cemu_graphic_packs/Resolutions/SuperMario3DWorld_Resolution/rules.txt
2020-07-20 01:43:51 +02:00

3912 lines
83 KiB
Plaintext

[Definition]
titleIds = 0005000010145D00,0005000010145C00,0005000010106100
name = Resolution
path = "Super Mario 3D World/Graphics/Resolution"
description = Changes the resolution of the game. Made by Crementif and getdls.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
# Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
# Common Ultrawide Resolutions
[Preset]
name = 2560x1080 (Ultrawide)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3440x1440 (Ultrawide)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] #heat haze
width = 1152
height = 720
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1152
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] #heat haze
width = 1128
height = 720
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1128
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] #Zoom
width = 1024
height = 608
#formats = 0x80e,0x810
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 608
[TextureRedefine] #Heat haze
width = 1024
height = 1024
formats = 0x005
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 1024
[TextureRedefine] #Heat haze
width = 1024
height = 512
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 512
[TextureRedefine] #Zoom
width = 1000
height = 600
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1000
overwriteHeight = ($height/$gameHeight) * 600
[TextureRedefine] #sparkly mine
width = 896
height = 480
overwriteWidth = ($width/$gameWidth) * 896
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 864
height = 480
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 854
height = 480
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] #large mirror
width = 848
height = 480
#formats = 0x816,0x810,0x019,0x01a
overwriteWidth = ($width/$gameWidth) * 848
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] #Depth 8
width = 640
height = 368
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] #Depth
width = 640
height = 360
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] #heat haze zoomed
width = 576
height = 368
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 576
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] #bowser carnival
width = 640
height = 352
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 352
[TextureRedefine] #B C
width = 634
height = 357
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 634
overwriteHeight = ($height/$gameHeight) * 357
[TextureRedefine]
width = 629
height = 354
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 629
overwriteHeight = ($height/$gameHeight) * 354
[TextureRedefine]
width = 624
height = 351
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 624
overwriteHeight = ($height/$gameHeight) * 351
[TextureRedefine]
width = 618
height = 348
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 618
overwriteHeight = ($height/$gameHeight) * 348
[TextureRedefine]
width = 613
height = 345
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 613
overwriteHeight = ($height/$gameHeight) * 345
[TextureRedefine]
width = 608
height = 342
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 608
overwriteHeight = ($height/$gameHeight) * 342
[TextureRedefine]
width = 602
height = 339
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 602
overwriteHeight = ($height/$gameHeight) * 339
[TextureRedefine]
width = 597
height = 336
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 597
overwriteHeight = ($height/$gameHeight) * 336
[TextureRedefine]
width = 592
height = 333
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 592
overwriteHeight = ($height/$gameHeight) * 333
[TextureRedefine]
width = 586
height = 330
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 586
overwriteHeight = ($height/$gameHeight) * 330
[TextureRedefine]
width = 581
height = 327
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 581
overwriteHeight = ($height/$gameHeight) * 327
[TextureRedefine]
width = 576
height = 324
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 576
overwriteHeight = ($height/$gameHeight) * 324
[TextureRedefine]
width = 570
height = 321
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 570
overwriteHeight = ($height/$gameHeight) * 321
[TextureRedefine]
width = 565
height = 318
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 565
overwriteHeight = ($height/$gameHeight) * 318
[TextureRedefine]
width = 560
height = 315
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 560
overwriteHeight = ($height/$gameHeight) * 315
[TextureRedefine]
width = 554
height = 312
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 554
overwriteHeight = ($height/$gameHeight) * 312
[TextureRedefine]
width = 549
height = 309
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 549
overwriteHeight = ($height/$gameHeight) * 309
[TextureRedefine]
width = 544
height = 306
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 544
overwriteHeight = ($height/$gameHeight) * 306
[TextureRedefine]
width = 538
height = 303
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 538
overwriteHeight = ($height/$gameHeight) * 303
[TextureRedefine]
width = 533
height = 300
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 533
overwriteHeight = ($height/$gameHeight) * 300
[TextureRedefine]
width = 528
height = 297
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 528
overwriteHeight = ($height/$gameHeight) * 297
[TextureRedefine]
width = 522
height = 294
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 522
overwriteHeight = ($height/$gameHeight) * 294
[TextureRedefine]
width = 517
height = 291
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 517
overwriteHeight = ($height/$gameHeight) * 291
[TextureRedefine] #816 fire transition, 80e switch palace
width = 512
height = 512
formats = 0x816,0x80e # #0x431,0x235,0x034,0x007
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 512
[TextureRedefine]
width = 512
height = 304
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 304
[TextureRedefine]
width = 512
height = 288
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 288
[TextureRedefine]
width = 512
height = 256
formats = 0x816,0x806 # 0x034,0x033,0x031,0x001,0x01a
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 506
height = 285
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 506
overwriteHeight = ($height/$gameHeight) * 285
[TextureRedefine]
width = 501
height = 282
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 501
overwriteHeight = ($height/$gameHeight) * 282
[TextureRedefine]
width = 500
height = 300
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 500
overwriteHeight = ($height/$gameHeight) * 300
[TextureRedefine]
width = 496
height = 279
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 496
overwriteHeight = ($height/$gameHeight) * 279
[TextureRedefine]
width = 490
height = 276
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 490
overwriteHeight = ($height/$gameHeight) * 276
[TextureRedefine]
width = 485
height = 273
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 485
overwriteHeight = ($height/$gameHeight) * 273
[TextureRedefine] #
width = 480
height = 272
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine]
width = 480
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 480
height = 270
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 270
[TextureRedefine]
width = 320
height = 192
#formats =
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 474
height = 267
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 474
overwriteHeight = ($height/$gameHeight) * 267
[TextureRedefine]
width = 469
height = 264
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 469
overwriteHeight = ($height/$gameHeight) * 264
[TextureRedefine]
width = 464
height = 261
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 464
overwriteHeight = ($height/$gameHeight) * 261
[TextureRedefine]
width = 458
height = 258
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 458
overwriteHeight = ($height/$gameHeight) * 258
[TextureRedefine]
width = 453
height = 255
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 453
overwriteHeight = ($height/$gameHeight) * 255
[TextureRedefine]
width = 448
height = 252
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 448
overwriteHeight = ($height/$gameHeight) * 252
[TextureRedefine]
width = 442
height = 249
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 442
overwriteHeight = ($height/$gameHeight) * 249
[TextureRedefine]
width = 437
height = 246
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 437
overwriteHeight = ($height/$gameHeight) * 246
[TextureRedefine]
width = 432
height = 243
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 432
overwriteHeight = ($height/$gameHeight) * 243
[TextureRedefine]
width = 426
height = 239
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 426
overwriteHeight = ($height/$gameHeight) * 239
[TextureRedefine]
width = 421
height = 236
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 421
overwriteHeight = ($height/$gameHeight) * 236
[TextureRedefine]
width = 416
height = 233
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 416
overwriteHeight = ($height/$gameHeight) * 233
[TextureRedefine]
width = 410
height = 231
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 410
