cemu_graphic_packs/Performance/Splatoon_360p/rules.txt

63 lines
1.2 KiB
Plaintext

[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B000
name = "Splatoon - 640x360"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 214
overwriteHeight = 120
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 212
overwriteHeight = 120
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 512
overwriteHeight = 288
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 424
overwriteHeight = 240
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # shadows
width = 2048
height = 2048
formats = 0x005
overwriteWidth = 1024
overwriteHeight = 1024