.z);
|
|
R125f.y = (R6f.x * R124f.w + PV1f.y);
|
|
PV0f.z = backupReg0f + R1f.x;
|
|
R123f.w = (R126f.z * R124f.w + R126f.w);
|
|
PV0f.w = R123f.w;
|
|
R127f.x = (R125f.w * R124f.w + PV1f.x);
|
|
PS0f = R127f.x;
|
|
// 13
|
|
R125f.x = R127f.w * intBitsToFloat(uf_remappedPS[3].z);
|
|
R126f.y = R125f.z * intBitsToFloat(uf_remappedPS[3].z);
|
|
PV1f.z = PV0f.z * intBitsToFloat(uf_remappedPS[3].z);
|
|
R127f.w = R0f.w * intBitsToFloat(uf_remappedPS[3].z);
|
|
PS1f = min(PV0f.w, intBitsToFloat(uf_remappedPS[2].w));
|
|
// 14
|
|
PV0f.x = min(R127f.x, intBitsToFloat(uf_remappedPS[2].w));
|
|
PV0f.y = min(R125f.y, intBitsToFloat(uf_remappedPS[2].w));
|
|
PV0f.z = min(R124f.x, intBitsToFloat(uf_remappedPS[2].w));
|
|
R0f.x = max(PV1f.z, PS1f);
|
|
PS0f = R0f.x;
|
|
// 15
|
|
R0f.y = max(R126f.y, PV0f.z);
|
|
R0f.z = max(R125f.x, PV0f.y);
|
|
R0f.w = max(R127f.w, PV0f.x);
|
|
// export
|
|
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
|
}
|