cemu_graphic_packs/Quality/SuperMario3DWorld_1440p/rules.txt
Michael ac457692dd Expand Quarter-Res Alpha: Everything else
Other games MAY need this, but we're not too sure.
2017-01-16 21:54:38 -08:00

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[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 1440p (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 2256
overwriteHeight = 1440
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 2000
overwriteHeight = 1200
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 2000
overwriteHeight = 1440
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1128
overwriteHeight = 720
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1000
overwriteHeight = 600
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1000
overwriteHeight = 720
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 564
overwriteHeight = 360
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 500
overwriteHeight = 300
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 500
overwriteHeight = 360