mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
308b432cf8
(Pre-rendered cutscenes Just add black bars) ![](https://media.discordapp.net/attachments/292707796175290369/370361186652389376/image.png) Needs testing.
76 lines
2.1 KiB
Plaintext
76 lines
2.1 KiB
Plaintext
<?php
|
|
$width = $argv[1];
|
|
$height = $argv[2];
|
|
|
|
$aspect = $width / (float)$height;
|
|
|
|
if (round($aspect*100.0) == 178)
|
|
exit(1);
|
|
|
|
?>
|
|
#version 420
|
|
#extension GL_ARB_texture_gather : enable
|
|
// shader 7cd338ce4c6ea935 // cutscene ps
|
|
uniform ivec4 uf_remappedPS[1];
|
|
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xac200800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
|
layout(location = 0) in vec4 passParameterSem0;
|
|
layout(location = 0) out vec4 passPixelColor0;
|
|
uniform vec2 uf_fragCoordScale;
|
|
int clampFI32(int v)
|
|
{
|
|
if( v == 0x7FFFFFFF )
|
|
return floatBitsToInt(1.0);
|
|
else if( v == 0xFFFFFFFF )
|
|
return floatBitsToInt(0.0);
|
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
|
}
|
|
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
|
void main()
|
|
{
|
|
vec4 R0f = vec4(0.0);
|
|
vec4 R1f = vec4(0.0);
|
|
vec4 R127f = vec4(0.0);
|
|
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
|
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
|
float PS0f = 0.0, PS1f = 0.0;
|
|
vec4 tempf = vec4(0.0);
|
|
float tempResultf;
|
|
int tempResulti;
|
|
ivec4 ARi = ivec4(0);
|
|
bool predResult = true;
|
|
vec3 cubeMapSTM;
|
|
int cubeMapFaceId;
|
|
R1f = passParameterSem0;
|
|
R1f.x = (R1f.x - 0.5)*1.3125+0.5;
|
|
|
|
if (R1f.x>0.0 && R1f.x<1.0) R0f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
|
// 0
|
|
backupReg0f = R0f.x;
|
|
tempResultf = log2(backupReg0f);
|
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
|
PS0f = tempResultf;
|
|
// 1
|
|
R127f.z = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[0].x));
|
|
tempResultf = log2(R0f.y);
|
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
|
PS1f = tempResultf;
|
|
// 2
|
|
R127f.w = mul_nonIEEE(PS1f, intBitsToFloat(uf_remappedPS[0].x));
|
|
tempResultf = log2(R0f.z);
|
|
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
|
PS0f = tempResultf;
|
|
// 3
|
|
R127f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[0].x));
|
|
PS1f = exp2(R127f.z);
|
|
// 4
|
|
R0f.x = PS1f;
|
|
PS0f = exp2(R127f.w);
|
|
// 5
|
|
R0f.y = PS0f;
|
|
PS1f = exp2(R127f.x);
|
|
// 6
|
|
R0f.z = PS1f;
|
|
// export
|
|
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
|
}
|