cemu_graphic_packs/Source/WindWakerHD/rules.txt
Milan 69df0e76f6
Add quarter resolution scaling
Doesn't have any camera bugs anymore so made everything on by default.
2017-11-10 23:49:14 +01:00

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<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1920.0;
$scaleFactorY = $fullHeight / 1080.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Legend of Zelda: The Wind Waker HD - <?=$title?>"
version = 2
[TextureRedefine] # game rendering resolution
width = 1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = <?=round($scaleFactorX*1920)?>
overwriteHeight = <?=round($scaleFactorY*1080)?>
[TextureRedefine] # game half res upscaling
width = 960
height = 540
overwriteWidth = <?=round($scaleFactorX*960)?>
overwriteHeight = <?=round($scaleFactorY*540)?>
[TextureRedefine] # game quarter res upscaling
width = 480
height = 270
overwriteWidth = <?=round($scaleFactorX*480)?>
overwriteHeight = <?=round($scaleFactorX*270)?>
[TextureRedefine] # gamepad rendering resolution
width = 854
height = 480
overwriteWidth = <?=round($scaleFactorX*854)?>
overwriteHeight = <?=round($scaleFactorY*480)?>