mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-28 20:34:14 +01:00
2bc2803549
The goal is to later add a readme.md file for each game, which would describe each mod.
78 lines
2.0 KiB
Plaintext
78 lines
2.0 KiB
Plaintext
[XCX_UNLOCKAUGMENTS_1E]
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moduleMatches = 0xF882D5CF ; 1.0.1E
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codeCaveSize = 0x1C
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0x00000000 = .byte $checkIgnore
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0x00000001 = .byte $checkIgnoreEnd
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_ignore = 0x00000000
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_end = 0x00000001
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_checkIgnore = 0x00000004
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0x00000004 = lis r4, _ignore@ha
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0x00000008 = lbz r3, _ignore@l(r4)
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0x0000000C = blr
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_checkIgnoreEnd = 0x00000010
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0x00000010 = lis r3, _end@ha
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0x00000014 = lbz r3, _end@l(r3)
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0x00000018 = blr
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; ----------------------------------------------------------------------------
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; WHO : menu::MenuArmsCompanyDeviceList::CheckEnableCreateByDeviceID
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; WHAT : Unlimited augments
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0x02A817A0 = li r3, 0 ; all augments are known
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0x02A817C8 = bla _checkIgnore ; ignore requirements
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0x02A81A3C = bla _checkIgnoreEnd ; ignore requirements (end game)
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#####################################################################################
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[XCX_UNLOCKAUGMENTS_2U]
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moduleMatches = 0x30B6E091 ; 1.0.2U
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codeCaveSize = 0x1C
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0x00000000 = .byte $checkIgnore
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0x00000001 = .byte $checkIgnoreEnd
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_ignore = 0x00000000
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_end = 0x00000001
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_checkIgnore = 0x00000004
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0x00000004 = lis r4, _ignore@ha
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0x00000008 = lbz r3, _ignore@l(r4)
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0x0000000C = blr
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_checkIgnoreEnd = 0x00000010
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0x00000010 = lis r3, _end@ha
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0x00000014 = lbz r3, _end@l(r3)
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0x00000018 = blr
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0x02A81790 = li r3, 0 ; all augments are known
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0x02A817B8 = bla _checkIgnore ; ignore requirements
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0x02A81A2C = bla _checkIgnoreEnd ; ignore requirements (end game)
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#####################################################################################
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[XCX_UNLOCKAUGMENTS_1U]
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moduleMatches = 0xAB97DE6B ; 1.0.1U
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codeCaveSize = 0x1C
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0x00000000 = .byte $checkIgnore
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0x00000001 = .byte $checkIgnoreEnd
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_ignore = 0x00000000
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_end = 0x00000001
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_checkIgnore = 0x00000004
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0x00000004 = lis r4, _ignore@ha
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0x00000008 = lbz r3, _ignore@l(r4)
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0x0000000C = blr
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_checkIgnoreEnd = 0x00000010
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0x00000010 = lis r3, _end@ha
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0x00000014 = lbz r3, _end@l(r3)
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0x00000018 = blr
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0x02A81714 = li r3, 0 ; all augments are known
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0x02A8173C = bla _checkIgnore ; ignore requirements
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0x02A819B0 = bla _checkIgnoreEnd ; ignore requirements (end game)
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