overwriteHeight = ($height/$gameHeight) * 231
[TextureRedefine]
width = 405
height = 228
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 405
overwriteHeight = ($height/$gameHeight) * 228
[TextureRedefine]
width = 400
height = 225
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 400
overwriteHeight = ($height/$gameHeight) * 225
[TextureRedefine]
width = 394
height = 222
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 394
overwriteHeight = ($height/$gameHeight) * 222
[TextureRedefine]
width = 389
height = 219
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 389
overwriteHeight = ($height/$gameHeight) * 219
[TextureRedefine]
width = 384
height = 216
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 384
overwriteHeight = ($height/$gameHeight) * 216
[TextureRedefine]
width = 378
height = 213
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 378
overwriteHeight = ($height/$gameHeight) * 213
[TextureRedefine]
width = 373
height = 210
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 373
overwriteHeight = ($height/$gameHeight) * 210
[TextureRedefine]
width = 368
height = 207
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 368
overwriteHeight = ($height/$gameHeight) * 207
[TextureRedefine]
width = 362
height = 204
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 362
overwriteHeight = ($height/$gameHeight) * 204
[TextureRedefine]
width = 357
height = 201
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 357
overwriteHeight = ($height/$gameHeight) * 201
[TextureRedefine]
width = 352
height = 198
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 352
overwriteHeight = ($height/$gameHeight) * 198
[TextureRedefine]
width = 346
height = 194
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 346
overwriteHeight = ($height/$gameHeight) * 194
[TextureRedefine]
width = 341
height = 191
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 341
overwriteHeight = ($height/$gameHeight) * 191
[TextureRedefine]
width = 336
height = 188
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 336
overwriteHeight = ($height/$gameHeight) * 188
[TextureRedefine]
width = 330
height = 186
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 330
overwriteHeight = ($height/$gameHeight) * 186
[TextureRedefine]
width = 325
height = 183
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 325
overwriteHeight = ($height/$gameHeight) * 183
[TextureRedefine]
width = 320
height = 180
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 317
height = 178
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 317
overwriteHeight = ($height/$gameHeight) * 178
[TextureRedefine]
width = 314
height = 177
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 314
overwriteHeight = ($height/$gameHeight) * 177
[TextureRedefine] #heat haze
width = 288
height = 192
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 288
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine] #Transition fire
width = 282
height = 180
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 282
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 256
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 256
height = 160
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 160
[TextureRedefine]
width = 256
height = 144
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine]
width = 256
height = 128
formats = 0x816,0x806
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 250
height = 150
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 250
overwriteHeight = ($height/$gameHeight) * 150
[TextureRedefine]
width = 253
height = 142
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 253
overwriteHeight = ($height/$gameHeight) * 142
[TextureRedefine]
width = 250
height = 141
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 250
overwriteHeight = ($height/$gameHeight) * 141
[TextureRedefine]
width = 248
height = 139
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 248
overwriteHeight = ($height/$gameHeight) * 139
[TextureRedefine]
width = 245
height = 138
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 245
overwriteHeight = ($height/$gameHeight) * 138
[TextureRedefine]
width = 242
height = 136
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 242
overwriteHeight = ($height/$gameHeight) * 136
[TextureRedefine]
width = 240
height = 135
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 240
overwriteHeight = ($height/$gameHeight) * 135
[TextureRedefine]
width = 237
height = 133
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 237
overwriteHeight = ($height/$gameHeight) * 133
[TextureRedefine]
width = 234
height = 132
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 234
overwriteHeight = ($height/$gameHeight) * 132
[TextureRedefine]
width = 232
height = 130
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 232
overwriteHeight = ($height/$gameHeight) * 130
[TextureRedefine]
width = 229
height = 129
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 229
overwriteHeight = ($height/$gameHeight) * 129
[TextureRedefine]
width = 226
height = 127
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 226
overwriteHeight = ($height/$gameHeight) * 127
[TextureRedefine] # mine sparkles
width = 224
height = 128
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 224
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 224
height = 112
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 224
overwriteHeight = ($height/$gameHeight) * 112
[TextureRedefine]
width = 221
height = 124
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 221
overwriteHeight = ($height/$gameHeight) * 124
[TextureRedefine]
width = 218
height = 123
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 218
overwriteHeight = ($height/$gameHeight) * 123
[TextureRedefine]
width = 216
height = 121
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 216
overwriteHeight = ($height/$gameHeight) * 121
[TextureRedefine] # mine sparkles
width = 213
height = 120
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 213
overwriteHeight = ($height/$gameHeight) * 120
[TextureRedefine]
width = 213
height = 119
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 213
overwriteHeight = ($height/$gameHeight) * 119
[TextureRedefine]
width = 210
height = 118
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 210
overwriteHeight = ($height/$gameHeight) * 118
[TextureRedefine]
width = 208
height = 116
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 208
overwriteHeight = ($height/$gameHeight) * 116
[TextureRedefine]
width = 205
height = 115
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 205
overwriteHeight = ($height/$gameHeight) * 115
[TextureRedefine]
width = 202
height = 114
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 202
overwriteHeight = ($height/$gameHeight) * 114
[TextureRedefine]
width = 200
height = 112
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 200
overwriteHeight = ($height/$gameHeight) * 112
[TextureRedefine]
width = 160
height = 96
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 160
height = 90
#formats =
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine]
width = 160
height = 80
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine]
width = 158
height = 89
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 158
overwriteHeight = ($height/$gameHeight) * 89
[TextureRedefine]
width = 157
height = 88
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 157
overwriteHeight = ($height/$gameHeight) * 88
[TextureRedefine]
width = 156
height = 87
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 156
overwriteHeight = ($height/$gameHeight) * 87
[TextureRedefine]
width = 154
height = 87
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 154
overwriteHeight = ($height/$gameHeight) * 87
[TextureRedefine]
width = 153
height = 86
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 153
overwriteHeight = ($height/$gameHeight) * 86
[TextureRedefine]
width = 152
height = 85
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 152
overwriteHeight = ($height/$gameHeight) * 85
[TextureRedefine]
width = 150
height = 84
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 150
overwriteHeight = ($height/$gameHeight) * 84
[TextureRedefine]
width = 149
height = 84
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 149
overwriteHeight = ($height/$gameHeight) * 84
[TextureRedefine]
width = 148
height = 83
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 148
overwriteHeight = ($height/$gameHeight) * 83
[TextureRedefine]
width = 146
height = 82
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 146
overwriteHeight = ($height/$gameHeight) * 82
[TextureRedefine]
width = 145
height = 81
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 145
overwriteHeight = ($height/$gameHeight) * 81
[TextureRedefine]
width = 144
height = 81
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 144
overwriteHeight = ($height/$gameHeight) * 81
[TextureRedefine]
width = 142
height = 80
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 142
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine]
width = 128
height = 128
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 128
height = 72
formats = 0x816 #,0x035
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 72
[TextureRedefine] #Transition fire
width = 141
height = 90
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 141
