mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 01:59:18 +01:00
dadc19d259
Previously wouldn't show puzzle pieces in the level selection screen. The texture that would also need to be scaled is 0x033 which is a compressed texture which can't be scaled, so removing this filter was the only option. But this was mostly pointless anyway since the GUI is also just images which won't really become sharper. Issue reported by Nathan in the discord.
256 lines
4.3 KiB
Plaintext
256 lines
4.3 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010137F00,0005000010138300,0005000010144800
|
|
name = Resolution
|
|
path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution"
|
|
description = Changes the resolution of the game.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Common Ultrawide Resolutions
|
|
|
|
[Preset]
|
|
name = 2560x1080 ("21:9")
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3440x1440 ("21:9")
|
|
$width = 3440
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Common 16:10 Resolutions
|
|
|
|
[Preset]
|
|
name = 1440x900 (16:10)
|
|
$width = 1440
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1680x1050 (16:10)
|
|
$width = 1680
|
|
$height = 1050
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1200 (16:10)
|
|
$width = 1920
|
|
$height = 1200
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1600 (16:10)
|
|
$width = 2560
|
|
$height = 1600
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2880x1800 (16:10)
|
|
$width = 2880
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2400 (16:10)
|
|
$width = 3840
|
|
$height = 2400
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x3200 (16:10)
|
|
$width = 5120
|
|
$height = 3200
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Format Textures:
|
|
# - 0x001=Color-Red8
|
|
# - 0x011=Depth24_Stencil8
|
|
# - 0x01a=Color-RGBA8
|
|
# - 0x80e=Depth32
|
|
|
|
# Main Game Renderer
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x001,0x011,0x01a,0x80e
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Loading Screen Dk Running
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 256
|
|
formats = 0x01a,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
# GamePad
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
# GamePad
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
# Half-Res
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x01a,0x80e
|
|
formatsExcluded = 0x007
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
# Half-Res
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x01a,0x80e
|
|
tileModesExcluded = 0x001 # 0x007 half res hold color data and is used for video playback
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
# 1/4 Res
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
# 1/4 Res
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
# In-game UI Top left screen
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 128
|
|
formats = 0x01a,0x011
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
# 1/4 Res
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 96
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
# 1/4 Res
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 90
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
|
|
# Additonal GUI Textures
|
|
|
|
# Donkey Kong's Face
|
|
[TextureRedefine]
|
|
width = 96
|
|
height = 108
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
overwriteHeight = ($height/$gameHeight) * 108
|