mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-29 12:54:15 +01:00
f3d35c75dc
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe. I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more: - \Enhancements\TwilightPrincessHD_Bicubic - \Resolutions\DevilsThird_Resolution - \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders) - \Resolutions\LegoStarWars_Resolution - \Resolutions\TokyoMirage_Resolution (this one could also be manually verified) I hope I didn't make too many mistakes with this one.
231 lines
4.8 KiB
Plaintext
231 lines
4.8 KiB
Plaintext
[Definition]
|
|
titleIds = 000500001012BC00,000500001012BD00,000500001012BE00,000500021012BD01,000500021012BE01
|
|
name = Resolution
|
|
path = "Pikmin 3/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Made by Slashiee and Crementif.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[TextureRedefine] # Native Resolution
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x1,0x19,0x806,0x80e,0x816
|
|
tileModesExcluded = 0x1
|
|
overwriteWidth = ($width / $gameWidth) * 1280
|
|
overwriteHeight = ($height / $gameHeight) * 720
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 640
|
|
height = 368
|
|
formats = 0x1,0x5,0x19,0x1a,0x80e,0x816,0x820
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 368
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 640
|
|
height = 360
|
|
formats = 0x1,0x5,0x19,0x1a,0x80e,0x816,0x820
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 360
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 512
|
|
height = 256
|
|
formats = 0x1,0x816
|
|
overwriteWidth = ($width / $gameWidth) * 512
|
|
overwriteHeight = ($height / $gameHeight) * 256
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 256
|
|
height = 128
|
|
formats = 0x1,0x816
|
|
overwriteWidth = ($width / $gameWidth) * 256
|
|
overwriteHeight = ($height / $gameHeight) * 128
|
|
|
|
[TextureRedefine] # Bloom Map
|
|
width = 320
|
|
height = 192
|
|
formats = 0x1a,0x816
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 192
|
|
|
|
[TextureRedefine] # Bloom Map
|
|
width = 320
|
|
height = 180
|
|
formats = 0x1a,0x816,0x820
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 180
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 160
|
|
height = 96
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 160
|
|
overwriteHeight = ($height / $gameHeight) * 96
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 160
|
|
height = 90
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 160
|
|
overwriteHeight = ($height / $gameHeight) * 90
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 96
|
|
height = 48
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 96
|
|
overwriteHeight = ($height / $gameHeight) * 48
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 80
|
|
height = 45
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 80
|
|
overwriteHeight = ($height / $gameHeight) * 45
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 64
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
overwriteHeight = ($height / $gameHeight) * 32
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 40
|
|
height = 22
|
|
formats = 0x816
|
|
overwriteWidth = ($width / $gameWidth) * 40
|
|
overwriteHeight = ($height / $gameHeight) * 22
|
|
|
|
[TextureRedefine] # Water Related?
|
|
width = 64
|
|
height = 64
|
|
formats = 0x1a
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
overwriteHeight = ($height / $gameHeight) * 64
|
|
|
|
[TextureRedefine] # Water Related?
|
|
width = 32
|
|
height = 32
|
|
formats = 0x1a
|
|
overwriteWidth = ($width / $gameWidth) * 32
|
|
overwriteHeight = ($height / $gameHeight) * 32
|
|
|
|
[TextureRedefine] # Water Related?
|
|
width = 32
|
|
height = 16
|
|
formats = 0x1a
|
|
overwriteWidth = ($width / $gameWidth) * 32
|
|
overwriteHeight = ($height / $gameHeight) * 16
|
|
|
|
[TextureRedefine] # Water Related?
|
|
width = 16
|
|
height = 16
|
|
formats = 0x1a
|
|
overwriteWidth = ($width / $gameWidth) * 16
|
|
overwriteHeight = ($height / $gameHeight) * 16
|
|
|
|
[TextureRedefine] # Gamepad
|
|
width = 864
|
|
height = 480
|
|
formats = 0x80e,0x19,0x816
|
|
overwriteWidth = ($width / $gameWidth) * 864
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
[TextureRedefine] # Gamepad
|
|
width = 854
|
|
height = 480
|
|
formats = 0x1,0x19,0x806,0x80e,0x816
|
|
overwriteWidth = ($width / $gameWidth) * 854
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
[TextureRedefine] # Gamepad Water?
|
|
width = 448
|
|
height = 240
|
|
formats = 0x1,0x19,0x806,0x80e,0x816
|
|
tileModesExcluded = 0x1
|
|
overwriteWidth = ($width / $gameWidth) * 448
|
|
overwriteHeight = ($height / $gameHeight) * 240
|
|
|
|
[TextureRedefine] # Gamepad Water?
|
|
width = 427
|
|
height = 240
|
|
formats = 0x1,0x19,0x806,0x80e,0x816
|
|
overwriteWidth = ($width / $gameWidth) * 427
|
|
overwriteHeight = ($height / $gameHeight) * 240
|