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine]
width = 128
height = 80
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine]
width = 128
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine] #haze
width = 128
height = 16
formats = 0x823
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 126
height = 71
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 126
overwriteHeight = ($height/$gameHeight) * 71
[TextureRedefine]
width = 125
height = 70
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 125
overwriteHeight = ($height/$gameHeight) * 70
[TextureRedefine]
width = 125
height = 75
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 125
overwriteHeight = ($height/$gameHeight) * 75
[TextureRedefine]
width = 124
height = 69
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 124
overwriteHeight = ($height/$gameHeight) * 69
[TextureRedefine]
width = 122
height = 69
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 122
overwriteHeight = ($height/$gameHeight) * 69
[TextureRedefine]
width = 121
height = 68
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 121
overwriteHeight = ($height/$gameHeight) * 68
[TextureRedefine]
width = 120
height = 67
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine]
width = 118
height = 66
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 118
overwriteHeight = ($height/$gameHeight) * 66
[TextureRedefine]
width = 117
height = 66
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 117
overwriteHeight = ($height/$gameHeight) * 66
[TextureRedefine]
width = 116
height = 65
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 116
overwriteHeight = ($height/$gameHeight) * 65
[TextureRedefine]
width = 114
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 114
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]
width = 113
height = 63
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 113
overwriteHeight = ($height/$gameHeight) * 63
[TextureRedefine]
width = 112
height = 63
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 112
overwriteHeight = ($height/$gameHeight) * 63
[TextureRedefine]
width = 110
height = 62
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 110
overwriteHeight = ($height/$gameHeight) * 62
[TextureRedefine]
width = 109
height = 61
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 109
overwriteHeight = ($height/$gameHeight) * 61
[TextureRedefine]
width = 108
height = 60
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 108
overwriteHeight = ($height/$gameHeight) * 60
[TextureRedefine]
width = 106
height = 59
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 106
overwriteHeight = ($height/$gameHeight) * 59
[TextureRedefine]
width = 105
height = 59
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 105
overwriteHeight = ($height/$gameHeight) * 59
[TextureRedefine]
width = 104
height = 58
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 104
overwriteHeight = ($height/$gameHeight) * 58
[TextureRedefine]
width = 102
height = 57
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 102
overwriteHeight = ($height/$gameHeight) * 57
[TextureRedefine]
width = 101
height = 57
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 101
overwriteHeight = ($height/$gameHeight) * 57
[TextureRedefine]
width = 100
height = 56
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 100
overwriteHeight = ($height/$gameHeight) * 56
[TextureRedefine]
width = 98
height = 55
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 98
overwriteHeight = ($height/$gameHeight) * 55
[TextureRedefine]
width = 97
height = 54
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 97
overwriteHeight = ($height/$gameHeight) * 54
[TextureRedefine]
width = 96
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]
width = 96
height = 48
#formats =
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 86
height = 48
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 86
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 85
height = 47
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 85
overwriteHeight = ($height/$gameHeight) * 47
[TextureRedefine]
width = 84
height = 47
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 84
overwriteHeight = ($height/$gameHeight) * 47
[TextureRedefine]
width = 82
height = 46
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 82
overwriteHeight = ($height/$gameHeight) * 46
[TextureRedefine]
width = 81
height = 45
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 81
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine]
width = 80
height = 45
#formats =
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine]
width = 79
height = 44
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 79
overwriteHeight = ($height/$gameHeight) * 44
[TextureRedefine]
width = 78
height = 44
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 78
overwriteHeight = ($height/$gameHeight) * 44
[TextureRedefine]
width = 78
height = 43
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 78
overwriteHeight = ($height/$gameHeight) * 43
[TextureRedefine]
width = 77
height = 43
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 77
overwriteHeight = ($height/$gameHeight) * 43
[TextureRedefine]
width = 76
height = 43
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 76
overwriteHeight = ($height/$gameHeight) * 43
[TextureRedefine]
width = 76
height = 42
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 76
overwriteHeight = ($height/$gameHeight) * 42
[TextureRedefine]
width = 75
height = 42
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 75
overwriteHeight = ($height/$gameHeight) * 42
[TextureRedefine]
width = 74
height = 42
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 74
overwriteHeight = ($height/$gameHeight) * 42
[TextureRedefine]
width = 74
height = 41
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 74
overwriteHeight = ($height/$gameHeight) * 41
[TextureRedefine]
width = 73
height = 41
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 73
overwriteHeight = ($height/$gameHeight) * 41
[TextureRedefine]
width = 72
height = 40
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 72
overwriteHeight = ($height/$gameHeight) * 40
[TextureRedefine]
width = 71
height = 40
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 71
overwriteHeight = ($height/$gameHeight) * 40
[TextureRedefine] # Transition fire
width = 70
height = 45
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 70
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine]
width = 70
height = 39
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 70
overwriteHeight = ($height/$gameHeight) * 39
[TextureRedefine]
width = 69
height = 39
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 69
overwriteHeight = ($height/$gameHeight) * 39
[TextureRedefine]
width = 68
height = 38
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 68
overwriteHeight = ($height/$gameHeight) * 38
[TextureRedefine]
width = 67
height = 37
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 67
overwriteHeight = ($height/$gameHeight) * 37
[TextureRedefine]
width = 66
height = 37
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 66
overwriteHeight = ($height/$gameHeight) * 37
[TextureRedefine]
width = 65
height = 36
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 65
overwriteHeight = ($height/$gameHeight) * 36
[TextureRedefine]
width = 64
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]
width = 64
height = 48
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 64
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 64
height = 36
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 36
[TextureRedefine]
width = 63
height = 35
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 63
overwriteHeight = ($height/$gameHeight) * 35
[TextureRedefine]
width = 62
height = 35
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 62
overwriteHeight = ($height/$gameHeight) * 35
[TextureRedefine]
width = 62
height = 34
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 62
overwriteHeight = ($height/$gameHeight) * 34
[TextureRedefine]
width = 61
height = 34
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 61
overwriteHeight = ($height/$gameHeight) * 34
[TextureRedefine]
width = 60
height = 34
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 34
[TextureRedefine]
width = 62
height = 37
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 37
[TextureRedefine]
width = 60
height = 33
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine] #transition fire
width = 40
height = 22
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 40
overwriteHeight = ($height/$gameHeight) * 22
[TextureRedefine]
width = 35
height = 22
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 35
overwriteHeight = ($height/$gameHeight) * 22
[TextureRedefine]
width = 59
height = 33
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 59
overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine]
width = 58
height = 33
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 58
overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine]
width = 58
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 58
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 57
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 57
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 56
height = 31
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 56
