cemu_graphic_packs/Source/SuperSmashBros_Resolution/rules.txt
Michael 6319630b36 Remove Boxing Ring rounded resolution from Smash Resolution Pack
This caused the screen to show nothing when the resolution was not native.
2018-11-11 11:16:54 -08:00

310 lines
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[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = Resolution
path = "Super Smash Bros. for Wii U/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
[Preset]
name = 1920x1080 (Default)
$width = 1920
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
// For [4:3] resolutions that are multiples of 320x180
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1920
$gameHeight = 1080
// Quality
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1920
$gameHeight = 1080
// Enthusiast
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 10240x5760
$width = 10240
$height = 5760
$gameWidth = 1920
$gameHeight = 1080
[TextureRedefine] # Game Resolution
width = 1920
height = 1088
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088
[TextureRedefine] # Game Resolution
width = 1920
height = 1080
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1080
[TextureRedefine] # Gamepad Resolution
width = 864
height = 480
overwriteWidth = ($width / $gameWidth) * 864
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] # Gamepad Resolution
width = 854
height = 480
overwriteWidth = ($width / $gameWidth) * 854
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine]
width = 960
height = 544
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 544
[TextureRedefine]
width = 960
height = 540
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 540
[TextureRedefine]
width = 960
height = 368
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine]
width = 960
height = 360
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 360
[TextureRedefine]
width = 832
height = 416
overwriteWidth = ($width / $gameWidth) * 832
overwriteHeight = ($height / $gameHeight) * 416
[TextureRedefine]
width = 820
height = 410
overwriteWidth = ($width / $gameWidth) * 820
overwriteHeight = ($height / $gameHeight) * 410
[TextureRedefine]
width = 768
height = 368
overwriteWidth = ($width / $gameWidth) * 768
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine]
width = 736
height = 368
overwriteWidth = ($width / $gameWidth) * 736
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine]
width = 730
height = 365
overwriteWidth = ($width / $gameWidth) * 730
overwriteHeight = ($height / $gameHeight) * 365
[TextureRedefine]
width = 512
height = 272
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine]
width = 480
height = 272
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine]
width = 480
height = 270
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270
[TextureRedefine]
width = 480
height = 192
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine]
width = 480
height = 180
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 180
[TextureRedefine]
width = 448
height = 224
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 224
[TextureRedefine]
width = 420
height = 210
overwriteWidth = ($width / $gameWidth) * 420
overwriteHeight = ($height / $gameHeight) * 210
[TextureRedefine]
width = 256
height = 256
formats = 0x5,0x19
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 256
[TextureRedefine]
width = 256
height = 144
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 144
[TextureRedefine]
width = 249
height = 250
overwriteWidth = ($width / $gameWidth) * 249
overwriteHeight = ($height / $gameHeight) * 250
[TextureRedefine]
width = 240
height = 135
overwriteWidth = ($width / $gameWidth) * 240
overwriteHeight = ($height / $gameHeight) * 135
[TextureRedefine]
width = 192
height = 160
overwriteWidth = ($width / $gameWidth) * 192
overwriteHeight = ($height / $gameHeight) * 160
[TextureRedefine]
width = 192
height = 144
overwriteWidth = ($width / $gameWidth) * 192
overwriteHeight = ($height / $gameHeight) * 144
[TextureRedefine]
width = 160
height = 160
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 160
[TextureRedefine]
width = 160
height = 144
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 144
[TextureRedefine]
width = 135
height = 135
overwriteWidth = ($width / $gameWidth) * 135
overwriteHeight = ($height / $gameHeight) * 135
[TextureRedefine]
width = 128
height = 80
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 80
[TextureRedefine]
width = 128
height = 128
formats = 0x21f,0x219,0x80e
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 128
[TextureRedefine]
width = 120
height = 67
overwriteWidth = ($width / $gameWidth) * 120
overwriteHeight = ($height / $gameHeight) * 67
[TextureRedefine]
width = 64
height = 48
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 48
[TextureRedefine]
width = 60
height = 33
overwriteWidth = ($width / $gameWidth) * 60
overwriteHeight = ($height / $gameHeight) * 33
[TextureRedefine]
width = 32
height = 16
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 16
[TextureRedefine]
width = 30
height = 16
overwriteWidth = ($width / $gameWidth) * 30
overwriteHeight = ($height / $gameHeight) * 16