mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
f55f569783
Added 1600x900 resolution to all packs that didn't have it.
559 lines
11 KiB
Plaintext
559 lines
11 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010180600,0005000010180700,0005000010180500
|
|
name = Resolution
|
|
path = "Captain Toad: Treasure Tracker/Graphics/Resolution"
|
|
description = Changes the resolution of the game.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Common Ultrawide Resolutions
|
|
|
|
[Preset]
|
|
name = 2560x1080 ("21:9")
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3440x1440 ("21:9")
|
|
$width = 3440
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Common 16:10 Resolutions
|
|
|
|
[Preset]
|
|
name = 1440x900 (16:10)
|
|
$width = 1440
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1680x1050 (16:10)
|
|
$width = 1680
|
|
$height = 1050
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1200 (16:10)
|
|
$width = 1920
|
|
$height = 1200
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1600 (16:10)
|
|
$width = 2560
|
|
$height = 1600
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2880x1800 (16:10)
|
|
$width = 2880
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2400 (16:10)
|
|
$width = 3840
|
|
$height = 2400
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x3200 (16:10)
|
|
$width = 5120
|
|
$height = 3200
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formatsExcluded = 0x008,0x41A,0x034,0x035 0x008
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] #heat haze
|
|
width = 1152
|
|
height = 720
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 1152
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] #heat haze
|
|
width = 1128
|
|
height = 720
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 1128
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] #shadow
|
|
width = 1024
|
|
height = 1024
|
|
formats = 0x005
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 1024
|
|
|
|
[TextureRedefine] #Zoom
|
|
width = 1024
|
|
height = 608
|
|
#formats = 0x80e,0x810
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 608
|
|
|
|
[TextureRedefine] #Heat haze
|
|
width = 1024
|
|
height = 512
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
[TextureRedefine] #Zoom
|
|
width = 1000
|
|
height = 600
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 1000
|
|
overwriteHeight = ($height/$gameHeight) * 600
|
|
|
|
[TextureRedefine] #sparkly mine
|
|
width = 896
|
|
height = 480
|
|
overwriteWidth = ($width/$gameWidth) * 896
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
##672x405
|
|
[TextureRedefine] #Depth 8
|
|
width = 640
|
|
height = 368
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine] #Depth
|
|
width = 640
|
|
height = 360
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine] #heat haze zoomed
|
|
width = 576
|
|
height = 368
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 576
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine] #816 fire transition, ?
|
|
width = 512
|
|
height = 512
|
|
formats = 0x816 # #0x431,0x235,0x034
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 304
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 304
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine]
|
|
width = 500
|
|
height = 300
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 500
|
|
overwriteHeight = ($height/$gameHeight) * 300
|
|
|
|
[TextureRedefine] #
|
|
width = 480
|
|
height = 272
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 270
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 270
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine] #heat haze
|
|
width = 288
|
|
height = 192
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 288
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine] #Transition fire
|
|
width = 282
|
|
height = 180
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 282
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 160
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 160
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 144
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 144
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 128
|
|
formats = 0x816,0x806
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 250
|
|
height = 150
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 250
|
|
overwriteHeight = ($height/$gameHeight) * 150
|
|
|
|
[TextureRedefine]
|
|
width = 240
|
|
height = 135
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 240
|
|
overwriteHeight = ($height/$gameHeight) * 135
|
|
|
|
[TextureRedefine] # mine sparkles
|
|
width = 224
|
|
height = 128
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 224
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine] # mine sparkles
|
|
width = 213
|
|
height = 120
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 213
|
|
overwriteHeight = ($height/$gameHeight) * 120
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 96
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 90
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine] #Transition fire
|
|
width = 141
|
|
height = 90
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 141
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 80
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
#[TextureRedefine] #haze
|
|
#width = 128
|
|
#height = 16
|
|
#formats = 0x823
|
|
#overwriteWidth = ($width/$gameWidth) * 128
|
|
#overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 125
|
|
height = 75
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 125
|
|
overwriteHeight = ($height/$gameHeight) * 75
|
|
|
|
[TextureRedefine]
|
|
width = 120
|
|
height = 67
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 120
|
|
overwriteHeight = ($height/$gameHeight) * 67
|
|
|
|
[TextureRedefine]
|
|
width = 96
|
|
height = 48
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 80
|
|
height = 45
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine] # Transition fire
|
|
width = 70
|
|
height = 45
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 70
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 48
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 62
|
|
height = 37
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
overwriteHeight = ($height/$gameHeight) * 37
|
|
|
|
[TextureRedefine]
|
|
width = 60
|
|
height = 33
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
overwriteHeight = ($height/$gameHeight) * 33
|
|
|
|
[TextureRedefine] #transition fire
|
|
width = 40
|
|
height = 22
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 40
|
|
overwriteHeight = ($height/$gameHeight) * 22
|
|
|
|
[TextureRedefine]
|
|
width = 35
|
|
height = 22
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 35
|
|
overwriteHeight = ($height/$gameHeight) * 22
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 31
|
|
height = 18
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 31
|
|
overwriteHeight = ($height/$gameHeight) * 18
|
|
|
|
[TextureRedefine]
|
|
width = 24
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 24
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 20
|
|
height = 11
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 20
|
|
overwriteHeight = ($height/$gameHeight) * 11
|
|
|
|
[TextureRedefine] #Transition fire
|
|
width = 17
|
|
height = 11
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 17
|
|
overwriteHeight = ($height/$gameHeight) * 11
|
|
|
|
[TextureRedefine]
|
|
width = 16
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 16
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 15
|
|
height = 9
|
|
formats = 0x816,0x823
|
|
overwriteWidth = ($width/$gameWidth) * 15
|
|
overwriteHeight = ($height/$gameHeight) * 9
|
|
|
|
#[TextureRedefine]#
|
|
#width = 8
|
|
#height = 8
|
|
#formats = 0x816 #,0x823
|
|
#overwriteWidth = ($width/$gameWidth) * 8
|
|
#overwriteHeight = ($height/$gameHeight) * 8
|