overwriteHeight = ($height/$gameHeight) * 31
[TextureRedefine]
width = 55
height = 31
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 55
overwriteHeight = ($height/$gameHeight) * 31
[TextureRedefine]
width = 54
height = 30
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 54
overwriteHeight = ($height/$gameHeight) * 30
[TextureRedefine]
width = 53
height = 29
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 53
overwriteHeight = ($height/$gameHeight) * 29
[TextureRedefine]
width = 52
height = 29
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 52
overwriteHeight = ($height/$gameHeight) * 29
[TextureRedefine]
width = 51
height = 28
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 51
overwriteHeight = ($height/$gameHeight) * 28
[TextureRedefine]
width = 50
height = 28
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 50
overwriteHeight = ($height/$gameHeight) * 28
[TextureRedefine]
width = 49
height = 27
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 49
overwriteHeight = ($height/$gameHeight) * 27
[TextureRedefine]
width = 48
height = 27
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 48
overwriteHeight = ($height/$gameHeight) * 27
[TextureRedefine]
width = 47
height = 26
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 47
overwriteHeight = ($height/$gameHeight) * 26
[TextureRedefine]
width = 46
height = 26
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 46
overwriteHeight = ($height/$gameHeight) * 26
[TextureRedefine]
width = 46
height = 25
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 46
overwriteHeight = ($height/$gameHeight) * 25
[TextureRedefine]
width = 45
height = 25
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 45
overwriteHeight = ($height/$gameHeight) * 25
[TextureRedefine]
width = 44
height = 25
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 44
overwriteHeight = ($height/$gameHeight) * 25
[TextureRedefine]
width = 44
height = 24
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 44
overwriteHeight = ($height/$gameHeight) * 24
[TextureRedefine]
width = 43
height = 24
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 43
overwriteHeight = ($height/$gameHeight) * 24
[TextureRedefine]
width = 42
height = 23
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 42
overwriteHeight = ($height/$gameHeight) * 23
[TextureRedefine]
width = 41
height = 23
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 41
overwriteHeight = ($height/$gameHeight) * 23
[TextureRedefine]
width = 32
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 32
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 31
height = 18
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 31
overwriteHeight = ($height/$gameHeight) * 18
[TextureRedefine]
width = 24
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 24
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 20
height = 11
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 20
overwriteHeight = ($height/$gameHeight) * 11
[TextureRedefine] #Transition fire
width = 17
height = 11
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 17
overwriteHeight = ($height/$gameHeight) * 11
[TextureRedefine]
width = 16
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 16
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 15
height = 9
formats = 0x816,0x823
overwriteWidth = ($width/$gameWidth) * 15
overwriteHeight = ($height/$gameHeight) * 9
[TextureRedefine] # circus
width = 1272
height = 720
overwriteWidth = ($width/$gameWidth) * 1272
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1264
height = 720
overwriteWidth = ($width/$gameWidth) * 1264
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1256
height = 720
overwriteWidth = ($width/$gameWidth) * 1256
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1248
height = 720
overwriteWidth = ($width/$gameWidth) * 1248
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1240
height = 720
overwriteWidth = ($width/$gameWidth) * 1240
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1232
height = 720
overwriteWidth = ($width/$gameWidth) * 1232
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1224
height = 720
overwriteWidth = ($width/$gameWidth) * 1224
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1216
height = 720
overwriteWidth = ($width/$gameWidth) * 1216
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1208
height = 720
overwriteWidth = ($width/$gameWidth) * 1208
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1200
height = 720
overwriteWidth = ($width/$gameWidth) * 1200
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1192
height = 720
overwriteWidth = ($width/$gameWidth) * 1192
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1184
height = 720
overwriteWidth = ($width/$gameWidth) * 1184
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1176
height = 720
overwriteWidth = ($width/$gameWidth) * 1176
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1168
height = 720
overwriteWidth = ($width/$gameWidth) * 1168
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1160
height = 720
overwriteWidth = ($width/$gameWidth) * 1160
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1152
height = 720
overwriteWidth = ($width/$gameWidth) * 1152
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1144
height = 720
overwriteWidth = ($width/$gameWidth) * 1144
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1136
height = 720
overwriteWidth = ($width/$gameWidth) * 1136
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1128
height = 720
overwriteWidth = ($width/$gameWidth) * 1128
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1120
height = 720
overwriteWidth = ($width/$gameWidth) * 1120
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1112
height = 720
overwriteWidth = ($width/$gameWidth) * 1112
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1104
height = 720
overwriteWidth = ($width/$gameWidth) * 1104
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1096
height = 720
overwriteWidth = ($width/$gameWidth) * 1096
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1088
height = 720
overwriteWidth = ($width/$gameWidth) * 1088
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1080
height = 720
overwriteWidth = ($width/$gameWidth) * 1080
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1072
height = 720
overwriteWidth = ($width/$gameWidth) * 1072
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1064
height = 720
overwriteWidth = ($width/$gameWidth) * 1064
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1056
height = 720
overwriteWidth = ($width/$gameWidth) * 1056
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1048
height = 720
overwriteWidth = ($width/$gameWidth) * 1048
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1040
height = 720
overwriteWidth = ($width/$gameWidth) * 1040
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1032
height = 720
overwriteWidth = ($width/$gameWidth) * 1032
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1024
height = 720
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1016
height = 720
overwriteWidth = ($width/$gameWidth) * 1016
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1008
height = 720
overwriteWidth = ($width/$gameWidth) * 1008
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 1000
height = 720
overwriteWidth = ($width/$gameWidth) * 1000
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # circus
width = 640
height = 320
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 320
[TextureRedefine] # circus
width = 636
height = 360
overwriteWidth = ($width/$gameWidth) * 636
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 632
height = 360
overwriteWidth = ($width/$gameWidth) * 632
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 628
height = 360
overwriteWidth = ($width/$gameWidth) * 628
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 624
height = 360
overwriteWidth = ($width/$gameWidth) * 624
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 620
height = 360
overwriteWidth = ($width/$gameWidth) * 620
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 616
height = 360
overwriteWidth = ($width/$gameWidth) * 616
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 612
height = 360
overwriteWidth = ($width/$gameWidth) * 612
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 608
height = 360
overwriteWidth = ($width/$gameWidth) * 608
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 604
height = 360
overwriteWidth = ($width/$gameWidth) * 604
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 600
height = 360
overwriteWidth = ($width/$gameWidth) * 600
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 596
height = 360
overwriteWidth = ($width/$gameWidth) * 596
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 592
height = 360
overwriteWidth = ($width/$gameWidth) * 592
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 588
height = 360
overwriteWidth = ($width/$gameWidth) * 588
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 584
height = 360
overwriteWidth = ($width/$gameWidth) * 584
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 580
height = 360
overwriteWidth = ($width/$gameWidth) * 580
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 576
height = 360
overwriteWidth = ($width/$gameWidth) * 576
