mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-30 20:01:50 +01:00
720 lines
14 KiB
Plaintext
720 lines
14 KiB
Plaintext
[Definition]
|
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
|
name = Resolution
|
|
path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution"
|
|
description = Changes the games resolution. You cannot change resolutions on the fly.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1280x720 (16:9) (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
# Performance
|
|
|
|
[Preset]
|
|
name = 320x180 (16:9)
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 640x360 (16:9)
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 960x540 (16:9)
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
# Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900 (16:9)
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 1920x1080 (16:9)
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 2560x1440 (16:9)
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 3200x1800 (16:9)
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 3840x2160 (16:9)
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 5120x2880 (16:9)
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 10240x5760 (16:9)
|
|
$width = 10240
|
|
$height = 5760
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
# Common Ultrawide Resolutions
|
|
|
|
[Preset]
|
|
name = -----------------------------------
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 2560x1080 (21:9)
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 3440x1440 (21:9)
|
|
$width = 3440
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 3840x1600 (21:10)
|
|
$width = 3840
|
|
$height = 1600
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 4300x1800 (21:9)
|
|
$width = 4300
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
# Common 16:10 Resolutions
|
|
|
|
[Preset]
|
|
name = -----------------------------------
|
|
$width = 1440
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 1440x900 (16:10)
|
|
$width = 1440
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 1680x1050 (16:10)
|
|
$width = 1680
|
|
$height = 1050
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 1
|
|
|
|
[Preset]
|
|
name = 1920x1200 (16:10)
|
|
$width = 1920
|
|
$height = 1200
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 1
|
|
|
|
[Preset]
|
|
name = 2560x1600 (16:10)
|
|
$width = 2560
|
|
$height = 1600
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 1
|
|
|
|
[Preset]
|
|
name = 2880x1800 (16:10)
|
|
$width = 2880
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 3840x2400 (16:10)
|
|
$width = 3840
|
|
$height = 2400
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 1
|
|
|
|
[Preset]
|
|
name = 5120x3200 (16:10)
|
|
$width = 5120
|
|
$height = 3200
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 1
|
|
|
|
# Other Uncommon Resolutions
|
|
|
|
[Preset]
|
|
name = -----------------------------------
|
|
$width = 640
|
|
$height = 480
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 1
|
|
|
|
[Preset]
|
|
name = 640x480 (4:3)
|
|
$width = 640
|
|
$height = 480
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 1
|
|
|
|
[Preset]
|
|
name = 1280x960 (4:3)
|
|
$width = 1280
|
|
$height = 960
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 1
|
|
|
|
[Preset]
|
|
name = 1920x1440 (4:3)
|
|
$width = 1920
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 640x512 (5:4)
|
|
$width = 640
|
|
$height = 512
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 1
|
|
|
|
[Preset]
|
|
name = 1280x1024 (5:4)
|
|
$width = 1280
|
|
$height = 1024
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 1
|
|
|
|
[Preset]
|
|
name = 1920x1536 (5:4)
|
|
$width = 1920
|
|
$height = 1536
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 1
|
|
|
|
[Preset]
|
|
name = 5760x1080 (48:9)
|
|
$width = 5760
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 8640x1620 (48:9)
|
|
$width = 8640
|
|
$height = 1620
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 14400x2700 (48:9)
|
|
$width = 14400
|
|
$height = 2700
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
[Preset]
|
|
name = 21600x4050 (48:9)
|
|
$width = 21600
|
|
$height = 4050
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$heightfix = 0
|
|
|
|
# All 720p textures:
|
|
# - 0x001=World Lighting Red8
|
|
# - 0x005=Link and Objects Depth
|
|
# - 0x007=World Lighting Red-Green Texture
|
|
# - 0x019=Menu Interface/GUI
|
|
# - 0x01a=Normals
|
|
# - 0x41a=Geometry rendering
|
|
# - 0x806=Wind/Fog
|
|
# - 0x80e=Depth stencil buffer
|
|
# - 0x816=Weapon and Objects Bloom
|
|
# - 0x820=Field Fog
|
|
|
|
# Depth/Geometry/Shading Rendering
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820
|
|
formatsExcluded = 0x008 # Game Load Opening Background Image
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
overwriteWidth = ($width/$gameWidth)* 1280
|
|
overwriteHeight = ($height/$gameHeight)* 720
|
|
|
|
# Gamepad - background
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
formats = 0x019
|
|
formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
|
|
overwriteWidth = ($width/$gameWidth)* 864
|
|
overwriteHeight = ($height/$gameHeight)* 480
|
|
|
|
# Gamepad - game render size
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
formats = 0x019
|
|
formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
|
|
overwriteWidth = ($width/$gameWidth)* 854
|
|
overwriteHeight = ($height/$gameHeight)* 480
|
|
|
|
# All 1/2, 1/4 textures:
|
|
# - 0x001=World Lighting - Red
|
|
# - 0x005=Depth for Link and Objects
|
|
# - 0x019=GUI
|
|
# - 0x01a=Blurs and Normals
|
|
# - 0x80e=World and Objects Depth 32bit
|
|
# - 0x806=Wind/Fog
|
|
# - 0x816=World & Weapon Bloom
|
|
# - 0x820=Fog
|
|
|
|
# Required 1/2 resolutions
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
|
|
formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = (($height/$gameHeight) * 368) + $heightfix
|
|
|
|
# Required 1/2 resolutions
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
|
|
formatsExcluded = 0x431
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
# Required 1/3 resolutions
|
|
[TextureRedefine]
|
|
width = 384
|
|
height = 192
|
|
formats = 0x001 # World lighting - Red
