mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-27 03:54:15 +01:00
983c603386
Fix some errors in the normal resolution file, that are affecting the ultrawide modes. The original file uses scaleFactorY for width which shouldn't matter for normal scaling but makes some different values when using non-16:9 proportion.
101 lines
2.5 KiB
Plaintext
101 lines
2.5 KiB
Plaintext
<?php
|
|
include 'Source/functions.php';
|
|
$fullWidth = $argv[1];
|
|
$fullHeight = $argv[2];
|
|
$scaleFactorX = $fullWidth / 1280.0;
|
|
$scaleFactorY = $fullHeight / 720.0;
|
|
|
|
$title = get_title($fullWidth, $fullHeight);
|
|
?>
|
|
[Definition]
|
|
titleIds = 000500001017D800,000500001017D900,000500001017CD00
|
|
name = "Hyrule Warriors - <?=$title?>"
|
|
version = 2
|
|
|
|
[TextureRedefine] #Game Resolution
|
|
width = 1280
|
|
height = 720
|
|
formatsExcluded = 0x431,0x433
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = <?=round($scaleFactorX*1280)?>
|
|
overwriteHeight = <?=round($scaleFactorY*720)?>
|
|
|
|
[TextureRedefine] #Game Resolution (Co-Op)
|
|
width = 864
|
|
height = 480
|
|
overwriteWidth = <?=round($scaleFactorX*1280)?>
|
|
overwriteHeight = <?=round($scaleFactorY*720)?>
|
|
|
|
[TextureRedefine] #Gamepad
|
|
width = 854
|
|
height = 480
|
|
overwriteWidth = <?=round($scaleFactorX*1280)?>
|
|
overwriteHeight = <?=round($scaleFactorY*720)?>
|
|
|
|
[TextureRedefine] #Gamepad (Co-Op)
|
|
width = 648
|
|
height = 368
|
|
overwriteWidth = <?=round($scaleFactorX*1280)?>
|
|
overwriteHeight = <?=round($scaleFactorY*720)?>
|
|
|
|
[TextureRedefine] #Only saw depth in Nsight
|
|
width = 640
|
|
height = 360
|
|
formatsExcluded = 0x35
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = <?=round($scaleFactorX*640)?>
|
|
overwriteHeight = <?=round($scaleFactorY*360)?>
|
|
|
|
[TextureRedefine] #Lighting?
|
|
width = 322
|
|
height = 182
|
|
overwriteWidth = <?=round($scaleFactorX*322)?>
|
|
overwriteHeight = <?=round($scaleFactorY*182)?>
|
|
|
|
[TextureRedefine] #Dupe of Main Game
|
|
width = 320
|
|
height = 180
|
|
formatsExcluded = 0x35,0x433
|
|
overwriteWidth = <?=round($scaleFactorX*320)?>
|
|
overwriteHeight = <?=round($scaleFactorY*180)?>
|
|
|
|
[TextureRedefine] #Lighting Blur?
|
|
width = 162
|
|
height = 92
|
|
overwriteWidth = <?=round($scaleFactorX*162)?>
|
|
overwriteHeight = <?=round($scaleFactorY*92)?>
|
|
|
|
[TextureRedefine] #Lighting Blur?
|
|
width = 160
|
|
height = 90
|
|
overwriteWidth = <?=round($scaleFactorX*160)?>
|
|
overwriteHeight = <?=round($scaleFactorY*90)?>
|
|
|
|
[TextureRedefine] #Dupe of Main Game?
|
|
width = 64
|
|
height = 64
|
|
formats = 0x005
|
|
#overwriteWidth = <?=round($scaleFactorX*64)?>
|
|
#overwriteHeight = <?=round($scaleFactorY*64)?>
|
|
|
|
[TextureRedefine] #Dupe of Main Game?
|
|
width = 16
|
|
height = 16
|
|
formats = 0x005
|
|
#overwriteWidth = <?=round($scaleFactorX*16)?>
|
|
#overwriteHeight = <?=round($scaleFactorY*16)?>
|
|
|
|
[TextureRedefine] #Dupe of Main Game?
|
|
width = 4
|
|
height = 4
|
|
formats = 0x005
|
|
#overwriteWidth = <?=round($scaleFactorX*6)?>
|
|
#overwriteHeight = <?=round($scaleFactorY*6)?>
|
|
|
|
[TextureRedefine] #Dupe of Main Game?
|
|
width = 1
|
|
height = 1
|
|
formats = 0x005
|
|
#overwriteWidth = <?=round($scaleFactorX*1)?>
|
|
#overwriteHeight = <?=round($scaleFactorY*1)?>
|