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 572
height = 360
overwriteWidth = ($width/$gameWidth) * 572
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 568
height = 360
overwriteWidth = ($width/$gameWidth) * 568
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 564
height = 360
overwriteWidth = ($width/$gameWidth) * 564
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 560
height = 360
overwriteWidth = ($width/$gameWidth) * 560
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 556
height = 360
overwriteWidth = ($width/$gameWidth) * 556
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 552
height = 360
overwriteWidth = ($width/$gameWidth) * 552
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 548
height = 360
overwriteWidth = ($width/$gameWidth) * 548
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 544
height = 360
overwriteWidth = ($width/$gameWidth) * 544
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 540
height = 360
overwriteWidth = ($width/$gameWidth) * 540
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 536
height = 360
overwriteWidth = ($width/$gameWidth) * 536
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 532
height = 360
overwriteWidth = ($width/$gameWidth) * 532
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 528
height = 360
overwriteWidth = ($width/$gameWidth) * 528
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 524
height = 360
overwriteWidth = ($width/$gameWidth) * 524
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 520
height = 360
overwriteWidth = ($width/$gameWidth) * 520
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 516
height = 360
overwriteWidth = ($width/$gameWidth) * 516
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 512
height = 360
formatsExcluded = 0x034,0x033,0x031 # rain vulkan
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 508
height = 360
overwriteWidth = ($width/$gameWidth) * 508
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 504
height = 360
overwriteWidth = ($width/$gameWidth) * 504
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 500
height = 360
overwriteWidth = ($width/$gameWidth) * 500
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # circus
width = 318
height = 180
overwriteWidth = ($width/$gameWidth) * 318
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 316
height = 180
overwriteWidth = ($width/$gameWidth) * 316
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 314
height = 180
overwriteWidth = ($width/$gameWidth) * 314
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 312
height = 180
overwriteWidth = ($width/$gameWidth) * 312
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 310
height = 180
overwriteWidth = ($width/$gameWidth) * 310
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 308
height = 180
overwriteWidth = ($width/$gameWidth) * 308
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 306
height = 180
overwriteWidth = ($width/$gameWidth) * 306
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 304
height = 180
overwriteWidth = ($width/$gameWidth) * 304
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 302
height = 180
overwriteWidth = ($width/$gameWidth) * 302
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 300
height = 180
overwriteWidth = ($width/$gameWidth) * 300
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 298
height = 180
overwriteWidth = ($width/$gameWidth) * 298
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 296
height = 180
overwriteWidth = ($width/$gameWidth) * 296
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 294
height = 180
overwriteWidth = ($width/$gameWidth) * 294
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 292
height = 180
overwriteWidth = ($width/$gameWidth) * 292
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 290
height = 180
overwriteWidth = ($width/$gameWidth) * 290
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 288
height = 180
overwriteWidth = ($width/$gameWidth) * 288
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 286
height = 180
formatsExcluded = 0x433
overwriteWidth = ($width/$gameWidth) * 286
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 284
height = 180
overwriteWidth = ($width/$gameWidth) * 284
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 282
height = 180
overwriteWidth = ($width/$gameWidth) * 282
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 280
height = 180
overwriteWidth = ($width/$gameWidth) * 280
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 278
height = 180
overwriteWidth = ($width/$gameWidth) * 278
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 276
height = 180
overwriteWidth = ($width/$gameWidth) * 276
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 274
height = 180
overwriteWidth = ($width/$gameWidth) * 274
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 272
height = 180
overwriteWidth = ($width/$gameWidth) * 272
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 270
height = 180
overwriteWidth = ($width/$gameWidth) * 270
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 268
height = 180
overwriteWidth = ($width/$gameWidth) * 268
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 266
height = 180
formatsExcluded = 0x433
overwriteWidth = ($width/$gameWidth) * 266
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 264
height = 180
overwriteWidth = ($width/$gameWidth) * 264
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 262
height = 180
overwriteWidth = ($width/$gameWidth) * 262
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 260
height = 180
overwriteWidth = ($width/$gameWidth) * 260
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 258
height = 180
overwriteWidth = ($width/$gameWidth) * 258
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 256
height = 180
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 254
height = 180
overwriteWidth = ($width/$gameWidth) * 254
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 252
height = 180
overwriteWidth = ($width/$gameWidth) * 252
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 250
height = 180
overwriteWidth = ($width/$gameWidth) * 250
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # circus
width = 160
height = 90
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 159
height = 90
overwriteWidth = ($width/$gameWidth) * 159
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 158
height = 90
overwriteWidth = ($width/$gameWidth) * 158
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 157
height = 90
overwriteWidth = ($width/$gameWidth) * 157
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 156
height = 90
overwriteWidth = ($width/$gameWidth) * 156
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 155
height = 90
overwriteWidth = ($width/$gameWidth) * 155
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 154
height = 90
overwriteWidth = ($width/$gameWidth) * 154
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 153
height = 90
overwriteWidth = ($width/$gameWidth) * 153
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 152
height = 90
overwriteWidth = ($width/$gameWidth) * 152
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 151
height = 90
overwriteWidth = ($width/$gameWidth) * 151
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 150
height = 90
overwriteWidth = ($width/$gameWidth) * 150
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 149
height = 90
overwriteWidth = ($width/$gameWidth) * 149
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 148
height = 90
overwriteWidth = ($width/$gameWidth) * 148
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 147
height = 90
overwriteWidth = ($width/$gameWidth) * 147
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 146
height = 90
overwriteWidth = ($width/$gameWidth) * 146
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 145
height = 90
overwriteWidth = ($width/$gameWidth) * 145
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 144
height = 90
overwriteWidth = ($width/$gameWidth) * 144
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 143
height = 90
overwriteWidth = ($width/$gameWidth) * 143
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 142
height = 90
overwriteWidth = ($width/$gameWidth) * 142
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 141
height = 90
overwriteWidth = ($width/$gameWidth) * 141
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 140
height = 90
overwriteWidth = ($width/$gameWidth) * 140
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 139
height = 90
overwriteWidth = ($width/$gameWidth) * 139
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 138
height = 90
overwriteWidth = ($width/$gameWidth) * 138
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 137
height = 90
overwriteWidth = ($width/$gameWidth) * 137
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 136
height = 90
overwriteWidth = ($width/$gameWidth) * 136
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 135
height = 90
overwriteWidth = ($width/$gameWidth) * 135
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 134
height = 90
overwriteWidth = ($width/$gameWidth) * 134
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 133
height = 90
overwriteWidth = ($width/$gameWidth) * 133
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 132
