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https://github.com/cemu-project/cemu_graphic_packs.git
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8433e2253c
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231 lines
4.1 KiB
Plaintext
231 lines
4.1 KiB
Plaintext
[Definition]
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titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
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name = Resolution
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path = "Tokyo Mirage Sessions FE/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 256x144
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$width = 256
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$height = 144
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 427x240
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$width = 427
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$height = 240
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 854x480
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$width = 854
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$height = 480
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Quality
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2732x1536
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$width = 2732
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$height = 1536
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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// Enthusiast
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 10240x5760
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$width = 10240
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$height = 5760
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine]
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width = 1280
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height = 720
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#formats = 0x816,0x80e,0x01a,0x001
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 1280
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height = 340
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#formats =
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 340
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#[TextureRedefine] # Shadows cemu scaling broken?
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#width = 1024
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#height = 2048
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#formats = 0x011,0x811
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#overwriteWidth = ($height/$gameHeight) * 1024
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#overwriteHeight = ($height/$gameHeight) * 2048
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#[TextureRedefine] #Shadows, cemu scaling broken?
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#width = 1024
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#height = 1024
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#formats = 0x011,0x811
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#overwriteWidth = ($height/$gameHeight) * 1024
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#overwriteHeight = ($height/$gameHeight) * 1024
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[TextureRedefine]
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width = 1014
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height = 720
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#formats =
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overwriteWidth = ($width/$gameWidth) * 1014
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] # Pad
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width = 864
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] # Pad
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width = 854
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] # Pad
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width = 674
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height = 574
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 674
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overwriteHeight = ($height/$gameHeight) * 574
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[TextureRedefine] # Pad
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width = 657
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height = 574
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 657
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overwriteHeight = ($height/$gameHeight) * 574
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[TextureRedefine]
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width = 640
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height = 720
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#formats =
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 640
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height = 368
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#formats = 0x816,0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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#formats = 0x816,0x001
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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width = 160
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height = 128
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]
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width = 160
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height = 120
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 120 |