|
|
overwriteWidth = ($width/$gameWidth) * 384
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
# Required 1/4 resolutions
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
# Required 1/4 resolutions
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
# Required 1/6 resolution
|
|
[TextureRedefine]
|
|
width = 192
|
|
height = 96
|
|
formats = 0x007,0x806 # Used for Fog
|
|
overwriteWidth = ($width/$gameWidth) * 192
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
# Required 1/8 resolution
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 96
|
|
formats = 0x001,0x005,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 96
|
|
|
|
# Required 1/8 resolution
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 90
|
|
formats = 0x001,0x005,0x007,0x806,0x80e,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
overwriteHeight = ($height/$gameHeight) * 90
|
|
|
|
# Required 1/10 resolution
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 80
|
|
formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
# Required 1/10 resolution
|
|
[TextureRedefine]
|
|
width = 120
|
|
height = 75
|
|
formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 120
|
|
overwriteHeight = ($height/$gameHeight) * 75
|
|
|
|
# Required Fogs and Dust
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 48
|
|
formats = 0x806,0x816,0x005,0x007,0x820
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
# Required 1/13 resolution
|
|
[TextureRedefine]
|
|
width = 96
|
|
height = 48
|
|
formats = 0x816,0x80e # Used for bloom/depth
|
|
overwriteWidth = ($width/$gameWidth) * 96
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
# Required 1/16 resolution
|
|
[TextureRedefine]
|
|
width = 80
|
|
height = 45
|
|
formats = 0x816,0x806,0x007 # Used for bloom/fog
|
|
overwriteWidth = ($width/$gameWidth) * 80
|
|
overwriteHeight = ($height/$gameHeight) * 45
|
|
|
|
# Required 1/16 resolution
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 64
|
|
formats = 0x80e # Used for depth
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
# 0x019 - GUI Requirements
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 110
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 110
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# 0x816 - Blooms & Effects
|
|
|
|
# Heat wave effect
|
|
[TextureRedefine]
|
|
width = 1024
|
|
height = 512
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
# Sheikah slate scope
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 256
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
# World bloom
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 128
|
|
formats = 0x816
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 64
|
|
formats = 0x816
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 32
|
|
formats = 0x816
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 16
|
|
depth = 1
|
|
formats = 0x816
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 24
|
|
height = 16
|
|
depth = 1
|
|
formats = 0x816
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 24
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 40
|
|
height = 22
|
|
depth = 1
|
|
formats = 0x816
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 40
|
|
overwriteHeight = ($height/$gameHeight) * 22
|
|
|
|
[TextureRedefine]
|
|
width = 20
|
|
height = 11
|
|
depth = 1
|
|
formats = 0x816
|
|
tilemodes = 4
|
|
overwriteWidth = ($width/$gameWidth) * 20
|
|
overwriteHeight = ($height/$gameHeight) * 11
|
|
|
|
# Great Fairy / Stable / Stores Viewports
|
|
|
|
# Required, Great Fairy Full Resolution Viewports
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 540
|
|
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
overwriteHeight = ($height/$gameHeight) * 540
|
|
|
|
# Required, Great Fairy Full Resolution Viewports
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 544
|
|
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
overwriteHeight = ($height/$gameHeight) * 544
|
|
|
|
# Required Great Fairy Red Viewport and Depth port of the same size
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 272
|
|
depth = 1
|
|
formats = 0x001,0x005 # Red Viewport / Depth
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
# Required, Great Fairy Half Resolution Viewports
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 272
|
|
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
# Required, Great Fairy Half Resolution Viewports
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 270
|
|
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 270
|
|
|
|
# Required - Great Fairy background heatwave effect
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 512
|
|
depth = 1
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
# Select-Menu Map
|
|
[TextureRedefine]
|
|
width = 1504
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 1504
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Select-Menu Map
|
|
[TextureRedefine]
|
|
width = 1500
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 1500
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
# Select-Menu Map Overlay
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 608
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 608
|
|
|
|
# Mini-map GUI
|
|
[TextureRedefine]
|
|
width = 192
|
|
height = 192
|
|
formats = 0x019
|
|
overwriteWidth = ($width/$gameWidth) * 192
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
# Red Viewport
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 912
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
overwriteHeight = ($height/$gameHeight) * 912
|
|
|
|
# 3D Map Ganons Castle & Beasts
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 288
|
|
formats = 0x01a,0x80e
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 288
|
|
|
|
# Improve Color Banding for GUI Format 0x019
|
|
# 0x019 - R10_G10_B10_A2_UNORM ------> 0x01f - R16_G16_B16_A16_UNORM
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = (($height/$gameHeight) * 368 ) + $heightfix
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 110
|
|
height = 720
|
|
formats = 0x019
|
|
overwriteFormat = 0x01f
|
|
overwriteWidth = ($width/$gameWidth) * 110
|
|
overwriteHeight = ($height/$gameHeight) * 720
|