height = 90
overwriteWidth = ($width/$gameWidth) * 132
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 131
height = 90
overwriteWidth = ($width/$gameWidth) * 131
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 130
height = 90
overwriteWidth = ($width/$gameWidth) * 130
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 129
height = 90
overwriteWidth = ($width/$gameWidth) * 129
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 128
height = 90
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 127
height = 90
overwriteWidth = ($width/$gameWidth) * 127
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 126
height = 90
overwriteWidth = ($width/$gameWidth) * 126
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 125
height = 90
overwriteWidth = ($width/$gameWidth) * 125
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # circus
width = 120
height = 67
overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine] # circus
width = 80
height = 45
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 79
height = 45
overwriteWidth = ($width/$gameWidth) * 79
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 78
height = 45
overwriteWidth = ($width/$gameWidth) * 78
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 77
height = 45
overwriteWidth = ($width/$gameWidth) * 77
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 76
height = 45
overwriteWidth = ($width/$gameWidth) * 76
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 75
height = 45
overwriteWidth = ($width/$gameWidth) * 75
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 74
height = 45
overwriteWidth = ($width/$gameWidth) * 74
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 73
height = 45
overwriteWidth = ($width/$gameWidth) * 73
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 72
height = 45
overwriteWidth = ($width/$gameWidth) * 72
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 71
height = 45
overwriteWidth = ($width/$gameWidth) * 71
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 70
height = 45
overwriteWidth = ($width/$gameWidth) * 70
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 69
height = 45
overwriteWidth = ($width/$gameWidth) * 69
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 68
height = 45
overwriteWidth = ($width/$gameWidth) * 68
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 67
height = 45
overwriteWidth = ($width/$gameWidth) * 67
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 66
height = 45
overwriteWidth = ($width/$gameWidth) * 66
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 65
height = 45
overwriteWidth = ($width/$gameWidth) * 65
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 64
height = 45
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 63
height = 45
overwriteWidth = ($width/$gameWidth) * 63
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 62
height = 45
overwriteWidth = ($width/$gameWidth) * 62
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # circus
width = 60
height = 33
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 33
## Coopa castle
[TextureRedefine]
width = 637
height = 358
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 637
overwriteHeight = ($height/$gameHeight) * 358
[TextureRedefine]
width = 632
height = 355
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 632
overwriteHeight = ($height/$gameHeight) * 355
[TextureRedefine]
width = 626
height = 352
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 626
overwriteHeight = ($height/$gameHeight) * 352
[TextureRedefine]
width = 621
height = 349
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 621
overwriteHeight = ($height/$gameHeight) * 349
[TextureRedefine]
width = 616
height = 346
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 616
overwriteHeight = ($height/$gameHeight) * 346
[TextureRedefine]
width = 610
height = 343
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 610
overwriteHeight = ($height/$gameHeight) * 343
[TextureRedefine]
width = 608
height = 352
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 608
overwriteHeight = ($height/$gameHeight) * 352
[TextureRedefine]
width = 608
height = 336
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 608
overwriteHeight = ($height/$gameHeight) * 336
[TextureRedefine]
width = 605
height = 340
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 605
overwriteHeight = ($height/$gameHeight) * 340
[TextureRedefine]
width = 600
height = 337
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 600
overwriteHeight = ($height/$gameHeight) * 337
[TextureRedefine]
width = 594
height = 334
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 594
overwriteHeight = ($height/$gameHeight) * 334
[TextureRedefine]
width = 589
height = 331
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 589
overwriteHeight = ($height/$gameHeight) * 331
[TextureRedefine]
width = 584
height = 328
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 584
overwriteHeight = ($height/$gameHeight) * 328
[TextureRedefine]
width = 578
height = 325
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 578
overwriteHeight = ($height/$gameHeight) * 325
[TextureRedefine]
width = 576
height = 336
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 576
overwriteHeight = ($height/$gameHeight) * 336
[TextureRedefine]
width = 576
height = 320
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 576
overwriteHeight = ($height/$gameHeight) * 320
[TextureRedefine]
width = 573
height = 322
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 573
overwriteHeight = ($height/$gameHeight) * 322
[TextureRedefine]
width = 568
height = 319
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 568
overwriteHeight = ($height/$gameHeight) * 319
[TextureRedefine]
width = 562
height = 316
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 562
overwriteHeight = ($height/$gameHeight) * 316
[TextureRedefine]
width = 557
height = 313
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 557
overwriteHeight = ($height/$gameHeight) * 313
[TextureRedefine]
width = 552
height = 310
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 552
overwriteHeight = ($height/$gameHeight) * 310
[TextureRedefine]
width = 546
height = 307
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 546
overwriteHeight = ($height/$gameHeight) * 307
[TextureRedefine]
width = 544
height = 320
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 544
overwriteHeight = ($height/$gameHeight) * 320
[TextureRedefine]
width = 544
height = 304
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 544
overwriteHeight = ($height/$gameHeight) * 304
[TextureRedefine]
width = 541
height = 304
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 541
overwriteHeight = ($height/$gameHeight) * 304
[TextureRedefine]
width = 536
height = 301
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 536
overwriteHeight = ($height/$gameHeight) * 301
[TextureRedefine]
width = 530
height = 298
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 530
overwriteHeight = ($height/$gameHeight) * 298
[TextureRedefine]
width = 525
height = 295
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 525
overwriteHeight = ($height/$gameHeight) * 295
[TextureRedefine]
width = 520
height = 292
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 520
overwriteHeight = ($height/$gameHeight) * 292
[TextureRedefine]
width = 514
height = 289
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 514
overwriteHeight = ($height/$gameHeight) * 289
[TextureRedefine]
width = 512
height = 272
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine]
width = 509
height = 286
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 509
overwriteHeight = ($height/$gameHeight) * 286
[TextureRedefine]
width = 504
height = 283
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 504
overwriteHeight = ($height/$gameHeight) * 283
[TextureRedefine]
width = 498
height = 280
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 498
overwriteHeight = ($height/$gameHeight) * 280
[TextureRedefine]
width = 493
height = 277
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 493
overwriteHeight = ($height/$gameHeight) * 277
[TextureRedefine]
width = 488
height = 274
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 488
overwriteHeight = ($height/$gameHeight) * 274
[TextureRedefine]
width = 482
height = 271
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 482
overwriteHeight = ($height/$gameHeight) * 271
[TextureRedefine]
width = 477
height = 268
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 477
overwriteHeight = ($height/$gameHeight) * 268
[TextureRedefine]
width = 472
height = 265
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 472
overwriteHeight = ($height/$gameHeight) * 265
[TextureRedefine]
width = 466
height = 262
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 466
overwriteHeight = ($height/$gameHeight) * 262
[TextureRedefine]
width = 461
height = 259
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 461
overwriteHeight = ($height/$gameHeight) * 259
[TextureRedefine]
width = 456
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 456
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 450
height = 253
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 450
overwriteHeight = ($height/$gameHeight) * 253
[TextureRedefine]
