mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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72a4a92202
* XCX probe and dialog fix FIX Dialog will fade instead of black screen FIX Gamepad probe no longer breaks FIX Intro movie plays instead of green screen. Decoding is mostly broken * Ghost Blade HD (2160p) Ghost Blade HD 3x scale 2160 * XCX FMV fix, regression commas fix FIX intro FMV now shows background, FIX Regression, removed space between commas in formats,
69 lines
1.7 KiB
Plaintext
69 lines
1.7 KiB
Plaintext
[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
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name = "Xenoblade Chronicles X - 2880p (5K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x001 # intro FMV background
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x033,0x001,0x432 # exclude obvious textures, dialog fade screen, Intro movie partial fix, NLA logo
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
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width = 320
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height = 180
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overwriteWidth = 1282
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overwriteHeight = 1442
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[TextureRedefine] # Gear menu
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width = 1024
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height = 720
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overwriteWidth = 4096
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overwriteHeight = 2880
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[TextureRedefine] # Fog
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width = 426
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height = 240
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overwriteWidth = 1704
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overwriteHeight = 960
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[TextureRedefine] # gamepad, scale in proportion to tv or probe list view breaks
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width = 854
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height = 480
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overwriteWidth = 3413
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overwriteHeight = 1920
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// vvvv credits to Getdls & GITech vvvv //
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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width = 512
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height = 288
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overwriteWidth = 2048
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overwriteHeight = 1152
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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width = 256
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height = 144
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overwriteWidth = 1024
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overwriteHeight = 576
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[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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width = 160
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height = 90
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formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 642
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#overwriteHeight = 362
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[TextureRedefine]# Probe Beacon glow.
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width = 80
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height = 46
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formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 320
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#overwriteHeight = 184 |