mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-24 00:41:51 +01:00
dadc19d259
Previously wouldn't show puzzle pieces in the level selection screen. The texture that would also need to be scaled is 0x033 which is a compressed texture which can't be scaled, so removing this filter was the only option. But this was mostly pointless anyway since the GUI is also just images which won't really become sharper. Issue reported by Nathan in the discord.
256 lines
4.3 KiB
Plaintext
256 lines
4.3 KiB
Plaintext
[Definition]
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titleIds = 0005000010137F00,0005000010138300,0005000010144800
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name = Resolution
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path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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// Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 ("21:9")
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3440x1440 ("21:9")
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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// Common 16:10 Resolutions
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[Preset]
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name = 1440x900 (16:10)
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$width = 1440
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1680x1050 (16:10)
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$width = 1680
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$height = 1050
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1200 (16:10)
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$width = 1920
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$height = 1200
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1600 (16:10)
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$width = 2560
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$height = 1600
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2880x1800 (16:10)
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$width = 2880
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2400 (16:10)
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$width = 3840
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$height = 2400
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x3200 (16:10)
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$width = 5120
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$height = 3200
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$gameWidth = 1280
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$gameHeight = 720
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# Format Textures:
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# - 0x001=Color-Red8
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# - 0x011=Depth24_Stencil8
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# - 0x01a=Color-RGBA8
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# - 0x80e=Depth32
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# Main Game Renderer
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x001,0x011,0x01a,0x80e
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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# Loading Screen Dk Running
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[TextureRedefine]
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width = 1280
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height = 256
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formats = 0x01a,0x80e
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 256
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# GamePad
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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# GamePad
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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# Half-Res
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x01a,0x80e
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formatsExcluded = 0x007
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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# Half-Res
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x01a,0x80e
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tileModesExcluded = 0x001 # 0x007 half res hold color data and is used for video playback
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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# 1/4 Res
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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# 1/4 Res
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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# In-game UI Top left screen
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[TextureRedefine]
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width = 320
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height = 128
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formats = 0x01a,0x011
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 128
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# 1/4 Res
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[TextureRedefine]
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width = 160
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height = 96
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 96
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# 1/4 Res
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[TextureRedefine]
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width = 160
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height = 90
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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# Additonal GUI Textures
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# Donkey Kong's Face
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[TextureRedefine]
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width = 96
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height = 108
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight) * 108
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