width = 448
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 448
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 448
height = 240
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 448
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine]
width = 445
height = 250
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 445
overwriteHeight = ($height/$gameHeight) * 250
[TextureRedefine]
width = 440
height = 247
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 440
overwriteHeight = ($height/$gameHeight) * 247
[TextureRedefine]
width = 434
height = 244
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 434
overwriteHeight = ($height/$gameHeight) * 244
[TextureRedefine]
width = 429
height = 241
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 429
overwriteHeight = ($height/$gameHeight) * 241
[TextureRedefine]
width = 424
height = 238
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 424
overwriteHeight = ($height/$gameHeight) * 238
[TextureRedefine]
width = 418
height = 235
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 418
overwriteHeight = ($height/$gameHeight) * 235
[TextureRedefine]
width = 416
height = 240
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 416
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine]
width = 416
height = 224
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 416
overwriteHeight = ($height/$gameHeight) * 224
[TextureRedefine]
width = 413
height = 232
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 413
overwriteHeight = ($height/$gameHeight) * 232
[TextureRedefine]
width = 408
height = 229
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 408
overwriteHeight = ($height/$gameHeight) * 229
[TextureRedefine]
width = 402
height = 226
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 402
overwriteHeight = ($height/$gameHeight) * 226
[TextureRedefine]
width = 397
height = 223
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 397
overwriteHeight = ($height/$gameHeight) * 223
[TextureRedefine]
width = 392
height = 220
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 392
overwriteHeight = ($height/$gameHeight) * 220
[TextureRedefine]
width = 386
height = 217
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 386
overwriteHeight = ($height/$gameHeight) * 217
[TextureRedefine]
width = 384
height = 224
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 384
overwriteHeight = ($height/$gameHeight) * 224
[TextureRedefine]
width = 384
height = 208
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 384
overwriteHeight = ($height/$gameHeight) * 208
[TextureRedefine]
width = 381
height = 214
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 381
overwriteHeight = ($height/$gameHeight) * 214
[TextureRedefine]
width = 376
height = 211
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 376
overwriteHeight = ($height/$gameHeight) * 211
[TextureRedefine]
width = 370
height = 208
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 370
overwriteHeight = ($height/$gameHeight) * 208
[TextureRedefine]
width = 365
height = 205
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 365
overwriteHeight = ($height/$gameHeight) * 205
[TextureRedefine]
width = 360
height = 202
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 360
overwriteHeight = ($height/$gameHeight) * 202
[TextureRedefine]
width = 354
height = 199
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 354
overwriteHeight = ($height/$gameHeight) * 199
[TextureRedefine]
width = 352
height = 208
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 352
overwriteHeight = ($height/$gameHeight) * 208
[TextureRedefine]
width = 352
height = 192
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 352
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 349
height = 196
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 349
overwriteHeight = ($height/$gameHeight) * 196
[TextureRedefine]
width = 344
height = 193
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 344
overwriteHeight = ($height/$gameHeight) * 193
[TextureRedefine]
width = 338
height = 190
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 338
overwriteHeight = ($height/$gameHeight) * 190
[TextureRedefine]
width = 333
height = 187
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 333
overwriteHeight = ($height/$gameHeight) * 187
[TextureRedefine]
width = 328
height = 184
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 328
overwriteHeight = ($height/$gameHeight) * 184
[TextureRedefine]
width = 322
height = 181
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 322
overwriteHeight = ($height/$gameHeight) * 181
[TextureRedefine]
width = 318
height = 179
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 318
overwriteHeight = ($height/$gameHeight) * 179
[TextureRedefine]
width = 316
height = 177
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 316
overwriteHeight = ($height/$gameHeight) * 177
[TextureRedefine]
width = 254
height = 143
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 254
overwriteHeight = ($height/$gameHeight) * 143
[TextureRedefine]
width = 252
height = 141
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 252
overwriteHeight = ($height/$gameHeight) * 141
[TextureRedefine]
width = 249
height = 140
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 249
overwriteHeight = ($height/$gameHeight) * 140
[TextureRedefine]
width = 246
height = 138
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 246
overwriteHeight = ($height/$gameHeight) * 138
[TextureRedefine]
width = 244
height = 137
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 244
overwriteHeight = ($height/$gameHeight) * 137
[TextureRedefine]
width = 241
height = 135
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 241
overwriteHeight = ($height/$gameHeight) * 135
[TextureRedefine]
width = 238
height = 134
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 238
overwriteHeight = ($height/$gameHeight) * 134
[TextureRedefine]
width = 236
height = 132
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 236
overwriteHeight = ($height/$gameHeight) * 132
[TextureRedefine]
width = 233
height = 131
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 233
overwriteHeight = ($height/$gameHeight) * 131
[TextureRedefine]
width = 230
height = 129
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 230
overwriteHeight = ($height/$gameHeight) * 129
[TextureRedefine]
width = 228
height = 128
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 228
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 225
height = 126
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 225
overwriteHeight = ($height/$gameHeight) * 126
[TextureRedefine]
width = 224
height = 126
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 224
overwriteHeight = ($height/$gameHeight) * 126
[TextureRedefine]
width = 222
height = 125
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 222
overwriteHeight = ($height/$gameHeight) * 125
[TextureRedefine]
width = 220
height = 123
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 220
overwriteHeight = ($height/$gameHeight) * 123
[TextureRedefine]
width = 217
height = 122
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 217
overwriteHeight = ($height/$gameHeight) * 122
[TextureRedefine]
width = 214
height = 120
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 214
overwriteHeight = ($height/$gameHeight) * 120
[TextureRedefine]
width = 212
height = 119
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 212
overwriteHeight = ($height/$gameHeight) * 119
[TextureRedefine]
width = 209
height = 117
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 209
overwriteHeight = ($height/$gameHeight) * 117
[TextureRedefine]
width = 206
height = 116
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 206
overwriteHeight = ($height/$gameHeight) * 116
[TextureRedefine]
width = 204
height = 114
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 204
overwriteHeight = ($height/$gameHeight) * 114
[TextureRedefine]
width = 201
height = 113
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 201
overwriteHeight = ($height/$gameHeight) * 113
[TextureRedefine]
width = 198
height = 111
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 198
overwriteHeight = ($height/$gameHeight) * 111
[TextureRedefine]
width = 197
height = 111
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 197
overwriteHeight = ($height/$gameHeight) * 111
[TextureRedefine]
width = 196
height = 110
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 196
overwriteHeight = ($height/$gameHeight) * 110
[TextureRedefine]
width = 194
height = 109
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 194
overwriteHeight = ($height/$gameHeight) * 109
[TextureRedefine]
width = 193
height = 108
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 193
overwriteHeight = ($height/$gameHeight) * 108
[TextureRedefine]
width = 159
height = 89
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 159
overwriteHeight = ($height/$gameHeight) * 89
[TextureRedefine]
width = 158
height = 88
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 158
overwriteHeight = ($height/$gameHeight) * 88
[TextureRedefine]
width = 156
height = 88
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 156
overwriteHeight = ($height/$gameHeight) * 88
[TextureRedefine]
width = 155
height = 87
