mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-01 13:54:16 +01:00
48e248971e
They don't need shader fixes for Vulkan so it should be safe updating the number
146 lines
4.3 KiB
Plaintext
146 lines
4.3 KiB
Plaintext
[Definition]
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titleIds = 500001012A800,500001012E900,500001012EC00,500001012EE00,500001012ED00,500001012EF00,5000010130200,5000010130400,5000010130300,5000010130500,5000010130700,5000010130600,5000010130800,5000010130A00,5000010130900,5000010130B00,5000010108F00,5000010108E00,5000010109000,5000010109200,5000010109100,5000010109300,5000010109500,5000010109400,5000010109600,5000010109800,5000010109700,5000010109900,5000010109D00,5000010109C00,5000010109E00,5000010109F00,500001010A100,500001010A000,500001010A200,500001010A400,500001010A600,500001010A500,500001010A700,500001010A900,500001010A800,500001010AA00,5000010114C00,5000010114B00,5000010114D00,5000010115000,5000010114F00,5000010115100,5000010115300,5000010115200,5000010115400,5000010115A00,5000010115B00,5000010119A00,5000010119900,5000010119B00,5000010119D00,5000010119C00,5000010119E00,500001011A000,5000010119F00,500001011A100,500001011A200,500001011A400,500001011A300,500001011A500,500001012A200,500001012A300,500001012A600,500001012A500,500001012AD00,500001012A700,500001014B300,0500001014B300,5000010151600,5000010153D00,5000010153E00,5000010153F00,5000010154000,5000010159100,5000010159000,5000010159200,5000010159300,5000010130D00,5000010130C00,5000010130E00,5000010133400,5000010133300,5000010133500,5000010134700,5000010134600,5000010136000,5000010134B00,5000010134A00,5000010134C00,5000010134D00,5000010135C00,5000010137300,5000010137400,5000010137500,5000010137600,5000010137700,5000010137A00,5000010138000,5000010137B00,5000010140C00,5000010140E00,5000010140D00,5000010140F00,5000010141200,5000010141100,5000010141300,5000010141400,5000010141500,5000010141700,5000010141600,5000010141800,5000010141A00,5000010141900,5000010141B00,5000010141D00,5000010141C00,5000010141E00,5000010141F00,5000010143700,5000010143C00,500001014B000
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name = "Resolution"
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path = Virtual Console/SNES/Graphics/Resolution
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description = Changes the resolution of the game.
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version = 4
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[Preset]
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name = 1920x1080 (Default)
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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SNES Resolutions-----------------------------
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[Preset]
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name = ~~~Original SNES Resolutions~~~
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$width = 796
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$height = 448
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 512x448 (Original SNES) (480p)
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$width = 796
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$height = 448
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 1024x896 2x (720p)
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$width = 1593
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$height = 896
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 1536x1344 3x (1080p)
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$width = 2389
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$height = 1344
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 2048x1792 4x (1800p)
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$width = 3186
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$height = 1792
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 2560x2240 5x (4K)
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$width = 3982
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$height = 2240
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 3072x2688 6x
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$width = 4779
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$height = 2688
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 3584x3136 7x (5k)
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$width = 5575
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$height = 3136
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 4096x3584 8x (6k)
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$width = 6371
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$height = 3584
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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[Preset]
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name = 4608x4032 9x (7k)
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$width = 7168
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$height = 4032
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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#TV Viewports-----------------------------------------
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[TextureRedefine]
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width = 1920
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height = 1080
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
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[TextureRedefine]
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width = 1920
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height = 1088
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1088
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#Gamepad Viewports-------------------------------------
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$GPgameWidth) * 864
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overwriteHeight = ($height/$GPgameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$GPgameWidth) * 854
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overwriteHeight = ($height/$GPgameHeight) * 480
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#VC Menu
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#please add it here if you figure out how to scale the menu seperate, so it can look good at low res
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