cemu_graphic_packs/Enthusiast/BreathOfTheWild_4320p/rules.txt
getdls 693778d88a [Botw] DOF masking fix, AA v2 commit, perf scaling fix
Add - AA v2, no error comments so foar so should be safe to commit
Fix  - DOF masking (blur effects) w/o breaking bloom  by only scaling
depth for 320, 160, 80
Fix - Light breaking due to perf scaling not being scaled to TV res
2017-04-15 01:04:09 +02:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 4320p (8K)"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 7680
overwriteHeight = 4326
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 7680
overwriteHeight = 3648
[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 7680 #Scale to TV, not performance target
overwriteHeight = 4320
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 3840
overwriteHeight = 1740
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 3840
overwriteHeight = 1728
[TextureRedefine] #q-res1
width = 320
height = 180
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 1920
overwriteHeight = 1080
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 1920
#overwriteHeight = 870
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 1920
#overwriteHeight = 864
[TextureRedefine] #o-res1
width = 160
height = 90
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # O
width = 80
formats = 0x001 #Scale depth masking, not bloom
height = 45
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 480
overwriteHeight = 264
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 240
overwriteHeight = 132
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 4320
overwriteHeight = 2160
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440