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 155
overwriteHeight = ($height/$gameHeight) * 87
[TextureRedefine]
width = 154
height = 86
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 154
overwriteHeight = ($height/$gameHeight) * 86
[TextureRedefine]
width = 151
height = 85
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 151
overwriteHeight = ($height/$gameHeight) * 85
[TextureRedefine]
width = 147
height = 82
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 147
overwriteHeight = ($height/$gameHeight) * 82
[TextureRedefine]
width = 143
height = 80
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 143
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine]
width = 142
height = 79
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 142
overwriteHeight = ($height/$gameHeight) * 79
[TextureRedefine]
width = 141
height = 79
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 141
overwriteHeight = ($height/$gameHeight) * 79
[TextureRedefine]
width = 140
height = 79
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 140
overwriteHeight = ($height/$gameHeight) * 79
[TextureRedefine]
width = 140
height = 78
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 140
overwriteHeight = ($height/$gameHeight) * 78
[TextureRedefine]
width = 139
height = 78
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 139
overwriteHeight = ($height/$gameHeight) * 78
[TextureRedefine]
width = 138
height = 78
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 138
overwriteHeight = ($height/$gameHeight) * 78
[TextureRedefine]
width = 138
height = 77
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 138
overwriteHeight = ($height/$gameHeight) * 77
[TextureRedefine]
width = 137
height = 77
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 137
overwriteHeight = ($height/$gameHeight) * 77
[TextureRedefine]
width = 136
height = 76
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 136
overwriteHeight = ($height/$gameHeight) * 76
[TextureRedefine]
width = 135
height = 76
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 135
overwriteHeight = ($height/$gameHeight) * 76
[TextureRedefine]
width = 134
height = 75
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 134
overwriteHeight = ($height/$gameHeight) * 75
[TextureRedefine]
width = 133
height = 75
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 133
overwriteHeight = ($height/$gameHeight) * 75
[TextureRedefine]
width = 132
height = 74
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 132
overwriteHeight = ($height/$gameHeight) * 74
[TextureRedefine]
width = 131
height = 73
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 131
overwriteHeight = ($height/$gameHeight) * 73
[TextureRedefine]
width = 130
height = 73
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 130
overwriteHeight = ($height/$gameHeight) * 73
[TextureRedefine]
width = 129
height = 72
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 129
overwriteHeight = ($height/$gameHeight) * 72
[TextureRedefine]
width = 127
height = 71
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 127
overwriteHeight = ($height/$gameHeight) * 71
[TextureRedefine]
width = 126
height = 70
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 126
overwriteHeight = ($height/$gameHeight) * 70
[TextureRedefine]
width = 124
height = 70
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 124
overwriteHeight = ($height/$gameHeight) * 70
[TextureRedefine]
width = 123
height = 69
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 123
overwriteHeight = ($height/$gameHeight) * 69
[TextureRedefine]
width = 122
height = 68
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 122
overwriteHeight = ($height/$gameHeight) * 68
[TextureRedefine]
width = 119
height = 67
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 119
overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine]
width = 115
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 115
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]
width = 111
height = 62
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 111
overwriteHeight = ($height/$gameHeight) * 62
[TextureRedefine]
width = 110
height = 61
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 110
overwriteHeight = ($height/$gameHeight) * 61
[TextureRedefine]
width = 108
height = 61
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 108
overwriteHeight = ($height/$gameHeight) * 61
[TextureRedefine]
width = 107
height = 60
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 107
overwriteHeight = ($height/$gameHeight) * 60
[TextureRedefine]
width = 103
height = 58
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 103
overwriteHeight = ($height/$gameHeight) * 58
[TextureRedefine]
width = 99
height = 55
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 99
overwriteHeight = ($height/$gameHeight) * 55
[TextureRedefine]
width = 96
height = 54
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 54
[TextureRedefine]
width = 95
height = 53
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 95
overwriteHeight = ($height/$gameHeight) * 53
[TextureRedefine]
width = 94
height = 53
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 94
overwriteHeight = ($height/$gameHeight) * 53
[TextureRedefine]
width = 94
height = 52
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 94
overwriteHeight = ($height/$gameHeight) * 52
[TextureRedefine]
width = 93
height = 52
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 93
overwriteHeight = ($height/$gameHeight) * 52
[TextureRedefine]
width = 92
height = 52
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 92
overwriteHeight = ($height/$gameHeight) * 52
[TextureRedefine]
width = 92
height = 51
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 92
overwriteHeight = ($height/$gameHeight) * 51
[TextureRedefine]
width = 91
height = 51
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 91
overwriteHeight = ($height/$gameHeight) * 51
[TextureRedefine]
width = 90
height = 51
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 90
overwriteHeight = ($height/$gameHeight) * 51
[TextureRedefine]
width = 90
height = 50
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 90
overwriteHeight = ($height/$gameHeight) * 50
[TextureRedefine]
width = 89
height = 50
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 89
overwriteHeight = ($height/$gameHeight) * 50
[TextureRedefine]
width = 88
height = 49
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 88
overwriteHeight = ($height/$gameHeight) * 49
[TextureRedefine]
width = 87
height = 49
formats = 0x816,0x035
overwriteWidth = ($width/$gameWidth) * 87
overwriteHeight = ($height/$gameHeight) * 49
[TextureRedefine]
width = 83
height = 46
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 83
overwriteHeight = ($height/$gameHeight) * 46
[TextureRedefine]
width = 71
height = 39
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 71
overwriteHeight = ($height/$gameHeight) * 39
[TextureRedefine]
width = 69
height = 38
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 69
overwriteHeight = ($height/$gameHeight) * 38
[TextureRedefine]
width = 67
height = 38
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 67
overwriteHeight = ($height/$gameHeight) * 38
[TextureRedefine]
width = 55
height = 30
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 55
overwriteHeight = ($height/$gameHeight) * 30
[TextureRedefine]
width = 53
height = 30
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 53
overwriteHeight = ($height/$gameHeight) * 30
[TextureRedefine]
width = 51
height = 29
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 51
overwriteHeight = ($height/$gameHeight) * 29
[TextureRedefine]
width = 426
height = 240
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 426
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine]
width = 346
height = 195
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 346
overwriteHeight = ($height/$gameHeight) * 195
[TextureRedefine]
width = 341
height = 192
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 341
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 106
height = 60
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 106
overwriteHeight = ($height/$gameHeight) * 60
[TextureRedefine]
width = 85
height = 48
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 85
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 42
height = 24
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 42
overwriteHeight = ($height/$gameHeight) * 24
##1-5 Switch circus additional res
[TextureRedefine]
width = 608
height = 368
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 608
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 544
height = 368
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 544
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 512
height = 368
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 256
height = 192
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine] #low res reflection depth
width = 256
height = 240
#formats = 0x816,0x80e
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine] #low res reflection shader 810,19,a01
width = 240
height = 240
#formats = 0x816,0x80e
overwriteWidth = ($width/$gameWidth) * 240
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine]
width = 128
height = 96
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 96