mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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24b9b1eb29
Xenoblade Chronicles X packs are now ported too! Which has, after BotW, the most shaders I think made by all of the efforts from getdls. All shaders were successfully verified and tested in-game (from what I could tell).
179 lines
3.0 KiB
Plaintext
179 lines
3.0 KiB
Plaintext
[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Fancy GFX # I would have called this RTX on, but Nvidia has trademarked it ;)
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path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
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description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
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version = 4
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#Disabled, causes gfx errors on 1.15.x Enable if fixed.
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#[TextureRedefine]
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#width = 1280
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#height = 720
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#formats = 0x816
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#overwriteFormat = 0x820
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#
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#[TextureRedefine]
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#width = 1280
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#height = 720
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#formats = 0x01a
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#overwriteFormat = 0x01f
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[TextureRedefine]
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#width = 1280
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#height = 720
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formats = 0x008
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x810
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overwriteFormat = 0x81e
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#[TextureRedefine] #breaks skell view
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#width = 640
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#height = 368
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#formats = 0x816
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#overwriteFormat = 0x820
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#
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#[TextureRedefine]
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#width = 640
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#height = 360
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#formats = 0x816
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#overwriteFormat = 0x820
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x007
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overwriteFormat = 0x00f
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#[TextureRedefine] # breaks skell view
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#width = 640
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#height = 368
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#formats = 0x01a
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#overwriteFormat = 0x01f
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#
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#[TextureRedefine]
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#width = 640
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#height = 360
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#formats = 0x01a
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#overwriteFormat = 0x01f
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[TextureRedefine] # fog 1.5 match stencil
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width = 448
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height = 240
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formats = 0x820
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overwriteFormat = 0x823
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[TextureRedefine]
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width = 426
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height = 240
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formats = 0x820
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overwriteFormat = 0x823
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[TextureRedefine] # #Bloom, DOF
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width = 320
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height = 192
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine] # Bloom, DOF
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width = 320
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height = 180
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine] # #Bloom, DOF
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width = 320
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height = 192
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formats = 0x001
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overwriteFormat = 0x005
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[TextureRedefine] # Bloom, DOF
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width = 320
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height = 180
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formats = 0x001
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overwriteFormat = 0x005
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[TextureRedefine] # #Bloom, DOF
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width = 320
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height = 192
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine] # Bloom, DOF
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width = 320
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height = 180
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 256
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height = 144
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine] # Bloom 2nd
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width = 160
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height = 96
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine] #bloom 2nd
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width = 160
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height = 90
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine] #bloom 3rd level
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width = 96
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height = 48
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine] #bloom 3rd level
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width = 80
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height = 46
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formats = 0x816
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overwriteFormat = 0x820
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[Preset]
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name = 1080 -> 1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.75
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$dither = 0.15
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$scaleShader = (1440.0/1080.0)
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$scaleBlur = 0.5
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[Preset]
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name = 1440 -> 2880
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = (1440.0/2160.0)
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$dither = 0.25
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$scaleShader = 1.0 #round 1.5 shadow to 2.0
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$scaleBlur = 0.75
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[Preset]
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name = 2880+ (probably won't look good)
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.5
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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