cemu_graphic_packs/Resolutions/MarioKart8_Resolution/rules.txt
Crementif bca55a1bc4
Add 5k and 8k resolutions back
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422

Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.

Also found out that some random workaround had appeared in our resolutions folder 🤔.
2020-01-19 02:40:11 +01:00

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[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
name = Resolution
path = "Mario Kart 8/Graphics/Resolution"
description = Changes the resolution of the game. Made by Crementif.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
#[Preset]
#name = 3840x2160 (Vertical x2 4320)
#$width = 3840
#$height = 4320
#$gameWidth = 1280
#$gameHeight = 720
[Preset]
name = 7680x4320 (8k)
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
// Common Ultrawide Resolutions
[Preset]
name = 2560x1080 ("21:9")
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3440x1440 ("21:9")
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
// Common 16:10 Resolutions
[Preset]
name = 1440x936 (16:10)
$width = 1440
$height = 936 # 720x1.3
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1680x1080 (16:10)
$width = 1680
$height = 1080 # 720x1.5
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1224 (16:10)
$width = 1920
$height = 1224 # 720x1.7
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1656 (16:10)
$width = 2560
$height = 1656 # 720x2.3
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2880x1800 (16:10)
$width = 2880
$height = 1800 # 720x2.5
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2448 (16:10)
$width = 3840
$height = 2448 # 720x3.4
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x3168 (16:10)
$width = 5120
$height = 3168 # 720x4.4
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions (2 Monitors)
[Preset]
name = 3840x1080 (32:9)
$width = 3840
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x1440 (32:9)
$width = 5120
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 6400x1800 (32:9)
$width = 6400
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x2160 (32:9)
$width = 7680
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 10240x2880 (32:9)
$width = 10240
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] #
width = 1280
height = 720
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 1280
height = 720
formats = 0x806
overwriteFormat = 0x820
[TextureRedefine]
width = 1280
height = 720
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 640
height = 368
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 640
height = 360
formats = 0x01a
overwriteFormat = 0x01f
[TextureRedefine]
width = 640
height = 368
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 640
height = 360
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 1280
height = 720
formats = 0x019
overwriteFormat = 0x01f
[TextureRedefine]
width = 320
height = 192
formats = 0x019
overwriteFormat = 0x01f
[TextureRedefine]
width = 320
height = 180
formats = 0x019
overwriteFormat = 0x01f
# Full Res
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
# Gamepad
[TextureRedefine]
width = 864
height = 480
formats = 0x816,0x019
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
# Gamepad
[TextureRedefine]
width = 854
height = 480
formats = 0x816,0x019
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
# 2P Full Res
[TextureRedefine]
width = 640
height = 720
formats = 0x019,0x816,0x806,0x80e
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 720
# 3-4P Full Res
[TextureRedefine]
width = 640
height = 368
formats = 0x019,0x816,0x806,0x80e
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
formats = 0x19,0x806,0x816,0x80e
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 512
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine] # MP Selection Menu - Player Selection Rendering
width = 640
height = 320
formats = 0x80e,0x01a,0x806,0x816,0x801,0x019,0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 320
[TextureRedefine] # depth applied
width = 448
height = 240
formats = 0x1a,0x816
overwriteWidth = ($width/$gameWidth) * 448
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine] # depth applied
width = 427
height = 240
formats = 0x1a,0x816
overwriteWidth = ($width/$gameWidth) * 427
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine] # MP Selection Menu - Depth Map
width = 768
height = 768
formats = 0x80e,0x005
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 320
# Blur in menus
[TextureRedefine]
width = 320
height = 180
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 320
height = 192
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
# Blurred backgrounds in menu
[TextureRedefine]
width = 320
height = 180
formats = 0x1a,0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 320
height = 192
formats = 0x1a,0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
# Particles/highlights
[TextureRedefine]
width = 320
height = 192
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]#Depth
width = 256
height = 256
formats = 0x80e
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 256
height = 128
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]#Depth
width = 160
height = 160
formats = 0x80e
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 160
[TextureRedefine]
width = 160
height = 90
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine]
width = 160
height = 96
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]#Depth
width = 148
height = 148
formats = 0x80e
overwriteWidth = ($width/$gameWidth) * 148
overwriteHeight = ($height/$gameHeight) * 148
[TextureRedefine]
width = 128
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]
width = 40
height = 22
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 40
overwriteHeight = ($height/$gameHeight) * 22
[TextureRedefine]
width = 64
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 80
height = 45
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine]
width = 96
height = 48
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine] #4p bloom
width = 32
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine] #4p bloom
width = 24
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 24
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]#4p bloom
width = 20
height = 11
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 20
overwriteHeight = ($height/$gameHeight) * 11
# Underwater effect
[TextureRedefine] # 1P
width = 640
height = 368
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] # 1P
width = 640
height = 360
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # 2P
width = 320
height = 368
formats = 0x19,0x1a,0x806,0x80e,0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] # 2P
width = 320
height = 360
formats = 0x19,0x1a,0x806,0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] #Cup win board
width = 560
height = 64
#formats = 0x019 #,0x01a,0x806,0x816
overwriteWidth = ($width/$gameWidth) * 560
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine] #Cup win board
width = 160
height = 16
#formats = 0x019 #,0x01a,0x806,0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine] #Cup win board
width = 140
height = 16
#formats = 0x019 #,0x01a,0x806,0x816
overwriteWidth = ($width/$gameWidth) * 140
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]#MKtv depth, normals
width = 960
height = 544
formats = 0x80e,0x019,0x816
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 544
[TextureRedefine]#MKtv depth, normals
width = 960
height = 540
formats = 0x80e,0x019,0x816
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 540
[TextureRedefine]#MKtv depth, normals
width = 960
height = 536
formats = 0x80e,0x019,0x816
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 536
[TextureRedefine]#MKtv
width = 480
height = 272
formats = 0x816,0x01a
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine]#MKtv
width = 480
height = 268
formats = 0x816,0x01a
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 268
[TextureRedefine]#MKtv
width = 256
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]#MKtv
width = 256
height = 144
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine]#MKtv bloom / blur
width = 240
height = 134
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 240
overwriteHeight = ($height/$gameHeight) * 134
[TextureRedefine]#MKtv bloom / blur
width = 128
height = 128
formats = 0x816
depth = 1
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]#MKtv bloom / blur
width = 128
height = 80
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine]#MKtv bloom / blur
width = 120
height = 67
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine]#MKtv bloom / blur
width = 64
height = 64
formats = 0x816
depth = 1
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]#MKtv bloom / blur
width = 64
height = 48
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]#MKtv bloom / blur
width = 60
height = 33
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine]#MKtv bloom / blur
width = 60
height = 33
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine]#MKtv bloom / blur
width = 32
height = 16
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]#MKtv bloom / blur
width = 30
height = 16
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 30
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]#MKtv bloom / blur
width = 64
height = 64
formats = 0x005
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]#MKtv bloom / blur
width = 60
height = 60
formats = 0x005
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 60
[TextureRedefine]#MKtv bloom / blur
width = 52
height = 52
formats = 0x005
overwriteWidth = ($width/$gameWidth) * 52
overwriteHeight = ($height/$gameHeight) * 52
[TextureRedefine]#MKtv bloom / blur
width = 32
height = 32
formats = 0x005
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 32
#32x32, 16x16 cube slices - dont scale, should not be sharp